From 3f9852eb202b55b93f6e3121ce473951bff033cd Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Mon, 29 Feb 2016 00:04:33 +0100 Subject: OPENGL: Make shader pipelines use fixed shaders. --- backends/graphics/opengl/pipelines/clut8.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'backends/graphics/opengl/pipelines/clut8.h') diff --git a/backends/graphics/opengl/pipelines/clut8.h b/backends/graphics/opengl/pipelines/clut8.h index fed6cbfe32..16724e4652 100644 --- a/backends/graphics/opengl/pipelines/clut8.h +++ b/backends/graphics/opengl/pipelines/clut8.h @@ -32,8 +32,6 @@ class CLUT8LookUpPipeline : public ShaderPipeline { public: CLUT8LookUpPipeline(); - virtual Shader *setShader(Shader *shader); - void setPaletteTexture(const GLTexture *paletteTexture) { _paletteTexture = paletteTexture; } virtual void drawTexture(const GLTexture &texture, const GLfloat *coordinates); -- cgit v1.2.3