From 050a1cd605872f245e3a378b8066323b724dd5bb Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Mon, 2 May 2016 13:29:55 +0200 Subject: OPENGL: Fix potential crash --- backends/graphics/opengl/shader.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'backends/graphics/opengl') diff --git a/backends/graphics/opengl/shader.cpp b/backends/graphics/opengl/shader.cpp index 27981f25dc..0b4c677d70 100644 --- a/backends/graphics/opengl/shader.cpp +++ b/backends/graphics/opengl/shader.cpp @@ -37,7 +37,7 @@ namespace { #pragma mark - Builtin Shader Sources - -const char *const g_defaultVertexShader = +const char *const g_defaultVertexShader = "attribute vec4 position;\n" "attribute vec2 texCoordIn;\n" "attribute vec4 blendColorIn;\n" @@ -286,6 +286,9 @@ GLshader Shader::compileShader(const char *source, GLenum shaderType) { } ShaderManager::ShaderManager() : _initializeShaders(true) { + for (int i = 0; i < ARRAYSIZE(_builtIn); ++i) { + _builtIn[i] = nullptr; + } } ShaderManager::~ShaderManager() { -- cgit v1.2.3