From c78fa86860f55ab28554327f0da310a825041655 Mon Sep 17 00:00:00 2001 From: rsn8887 Date: Sat, 2 Dec 2017 13:00:22 -0600 Subject: PSP2: fix clipping and display quality for odd resolutions (Phantasmagoria) --- backends/graphics/psp2sdl/psp2sdl-graphics.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'backends/graphics/psp2sdl') diff --git a/backends/graphics/psp2sdl/psp2sdl-graphics.cpp b/backends/graphics/psp2sdl/psp2sdl-graphics.cpp index f7d6bcb44b..4be48b55e0 100644 --- a/backends/graphics/psp2sdl/psp2sdl-graphics.cpp +++ b/backends/graphics/psp2sdl/psp2sdl-graphics.cpp @@ -459,9 +459,6 @@ void PSP2SdlGraphicsManager::setAspectRatioCorrection(bool enable) { } SDL_Surface *PSP2SdlGraphicsManager::SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) { - // Vita requires resolution to be divisible by eight - width-=width%8; - height-=height%8; SDL_Surface *screen = SurfaceSdlGraphicsManager::SDL_SetVideoMode(width, height, bpp, flags); @@ -470,6 +467,7 @@ SDL_Surface *PSP2SdlGraphicsManager::SDL_SetVideoMode(int width, int height, int _vitatex_hwscreen = vita2d_create_empty_texture_format(width, height, SCE_GXM_TEXTURE_FORMAT_R5G6B5); _sdlpixels_hwscreen = screen->pixels; // for SDL_FreeSurface... screen->pixels = vita2d_texture_get_datap(_vitatex_hwscreen); + screen->pitch = vita2d_texture_get_stride(_vitatex_hwscreen); updateShader(); } return screen; -- cgit v1.2.3