From 31880186e1c78023e2e552a7fceaa27c3d2d08b1 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sat, 16 Jun 2012 02:18:01 +0200 Subject: BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer. This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data. --- backends/graphics/null/null-graphics.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'backends/graphics/null') diff --git a/backends/graphics/null/null-graphics.h b/backends/graphics/null/null-graphics.h index 2f8baae3e8..6ffe2e8286 100644 --- a/backends/graphics/null/null-graphics.h +++ b/backends/graphics/null/null-graphics.h @@ -58,7 +58,7 @@ public: int16 getWidth() { return 0; } void setPalette(const byte *colors, uint start, uint num) {} void grabPalette(byte *colors, uint start, uint num) {} - void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {} + void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {} Graphics::Surface *lockScreen() { return NULL; } void unlockScreen() {} void fillScreen(uint32 col) {} -- cgit v1.2.3