From afd360703e612daa21624e57154cee920265dcda Mon Sep 17 00:00:00 2001 From: rsn8887 Date: Tue, 13 Aug 2019 00:50:59 -0500 Subject: VITA: Use activeArea rectangle also on Vita --- backends/events/psp2sdl/psp2sdl-events.cpp | 61 +++++------------------------- 1 file changed, 10 insertions(+), 51 deletions(-) (limited to 'backends/events') diff --git a/backends/events/psp2sdl/psp2sdl-events.cpp b/backends/events/psp2sdl/psp2sdl-events.cpp index 4095678f1f..b14493c345 100644 --- a/backends/events/psp2sdl/psp2sdl-events.cpp +++ b/backends/events/psp2sdl/psp2sdl-events.cpp @@ -37,6 +37,9 @@ #include "math.h" +#define TOUCHSCREEN_WIDTH 960 +#define TOUCHSCREEN_HEIGHT 544 + PSP2EventSource::PSP2EventSource() { for (int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) { for (int i = 0; i < MAX_NUM_FINGERS; i++) { @@ -372,48 +375,15 @@ void PSP2EventSource::convertTouchXYToGameXY(float touchX, float touchY, int *ga int screenH = _km.y_max; int screenW = _km.x_max; - int windowH = g_system->getHeight(); - int windowW = g_system->getWidth(); - - bool fullscreen = ConfMan.getBool("fullscreen"); - bool aspectRatioCorrection = ConfMan.getBool("aspect_ratio"); - - const int dispW = 960; - const int dispH = 544; + const int dispW = TOUCHSCREEN_WIDTH; + const int dispH = TOUCHSCREEN_HEIGHT; int x, y, w, h; float sx, sy; float ratio = (float)screenW / (float)screenH; - if (aspectRatioCorrection && (windowH == 200 || windowH == 400)) { - ratio = 4.0 / 3.0; - } - - if (fullscreen || screenH >= dispH) { - h = dispH; - if (aspectRatioCorrection && (windowH == 200 || windowH == 400)) { - ratio = ratio * 1.1; - } - w = h * ratio; - } else { - if (screenH <= dispH / 2 && screenW <= dispW / 2) { - // Use Vita hardware 2x scaling if the picture is really small - // this uses the current shader and filtering mode - h = screenH * 2; - w = screenW * 2; - } else { - h = screenH; - w = screenW; - } - if (aspectRatioCorrection && (windowH == 200 || windowH == 400)) { - // stretch the height only if it fits, otherwise make the width smaller - if (((float)w * (1.0 / ratio)) <= (float)dispH) { - h = w * (1.0 / ratio); - } else { - w = h * ratio; - } - } - } + h = dispH; + w = h * ratio; x = (dispW - w) / 2; y = (dispH - h) / 2; @@ -421,23 +391,12 @@ void PSP2EventSource::convertTouchXYToGameXY(float touchX, float touchY, int *ga sy = (float)h / (float)screenH; sx = (float)w / (float)screenW; - // Find touch coordinates in terms of Vita screen pixels + // Find touch coordinates in terms of screen pixels float dispTouchX = (touchX * (float)dispW); float dispTouchY = (touchY * (float)dispH); - *gameX = (dispTouchX - x) / sx; - *gameY = (dispTouchY - y) / sy; - - if (*gameX < 0) { - *gameX = 0; - } else if (*gameX > _km.x_max) { - *gameX = _km.x_max; - } - if (*gameY < 0) { - *gameY = 0; - } else if (*gameY > _km.y_max) { - *gameY = _km.y_max; - } + *gameX = CLIP((int)((dispTouchX - x) / sx), 0, (int)_km.x_max); + *gameY = CLIP((int)((dispTouchY - y) / sy), 0, (int)_km.y_max); } void PSP2EventSource::finishSimulatedMouseClicks() { -- cgit v1.2.3