From fe88375ff376cbb0d940c96ac6ec1667be4acab0 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sun, 20 Dec 2015 05:42:54 +0100 Subject: OPENGL: Support GLES2 contexts. --- backends/graphics/opengl/shader.h | 110 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 110 insertions(+) create mode 100644 backends/graphics/opengl/shader.h (limited to 'backends/graphics/opengl/shader.h') diff --git a/backends/graphics/opengl/shader.h b/backends/graphics/opengl/shader.h new file mode 100644 index 0000000000..e8535e0225 --- /dev/null +++ b/backends/graphics/opengl/shader.h @@ -0,0 +1,110 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_GRAPHICS_OPENGL_SHADER_H +#define BACKENDS_GRAPHICS_OPENGL_SHADER_H + +#include "backends/graphics/opengl/opengl-sys.h" + +#if !USE_FORCED_GL && !USE_FORCED_GLES + +#include "common/str.h" + +namespace OpenGL { + +enum { + kPositionAttribLocation = 0, + kTexCoordAttribLocation = 1, + kColorAttribLocation = 2 +}; + +extern const char *const g_defaultVertexShader; +extern const char *const g_defaultFragmentShader; + +class Shader { +public: + Shader(const Common::String &vertex, const Common::String &fragment); + ~Shader() { destroy(); } + + /** + * Destroy the shader program. + * + * This keeps the vertex and fragment shader sources around and thus + * allows for recreating the shader on context recreation. + */ + void destroy(); + + /** + * Recreate shader program. + * + * @return true on success, false on failure. + */ + bool recreate(); + + /** + * Make shader active. + * + * @param projectionMatrix Projection matrix to use. + */ + void activate(const GLfloat *projectionMatrix); +private: + /** + * Vertex shader sources. + */ + const Common::String _vertex; + + /** + * Fragment shader sources. + */ + const Common::String _fragment; + + /** + * Shader program handle. + */ + GLuint _program; + + /** + * Location of the matrix uniform in the shader program. + */ + GLint _projectionLocation; + + /** + * Location of the texture sampler location in the shader program. + */ + GLint _textureLocation; + + /** + * Compile a vertex or fragment shader. + * + * @param source Sources to the shader. + * @param shaderType Type of shader to compile (GL_FRAGMENT_SHADER or + * GL_VERTEX_SHADER) + * @return The shader object or 0 on failure. + */ + static GLuint compileShader(const char *source, GLenum shaderType); +}; + +} // End of namespace OpenGL + +#endif // !USE_FORCED_GL && !USE_FORCED_GLES + +#endif -- cgit v1.2.3