From 1c21232416cb39f021631906320e21f8efa212ba Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sun, 19 Jun 2011 20:08:55 +0200 Subject: SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its purpose. Hopefully I catched all uses of the old name in our ports... --- .../graphics/surfacesdl/surfacesdl-graphics.cpp | 2321 ++++++++++++++++++++ backends/graphics/surfacesdl/surfacesdl-graphics.h | 338 +++ 2 files changed, 2659 insertions(+) create mode 100644 backends/graphics/surfacesdl/surfacesdl-graphics.cpp create mode 100644 backends/graphics/surfacesdl/surfacesdl-graphics.h (limited to 'backends/graphics/surfacesdl') diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp new file mode 100644 index 0000000000..66207b6808 --- /dev/null +++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp @@ -0,0 +1,2321 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#if defined(SDL_BACKEND) + +#include "backends/graphics/surfacesdl/surfacesdl-graphics.h" +#include "backends/events/sdl/sdl-events.h" +#include "backends/platform/sdl/sdl.h" +#include "common/config-manager.h" +#include "common/mutex.h" +#include "common/textconsole.h" +#include "common/translation.h" +#include "common/util.h" +#ifdef USE_RGB_COLOR +#include "common/list.h" +#endif +#include "graphics/font.h" +#include "graphics/fontman.h" +#include "graphics/scaler.h" +#include "graphics/scaler/aspect.h" +#include "graphics/surface.h" + +static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { + {"1x", _s("Normal (no scaling)"), GFX_NORMAL}, +#ifdef USE_SCALERS + {"2x", "2x", GFX_DOUBLESIZE}, + {"3x", "3x", GFX_TRIPLESIZE}, + {"2xsai", "2xSAI", GFX_2XSAI}, + {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI}, + {"supereagle", "SuperEagle", GFX_SUPEREAGLE}, + {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X}, + {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X}, +#ifdef USE_HQ_SCALERS + {"hq2x", "HQ2x", GFX_HQ2X}, + {"hq3x", "HQ3x", GFX_HQ3X}, +#endif + {"tv2x", "TV2x", GFX_TV2X}, + {"dotmatrix", "DotMatrix", GFX_DOTMATRIX}, +#endif + {0, 0, 0} +}; + +DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Normal (no scaling)", "lowres") + +// Table of relative scalers magnitudes +// [definedScale - 1][scaleFactor - 1] +static ScalerProc *scalersMagn[3][3] = { +#ifdef USE_SCALERS + { Normal1x, AdvMame2x, AdvMame3x }, + { Normal1x, Normal1x, Normal1o5x }, + { Normal1x, Normal1x, Normal1x } +#else // remove dependencies on other scalers + { Normal1x, Normal1x, Normal1x }, + { Normal1x, Normal1x, Normal1x }, + { Normal1x, Normal1x, Normal1x } +#endif +}; + +static const int s_gfxModeSwitchTable[][4] = { + { GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 }, + { GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 }, + { GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 }, + { GFX_NORMAL, GFX_2XSAI, -1, -1 }, + { GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 }, + { GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 }, + { GFX_NORMAL, GFX_TV2X, -1, -1 }, + { GFX_NORMAL, GFX_DOTMATRIX, -1, -1 } + }; + +#ifdef USE_SCALERS +static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY); +#endif + +AspectRatio::AspectRatio(int w, int h) { + // TODO : Validation and so on... + // Currently, we just ensure the program don't instantiate non-supported aspect ratios + _kw = w; + _kh = h; +} + +#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS) +static AspectRatio getDesiredAspectRatio() { + const size_t AR_COUNT = 4; + const char *desiredAspectRatioAsStrings[AR_COUNT] = { "auto", "4/3", "16/9", "16/10" }; + const AspectRatio desiredAspectRatios[AR_COUNT] = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) }; + + //TODO : We could parse an arbitrary string, if we code enough proper validation + Common::String desiredAspectRatio = ConfMan.get("desired_screen_aspect_ratio"); + + for (size_t i = 0; i < AR_COUNT; i++) { + assert(desiredAspectRatioAsStrings[i] != NULL); + + if (!scumm_stricmp(desiredAspectRatio.c_str(), desiredAspectRatioAsStrings[i])) { + return desiredAspectRatios[i]; + } + } + // TODO : Report a warning + return AspectRatio(0, 0); +} +#endif + +SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource) + : + _sdlEventSource(sdlEventSource), +#ifdef USE_OSD + _osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0), +#endif + _hwscreen(0), _screen(0), _tmpscreen(0), +#ifdef USE_RGB_COLOR + _screenFormat(Graphics::PixelFormat::createFormatCLUT8()), + _cursorFormat(Graphics::PixelFormat::createFormatCLUT8()), +#endif + _overlayVisible(false), + _overlayscreen(0), _tmpscreen2(0), + _scalerProc(0), _screenChangeCount(0), + _mouseVisible(false), _mouseNeedsRedraw(false), _mouseData(0), _mouseSurface(0), + _mouseOrigSurface(0), _cursorTargetScale(1), _cursorPaletteDisabled(true), + _currentShakePos(0), _newShakePos(0), + _paletteDirtyStart(0), _paletteDirtyEnd(0), + _screenIsLocked(false), + _graphicsMutex(0), +#ifdef USE_SDL_DEBUG_FOCUSRECT + _enableFocusRectDebugCode(false), _enableFocusRect(false), _focusRect(), +#endif + _transactionMode(kTransactionNone) { + + if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) { + error("Could not initialize SDL: %s", SDL_GetError()); + } + + // This is also called in initSDL(), but initializing graphics + // may reset it. + SDL_EnableUNICODE(1); + + // allocate palette storage + _currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256); + _cursorPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256); + + _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; + + memset(&_mouseCurState, 0, sizeof(_mouseCurState)); + + _graphicsMutex = g_system->createMutex(); + +#ifdef USE_SDL_DEBUG_FOCUSRECT + if (ConfMan.hasKey("use_sdl_debug_focusrect")) + _enableFocusRectDebugCode = ConfMan.getBool("use_sdl_debug_focusrect"); +#endif + + SDL_ShowCursor(SDL_DISABLE); + + memset(&_oldVideoMode, 0, sizeof(_oldVideoMode)); + memset(&_videoMode, 0, sizeof(_videoMode)); + memset(&_transactionDetails, 0, sizeof(_transactionDetails)); + +#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS) + _videoMode.mode = GFX_DOUBLESIZE; + _videoMode.scaleFactor = 2; + _videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio"); + _videoMode.desiredAspectRatio = getDesiredAspectRatio(); + _scalerProc = Normal2x; +#else // for small screen platforms + _videoMode.mode = GFX_NORMAL; + _videoMode.scaleFactor = 1; + _videoMode.aspectRatioCorrection = false; + _scalerProc = Normal1x; +#endif + _scalerType = 0; + +#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) + _videoMode.fullscreen = ConfMan.getBool("fullscreen"); +#else + _videoMode.fullscreen = true; +#endif +} + +SurfaceSdlGraphicsManager::~SurfaceSdlGraphicsManager() { + // Unregister the event observer + if (g_system->getEventManager()->getEventDispatcher() != NULL) + g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this); + + unloadGFXMode(); + if (_mouseSurface) + SDL_FreeSurface(_mouseSurface); + _mouseSurface = 0; + if (_mouseOrigSurface) + SDL_FreeSurface(_mouseOrigSurface); + _mouseOrigSurface = 0; + g_system->deleteMutex(_graphicsMutex); + + free(_currentPalette); + free(_cursorPalette); + free(_mouseData); +} + +void SurfaceSdlGraphicsManager::initEventObserver() { + // Register the graphics manager as a event observer + g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false); +} + +bool SurfaceSdlGraphicsManager::hasFeature(OSystem::Feature f) { + return + (f == OSystem::kFeatureFullscreenMode) || + (f == OSystem::kFeatureAspectRatioCorrection) || + (f == OSystem::kFeatureCursorPalette) || + (f == OSystem::kFeatureIconifyWindow); +} + +void SurfaceSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { + switch (f) { + case OSystem::kFeatureFullscreenMode: + setFullscreenMode(enable); + break; + case OSystem::kFeatureAspectRatioCorrection: + setAspectRatioCorrection(enable); + break; + case OSystem::kFeatureCursorPalette: + _cursorPaletteDisabled = !enable; + blitCursor(); + break; + case OSystem::kFeatureIconifyWindow: + if (enable) + SDL_WM_IconifyWindow(); + break; + default: + break; + } +} + +bool SurfaceSdlGraphicsManager::getFeatureState(OSystem::Feature f) { + assert(_transactionMode == kTransactionNone); + + switch (f) { + case OSystem::kFeatureFullscreenMode: + return _videoMode.fullscreen; + case OSystem::kFeatureAspectRatioCorrection: + return _videoMode.aspectRatioCorrection; + case OSystem::kFeatureCursorPalette: + return !_cursorPaletteDisabled; + default: + return false; + } +} + +const OSystem::GraphicsMode *SurfaceSdlGraphicsManager::supportedGraphicsModes() { + return s_supportedGraphicsModes; +} + +const OSystem::GraphicsMode *SurfaceSdlGraphicsManager::getSupportedGraphicsModes() const { + return s_supportedGraphicsModes; +} + +int SurfaceSdlGraphicsManager::getDefaultGraphicsMode() const { + return GFX_DOUBLESIZE; +} + +void SurfaceSdlGraphicsManager::resetGraphicsScale() { + setGraphicsMode(s_gfxModeSwitchTable[_scalerType][0]); +} + +void SurfaceSdlGraphicsManager::beginGFXTransaction() { + assert(_transactionMode == kTransactionNone); + + _transactionMode = kTransactionActive; + + _transactionDetails.sizeChanged = false; + + _transactionDetails.needHotswap = false; + _transactionDetails.needUpdatescreen = false; + + _transactionDetails.normal1xScaler = false; +#ifdef USE_RGB_COLOR + _transactionDetails.formatChanged = false; +#endif + + _oldVideoMode = _videoMode; +} + +OSystem::TransactionError SurfaceSdlGraphicsManager::endGFXTransaction() { + int errors = OSystem::kTransactionSuccess; + + assert(_transactionMode != kTransactionNone); + + if (_transactionMode == kTransactionRollback) { + if (_videoMode.fullscreen != _oldVideoMode.fullscreen) { + errors |= OSystem::kTransactionFullscreenFailed; + + _videoMode.fullscreen = _oldVideoMode.fullscreen; + } else if (_videoMode.aspectRatioCorrection != _oldVideoMode.aspectRatioCorrection) { + errors |= OSystem::kTransactionAspectRatioFailed; + + _videoMode.aspectRatioCorrection = _oldVideoMode.aspectRatioCorrection; + } else if (_videoMode.mode != _oldVideoMode.mode) { + errors |= OSystem::kTransactionModeSwitchFailed; + + _videoMode.mode = _oldVideoMode.mode; + _videoMode.scaleFactor = _oldVideoMode.scaleFactor; +#ifdef USE_RGB_COLOR + } else if (_videoMode.format != _oldVideoMode.format) { + errors |= OSystem::kTransactionFormatNotSupported; + + _videoMode.format = _oldVideoMode.format; + _screenFormat = _videoMode.format; +#endif + } else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) { + errors |= OSystem::kTransactionSizeChangeFailed; + + _videoMode.screenWidth = _oldVideoMode.screenWidth; + _videoMode.screenHeight = _oldVideoMode.screenHeight; + _videoMode.overlayWidth = _oldVideoMode.overlayWidth; + _videoMode.overlayHeight = _oldVideoMode.overlayHeight; + } + + if (_videoMode.fullscreen == _oldVideoMode.fullscreen && + _videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection && + _videoMode.mode == _oldVideoMode.mode && + _videoMode.screenWidth == _oldVideoMode.screenWidth && + _videoMode.screenHeight == _oldVideoMode.screenHeight) { + + // Our new video mode would now be exactly the same as the + // old one. Since we still can not assume SDL_SetVideoMode + // to be working fine, we need to invalidate the old video + // mode, so loadGFXMode would error out properly. + _oldVideoMode.setup = false; + } + } + +#ifdef USE_RGB_COLOR + if (_transactionDetails.sizeChanged || _transactionDetails.formatChanged) { +#else + if (_transactionDetails.sizeChanged) { +#endif + unloadGFXMode(); + if (!loadGFXMode()) { + if (_oldVideoMode.setup) { + _transactionMode = kTransactionRollback; + errors |= endGFXTransaction(); + } + } else { + setGraphicsModeIntern(); + clearOverlay(); + + _videoMode.setup = true; + // OSystem_SDL::pollEvent used to update the screen change count, + // but actually it gives problems when a video mode was changed + // but OSystem_SDL::pollEvent was not called. This for example + // caused a crash under certain circumstances when doing an RTL. + // To fix this issue we update the screen change count right here. + _screenChangeCount++; + } + } else if (_transactionDetails.needHotswap) { + setGraphicsModeIntern(); + if (!hotswapGFXMode()) { + if (_oldVideoMode.setup) { + _transactionMode = kTransactionRollback; + errors |= endGFXTransaction(); + } + } else { + _videoMode.setup = true; + // OSystem_SDL::pollEvent used to update the screen change count, + // but actually it gives problems when a video mode was changed + // but OSystem_SDL::pollEvent was not called. This for example + // caused a crash under certain circumstances when doing an RTL. + // To fix this issue we update the screen change count right here. + _screenChangeCount++; + + if (_transactionDetails.needUpdatescreen) + internUpdateScreen(); + } + } else if (_transactionDetails.needUpdatescreen) { + setGraphicsModeIntern(); + internUpdateScreen(); + } + + _transactionMode = kTransactionNone; + return (OSystem::TransactionError)errors; +} + +#ifdef USE_RGB_COLOR +Common::List SurfaceSdlGraphicsManager::getSupportedFormats() const { + assert(!_supportedFormats.empty()); + return _supportedFormats; +} + +void SurfaceSdlGraphicsManager::detectSupportedFormats() { + + // Clear old list + _supportedFormats.clear(); + + // Some tables with standard formats that we always list + // as "supported". If frontend code tries to use one of + // these, we will perform the necessary format + // conversion in the background. Of course this incurs a + // performance hit, but on desktop ports this should not + // matter. We still push the currently active format to + // the front, so if frontend code just uses the first + // available format, it will get one that is "cheap" to + // use. + const Graphics::PixelFormat RGBList[] = { +#ifdef USE_RGB_COLOR + // RGBA8888, ARGB8888, RGB888 + Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), + Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), + Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), +#endif + // RGB565, XRGB1555, RGB555, RGBA4444, ARGB4444 + Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), + Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15), + Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), + Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), + Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12) + }; + const Graphics::PixelFormat BGRList[] = { +#ifdef USE_RGB_COLOR + // ABGR8888, BGRA8888, BGR888 + Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), + Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), + Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), +#endif + // BGR565, XBGR1555, BGR555, ABGR4444, BGRA4444 + Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), + Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15), + Graphics::PixelFormat(2, 5, 5, 5, 0, 0, 5, 10, 0), + Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12), + Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0) + }; + + Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8(); + if (_hwscreen) { + // Get our currently set hardware format + format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel, + 8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss, + 8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss, + _hwscreen->format->Rshift, _hwscreen->format->Gshift, + _hwscreen->format->Bshift, _hwscreen->format->Ashift); + + // Workaround to MacOSX SDL not providing an accurate Aloss value. + if (_hwscreen->format->Amask == 0) + format.aLoss = 8; + + // Push it first, as the prefered format. + _supportedFormats.push_back(format); + } + + // TODO: prioritize matching alpha masks + int i; + + // Push some RGB formats + for (i = 0; i < ARRAYSIZE(RGBList); i++) { + if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel)) + continue; + if (RGBList[i] != format) + _supportedFormats.push_back(RGBList[i]); + } + + // Push some BGR formats + for (i = 0; i < ARRAYSIZE(BGRList); i++) { + if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel)) + continue; + if (BGRList[i] != format) + _supportedFormats.push_back(BGRList[i]); + } + + // Finally, we always supposed 8 bit palette graphics + _supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8()); +} +#endif + +bool SurfaceSdlGraphicsManager::setGraphicsMode(int mode) { + Common::StackLock lock(_graphicsMutex); + + assert(_transactionMode == kTransactionActive); + + if (_oldVideoMode.setup && _oldVideoMode.mode == mode) + return true; + + int newScaleFactor = 1; + + switch (mode) { + case GFX_NORMAL: + newScaleFactor = 1; + break; +#ifdef USE_SCALERS + case GFX_DOUBLESIZE: + newScaleFactor = 2; + break; + case GFX_TRIPLESIZE: + newScaleFactor = 3; + break; + + case GFX_2XSAI: + newScaleFactor = 2; + break; + case GFX_SUPER2XSAI: + newScaleFactor = 2; + break; + case GFX_SUPEREAGLE: + newScaleFactor = 2; + break; + case GFX_ADVMAME2X: + newScaleFactor = 2; + break; + case GFX_ADVMAME3X: + newScaleFactor = 3; + break; +#ifdef USE_HQ_SCALERS + case GFX_HQ2X: + newScaleFactor = 2; + break; + case GFX_HQ3X: + newScaleFactor = 3; + break; +#endif + case GFX_TV2X: + newScaleFactor = 2; + break; + case GFX_DOTMATRIX: + newScaleFactor = 2; + break; +#endif // USE_SCALERS + + default: + warning("unknown gfx mode %d", mode); + return false; + } + + _transactionDetails.normal1xScaler = (mode == GFX_NORMAL); + if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor) + _transactionDetails.needHotswap = true; + + _transactionDetails.needUpdatescreen = true; + + _videoMode.mode = mode; + _videoMode.scaleFactor = newScaleFactor; + + return true; +} + +void SurfaceSdlGraphicsManager::setGraphicsModeIntern() { + Common::StackLock lock(_graphicsMutex); + ScalerProc *newScalerProc = 0; + + switch (_videoMode.mode) { + case GFX_NORMAL: + newScalerProc = Normal1x; + break; +#ifdef USE_SCALERS + case GFX_DOUBLESIZE: + newScalerProc = Normal2x; + break; + case GFX_TRIPLESIZE: + newScalerProc = Normal3x; + break; + + case GFX_2XSAI: + newScalerProc = _2xSaI; + break; + case GFX_SUPER2XSAI: + newScalerProc = Super2xSaI; + break; + case GFX_SUPEREAGLE: + newScalerProc = SuperEagle; + break; + case GFX_ADVMAME2X: + newScalerProc = AdvMame2x; + break; + case GFX_ADVMAME3X: + newScalerProc = AdvMame3x; + break; +#ifdef USE_HQ_SCALERS + case GFX_HQ2X: + newScalerProc = HQ2x; + break; + case GFX_HQ3X: + newScalerProc = HQ3x; + break; +#endif + case GFX_TV2X: + newScalerProc = TV2x; + break; + case GFX_DOTMATRIX: + newScalerProc = DotMatrix; + break; +#endif // USE_SCALERS + + default: + error("Unknown gfx mode %d", _videoMode.mode); + } + + _scalerProc = newScalerProc; + + if (_videoMode.mode != GFX_NORMAL) { + for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) { + if (s_gfxModeSwitchTable[i][1] == _videoMode.mode || s_gfxModeSwitchTable[i][2] == _videoMode.mode) { + _scalerType = i; + break; + } + } + } + + if (!_screen || !_hwscreen) + return; + + // Blit everything to the screen + _forceFull = true; + + // Even if the old and new scale factors are the same, we may have a + // different scaler for the cursor now. + blitCursor(); +} + +int SurfaceSdlGraphicsManager::getGraphicsMode() const { + assert(_transactionMode == kTransactionNone); + return _videoMode.mode; +} + +void SurfaceSdlGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) { + assert(_transactionMode == kTransactionActive); + +#ifdef USE_RGB_COLOR + //avoid redundant format changes + Graphics::PixelFormat newFormat; + if (!format) + newFormat = Graphics::PixelFormat::createFormatCLUT8(); + else + newFormat = *format; + + assert(newFormat.bytesPerPixel > 0); + + if (newFormat != _videoMode.format) { + _videoMode.format = newFormat; + _transactionDetails.formatChanged = true; + _screenFormat = newFormat; + } +#endif + + // Avoid redundant res changes + if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight) + return; + + _videoMode.screenWidth = w; + _videoMode.screenHeight = h; + + _transactionDetails.sizeChanged = true; +} + +int SurfaceSdlGraphicsManager::effectiveScreenHeight() const { + return _videoMode.scaleFactor * + (_videoMode.aspectRatioCorrection + ? real2Aspect(_videoMode.screenHeight) + : _videoMode.screenHeight); +} + +static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &width, int &height) { + assert(&width != &height); + + if (desiredAspectRatio.isAuto()) + return; + + int kw = desiredAspectRatio.kw(); + int kh = desiredAspectRatio.kh(); + + const int w = width; + const int h = height; + + SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_SWSURFACE); //TODO : Maybe specify a pixel format + assert(availableModes); + + const SDL_Rect *bestMode = NULL; + uint bestMetric = (uint)-1; // Metric is wasted space + while (const SDL_Rect *mode = *availableModes++) { + if (mode->w < w) + continue; + if (mode->h < h) + continue; + if (mode->h * kw != mode->w * kh) + continue; + + uint metric = mode->w * mode->h - w * h; + if (metric > bestMetric) + continue; + + bestMetric = metric; + bestMode = mode; + } + + if (!bestMode) { + warning("Unable to enforce the desired aspect ratio"); + return; + } + width = bestMode->w; + height = bestMode->h; +} + +bool SurfaceSdlGraphicsManager::loadGFXMode() { + _forceFull = true; + +#if !defined(__MAEMO__) && !defined(DINGUX) && !defined(GPH_DEVICE) && !defined(LINUXMOTO) && !defined(OPENPANDORA) + _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor; + _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor; + + if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400) + _videoMode.aspectRatioCorrection = false; + + if (_videoMode.aspectRatioCorrection) + _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight); + + _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor; + _videoMode.hardwareHeight = effectiveScreenHeight(); +#else + _videoMode.hardwareWidth = _videoMode.overlayWidth; + _videoMode.hardwareHeight = _videoMode.overlayHeight; +#endif + + // + // Create the surface that contains the 8 bit game data + // +#ifdef USE_RGB_COLOR + _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, + _screenFormat.bytesPerPixel << 3, + ((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift , + ((1 << _screenFormat.gBits()) - 1) << _screenFormat.gShift , + ((1 << _screenFormat.bBits()) - 1) << _screenFormat.bShift , + ((1 << _screenFormat.aBits()) - 1) << _screenFormat.aShift ); + if (_screen == NULL) + error("allocating _screen failed"); + +#else + _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0); + if (_screen == NULL) + error("allocating _screen failed"); +#endif + + // + // Create the surface that contains the scaled graphics in 16 bit mode + // + + if (_videoMode.fullscreen) { + fixupResolutionForAspectRatio(_videoMode.desiredAspectRatio, _videoMode.hardwareWidth, _videoMode.hardwareHeight); + } + + _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16, + _videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE + ); +#ifdef USE_RGB_COLOR + detectSupportedFormats(); +#endif + + if (_hwscreen == NULL) { + // DON'T use error(), as this tries to bring up the debug + // console, which WON'T WORK now that _hwscreen is hosed. + + if (!_oldVideoMode.setup) { + warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError()); + g_system->quit(); + } else { + return false; + } + } + + // + // Create the surface used for the graphics in 16 bit before scaling, and also the overlay + // + + // Need some extra bytes around when using 2xSaI + _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3, + 16, + _hwscreen->format->Rmask, + _hwscreen->format->Gmask, + _hwscreen->format->Bmask, + _hwscreen->format->Amask); + + if (_tmpscreen == NULL) + error("allocating _tmpscreen failed"); + + _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight, + 16, + _hwscreen->format->Rmask, + _hwscreen->format->Gmask, + _hwscreen->format->Bmask, + _hwscreen->format->Amask); + + if (_overlayscreen == NULL) + error("allocating _overlayscreen failed"); + + _overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel; + + _overlayFormat.rLoss = _overlayscreen->format->Rloss; + _overlayFormat.gLoss = _overlayscreen->format->Gloss; + _overlayFormat.bLoss = _overlayscreen->format->Bloss; + _overlayFormat.aLoss = _overlayscreen->format->Aloss; + + _overlayFormat.rShift = _overlayscreen->format->Rshift; + _overlayFormat.gShift = _overlayscreen->format->Gshift; + _overlayFormat.bShift = _overlayscreen->format->Bshift; + _overlayFormat.aShift = _overlayscreen->format->Ashift; + + _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3, + 16, + _hwscreen->format->Rmask, + _hwscreen->format->Gmask, + _hwscreen->format->Bmask, + _hwscreen->format->Amask); + + if (_tmpscreen2 == NULL) + error("allocating _tmpscreen2 failed"); + +#ifdef USE_OSD + _osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, + _hwscreen->w, + _hwscreen->h, + 16, + _hwscreen->format->Rmask, + _hwscreen->format->Gmask, + _hwscreen->format->Bmask, + _hwscreen->format->Amask); + if (_osdSurface == NULL) + error("allocating _osdSurface failed"); + SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey); +#endif + + _sdlEventSource->resetKeyboadEmulation( + _videoMode.screenWidth * _videoMode.scaleFactor - 1, + effectiveScreenHeight() - 1); + + // Distinguish 555 and 565 mode + if (_hwscreen->format->Rmask == 0x7C00) + InitScalers(555); + else + InitScalers(565); + + return true; +} + +void SurfaceSdlGraphicsManager::unloadGFXMode() { + if (_screen) { + SDL_FreeSurface(_screen); + _screen = NULL; + } + + if (_hwscreen) { + SDL_FreeSurface(_hwscreen); + _hwscreen = NULL; + } + + if (_tmpscreen) { + SDL_FreeSurface(_tmpscreen); + _tmpscreen = NULL; + } + + if (_tmpscreen2) { + SDL_FreeSurface(_tmpscreen2); + _tmpscreen2 = NULL; + } + + if (_overlayscreen) { + SDL_FreeSurface(_overlayscreen); + _overlayscreen = NULL; + } + +#ifdef USE_OSD + if (_osdSurface) { + SDL_FreeSurface(_osdSurface); + _osdSurface = NULL; + } +#endif + DestroyScalers(); +} + +bool SurfaceSdlGraphicsManager::hotswapGFXMode() { + if (!_screen) + return false; + + // Keep around the old _screen & _overlayscreen so we can restore the screen data + // after the mode switch. + SDL_Surface *old_screen = _screen; + _screen = NULL; + SDL_Surface *old_overlayscreen = _overlayscreen; + _overlayscreen = NULL; + + // Release the HW screen surface + SDL_FreeSurface(_hwscreen); _hwscreen = NULL; + + SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL; + SDL_FreeSurface(_tmpscreen2); _tmpscreen2 = NULL; + +#ifdef USE_OSD + // Release the OSD surface + SDL_FreeSurface(_osdSurface); _osdSurface = NULL; +#endif + + // Setup the new GFX mode + if (!loadGFXMode()) { + unloadGFXMode(); + + _screen = old_screen; + _overlayscreen = old_overlayscreen; + + return false; + } + + // reset palette + SDL_SetColors(_screen, _currentPalette, 0, 256); + + // Restore old screen content + SDL_BlitSurface(old_screen, NULL, _screen, NULL); + SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL); + + // Free the old surfaces + SDL_FreeSurface(old_screen); + SDL_FreeSurface(old_overlayscreen); + + // Update cursor to new scale + blitCursor(); + + // Blit everything to the screen + internUpdateScreen(); + + return true; +} + +void SurfaceSdlGraphicsManager::updateScreen() { + assert(_transactionMode == kTransactionNone); + + Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends + + internUpdateScreen(); +} + +void SurfaceSdlGraphicsManager::internUpdateScreen() { + SDL_Surface *srcSurf, *origSurf; + int height, width; + ScalerProc *scalerProc; + int scale1; + + // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?) +#if defined (DEBUG) && !defined(WIN32) && !defined(_WIN32_WCE) + assert(_hwscreen != NULL); + assert(_hwscreen->map->sw_data != NULL); +#endif + + // If the shake position changed, fill the dirty area with blackness + if (_currentShakePos != _newShakePos || + (_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) { + SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor}; + + if (_videoMode.aspectRatioCorrection && !_overlayVisible) + blackrect.h = real2Aspect(blackrect.h - 1) + 1; + + SDL_FillRect(_hwscreen, &blackrect, 0); + + _currentShakePos = _newShakePos; + + _forceFull = true; + } + + // Check whether the palette was changed in the meantime and update the + // screen surface accordingly. + if (_screen && _paletteDirtyEnd != 0) { + SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, + _paletteDirtyStart, + _paletteDirtyEnd - _paletteDirtyStart); + + _paletteDirtyEnd = 0; + + _forceFull = true; + } + +#ifdef USE_OSD + // OSD visible (i.e. non-transparent)? + if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { + // Updated alpha value + const int diff = SDL_GetTicks() - _osdFadeStartTime; + if (diff > 0) { + if (diff >= kOSDFadeOutDuration) { + // Back to full transparency + _osdAlpha = SDL_ALPHA_TRANSPARENT; + } else { + // Do a linear fade out... + const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; + _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration; + } + SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); + _forceFull = true; + } + } +#endif + + if (!_overlayVisible) { + origSurf = _screen; + srcSurf = _tmpscreen; + width = _videoMode.screenWidth; + height = _videoMode.screenHeight; + scalerProc = _scalerProc; + scale1 = _videoMode.scaleFactor; + } else { + origSurf = _overlayscreen; + srcSurf = _tmpscreen2; + width = _videoMode.overlayWidth; + height = _videoMode.overlayHeight; + scalerProc = Normal1x; + + scale1 = 1; + } + + // Add the area covered by the mouse cursor to the list of dirty rects if + // we have to redraw the mouse. + if (_mouseNeedsRedraw) + undrawMouse(); + + // Force a full redraw if requested + if (_forceFull) { + _numDirtyRects = 1; + _dirtyRectList[0].x = 0; + _dirtyRectList[0].y = 0; + _dirtyRectList[0].w = width; + _dirtyRectList[0].h = height; + } + + // Only draw anything if necessary + if (_numDirtyRects > 0 || _mouseNeedsRedraw) { + SDL_Rect *r; + SDL_Rect dst; + uint32 srcPitch, dstPitch; + SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects; + + for (r = _dirtyRectList; r != lastRect; ++r) { + dst = *r; + dst.x++; // Shift rect by one since 2xSai needs to access the data around + dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. + + if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0) + error("SDL_BlitSurface failed: %s", SDL_GetError()); + } + + SDL_LockSurface(srcSurf); + SDL_LockSurface(_hwscreen); + + srcPitch = srcSurf->pitch; + dstPitch = _hwscreen->pitch; + + for (r = _dirtyRectList; r != lastRect; ++r) { + register int dst_y = r->y + _currentShakePos; + register int dst_h = 0; + register int orig_dst_y = 0; + register int rx1 = r->x * scale1; + + if (dst_y < height) { + dst_h = r->h; + if (dst_h > height - dst_y) + dst_h = height - dst_y; + + orig_dst_y = dst_y; + dst_y = dst_y * scale1; + + if (_videoMode.aspectRatioCorrection && !_overlayVisible) + dst_y = real2Aspect(dst_y); + + assert(scalerProc != NULL); + scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, + (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h); + } + + r->x = rx1; + r->y = dst_y; + r->w = r->w * scale1; + r->h = dst_h * scale1; + +#ifdef USE_SCALERS + if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible) + r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1); +#endif + } + SDL_UnlockSurface(srcSurf); + SDL_UnlockSurface(_hwscreen); + + // Readjust the dirty rect list in case we are doing a full update. + // This is necessary if shaking is active. + if (_forceFull) { + _dirtyRectList[0].y = 0; + _dirtyRectList[0].h = effectiveScreenHeight(); + } + + drawMouse(); + +#ifdef USE_OSD + if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { + SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0); + } +#endif + +#ifdef USE_SDL_DEBUG_FOCUSRECT + // We draw the focus rectangle on top of everything, to assure it's easily visible. + // Of course when the overlay is visible we do not show it, since it is only for game + // specific focus. + if (_enableFocusRect && !_overlayVisible) { + int y = _focusRect.top + _currentShakePos; + int h = 0; + int x = _focusRect.left * scale1; + int w = _focusRect.width() * scale1; + + if (y < height) { + h = _focusRect.height(); + if (h > height - y) + h = height - y; + + y *= scale1; + + if (_videoMode.aspectRatioCorrection && !_overlayVisible) + y = real2Aspect(y); + + if (h > 0 && w > 0) { + SDL_LockSurface(_hwscreen); + + // Use white as color for now. + Uint32 rectColor = SDL_MapRGB(_hwscreen->format, 0xFF, 0xFF, 0xFF); + + // First draw the top and bottom lines + // then draw the left and right lines + if (_hwscreen->format->BytesPerPixel == 2) { + uint16 *top = (uint16 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2); + uint16 *bottom = (uint16 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 2); + byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 2); + byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 2); + + while (w--) { + *top++ = rectColor; + *bottom++ = rectColor; + } + + while (h--) { + *(uint16 *)left = rectColor; + *(uint16 *)right = rectColor; + + left += _hwscreen->pitch; + right += _hwscreen->pitch; + } + } else if (_hwscreen->format->BytesPerPixel == 4) { + uint32 *top = (uint32 *)((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4); + uint32 *bottom = (uint32 *)((byte *)_hwscreen->pixels + (y + h) * _hwscreen->pitch + x * 4); + byte *left = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + x * 4); + byte *right = ((byte *)_hwscreen->pixels + y * _hwscreen->pitch + (x + w - 1) * 4); + + while (w--) { + *top++ = rectColor; + *bottom++ = rectColor; + } + + while (h--) { + *(uint32 *)left = rectColor; + *(uint32 *)right = rectColor; + + left += _hwscreen->pitch; + right += _hwscreen->pitch; + } + } + + SDL_UnlockSurface(_hwscreen); + } + } + } +#endif + + // Finally, blit all our changes to the screen + SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList); + } + + _numDirtyRects = 0; + _forceFull = false; + _mouseNeedsRedraw = false; +} + +bool SurfaceSdlGraphicsManager::saveScreenshot(const char *filename) { + assert(_hwscreen != NULL); + + Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends + return SDL_SaveBMP(_hwscreen, filename) == 0; +} + +void SurfaceSdlGraphicsManager::setFullscreenMode(bool enable) { + Common::StackLock lock(_graphicsMutex); + + if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable) + return; + + if (_transactionMode == kTransactionActive) { + _videoMode.fullscreen = enable; + _transactionDetails.needHotswap = true; + } +} + +void SurfaceSdlGraphicsManager::setAspectRatioCorrection(bool enable) { + Common::StackLock lock(_graphicsMutex); + + if (_oldVideoMode.setup && _oldVideoMode.aspectRatioCorrection == enable) + return; + + if (_transactionMode == kTransactionActive) { + _videoMode.aspectRatioCorrection = enable; + _transactionDetails.needHotswap = true; + } +} + +void SurfaceSdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) { + assert(_transactionMode == kTransactionNone); + assert(src); + + if (_screen == NULL) { + warning("SurfaceSdlGraphicsManager::copyRectToScreen: _screen == NULL"); + return; + } + + Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends + + assert(x >= 0 && x < _videoMode.screenWidth); + assert(y >= 0 && y < _videoMode.screenHeight); + assert(h > 0 && y + h <= _videoMode.screenHeight); + assert(w > 0 && x + w <= _videoMode.screenWidth); + + addDirtyRect(x, y, w, h); + + // Try to lock the screen surface + if (SDL_LockSurface(_screen) == -1) + error("SDL_LockSurface failed: %s", SDL_GetError()); + +#ifdef USE_RGB_COLOR + byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x * _screenFormat.bytesPerPixel; + if (_videoMode.screenWidth == w && pitch == _screen->pitch) { + memcpy(dst, src, h*pitch); + } else { + do { + memcpy(dst, src, w * _screenFormat.bytesPerPixel); + src += pitch; + dst += _screen->pitch; + } while (--h); + } +#else + byte *dst = (byte *)_screen->pixels + y * _screen->pitch + x; + if (_screen->pitch == pitch && pitch == w) { + memcpy(dst, src, h*w); + } else { + do { + memcpy(dst, src, w); + src += pitch; + dst += _screen->pitch; + } while (--h); + } +#endif + + // Unlock the screen surface + SDL_UnlockSurface(_screen); +} + +Graphics::Surface *SurfaceSdlGraphicsManager::lockScreen() { + assert(_transactionMode == kTransactionNone); + + // Lock the graphics mutex + g_system->lockMutex(_graphicsMutex); + + // paranoia check + assert(!_screenIsLocked); + _screenIsLocked = true; + + // Try to lock the screen surface + if (SDL_LockSurface(_screen) == -1) + error("SDL_LockSurface failed: %s", SDL_GetError()); + + _framebuffer.pixels = _screen->pixels; + _framebuffer.w = _screen->w; + _framebuffer.h = _screen->h; + _framebuffer.pitch = _screen->pitch; +#ifdef USE_RGB_COLOR + _framebuffer.format = _screenFormat; +#else + _framebuffer.format = Graphics::PixelFormat::createFormatCLUT8(); +#endif + + return &_framebuffer; +} + +void SurfaceSdlGraphicsManager::unlockScreen() { + assert(_transactionMode == kTransactionNone); + + // paranoia check + assert(_screenIsLocked); + _screenIsLocked = false; + + // Unlock the screen surface + SDL_UnlockSurface(_screen); + + // Trigger a full screen update + _forceFull = true; + + // Finally unlock the graphics mutex + g_system->unlockMutex(_graphicsMutex); +} + +void SurfaceSdlGraphicsManager::fillScreen(uint32 col) { + Graphics::Surface *screen = lockScreen(); + if (screen && screen->pixels) + memset(screen->pixels, col, screen->h * screen->pitch); + unlockScreen(); +} + +void SurfaceSdlGraphicsManager::addDirtyRect(int x, int y, int w, int h, bool realCoordinates) { + if (_forceFull) + return; + + if (_numDirtyRects == NUM_DIRTY_RECT) { + _forceFull = true; + return; + } + + int height, width; + + if (!_overlayVisible && !realCoordinates) { + width = _videoMode.screenWidth; + height = _videoMode.screenHeight; + } else { + width = _videoMode.overlayWidth; + height = _videoMode.overlayHeight; + } + + // Extend the dirty region by 1 pixel for scalers + // that "smear" the screen, e.g. 2xSAI + if (!realCoordinates) { + x--; + y--; + w+=2; + h+=2; + } + + // clip + if (x < 0) { + w += x; + x = 0; + } + + if (y < 0) { + h += y; + y=0; + } + + if (w > width - x) { + w = width - x; + } + + if (h > height - y) { + h = height - y; + } + +#ifdef USE_SCALERS + if (_videoMode.aspectRatioCorrection && !_overlayVisible && !realCoordinates) { + makeRectStretchable(x, y, w, h); + } +#endif + + if (w == width && h == height) { + _forceFull = true; + return; + } + + if (w > 0 && h > 0) { + SDL_Rect *r = &_dirtyRectList[_numDirtyRects++]; + + r->x = x; + r->y = y; + r->w = w; + r->h = h; + } +} + +int16 SurfaceSdlGraphicsManager::getHeight() { + return _videoMode.screenHeight; +} + +int16 SurfaceSdlGraphicsManager::getWidth() { + return _videoMode.screenWidth; +} + +void SurfaceSdlGraphicsManager::setPalette(const byte *colors, uint start, uint num) { + assert(colors); + +#ifdef USE_RGB_COLOR + assert(_screenFormat.bytesPerPixel == 1); +#endif + + // Setting the palette before _screen is created is allowed - for now - + // since we don't actually set the palette until the screen is updated. + // But it could indicate a programming error, so let's warn about it. + + if (!_screen) + warning("SurfaceSdlGraphicsManager::setPalette: _screen == NULL"); + + const byte *b = colors; + uint i; + SDL_Color *base = _currentPalette + start; + for (i = 0; i < num; i++, b += 3) { + base[i].r = b[0]; + base[i].g = b[1]; + base[i].b = b[2]; + } + + if (start < _paletteDirtyStart) + _paletteDirtyStart = start; + + if (start + num > _paletteDirtyEnd) + _paletteDirtyEnd = start + num; + + // Some games blink cursors with palette + if (_cursorPaletteDisabled) + blitCursor(); +} + +void SurfaceSdlGraphicsManager::grabPalette(byte *colors, uint start, uint num) { + assert(colors); + +#ifdef USE_RGB_COLOR + assert(_screenFormat.bytesPerPixel == 1); +#endif + + const SDL_Color *base = _currentPalette + start; + + for (uint i = 0; i < num; ++i) { + colors[i * 3] = base[i].r; + colors[i * 3 + 1] = base[i].g; + colors[i * 3 + 2] = base[i].b; + } +} + +void SurfaceSdlGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) { + assert(colors); + const byte *b = colors; + uint i; + SDL_Color *base = _cursorPalette + start; + for (i = 0; i < num; i++, b += 3) { + base[i].r = b[0]; + base[i].g = b[1]; + base[i].b = b[2]; + } + + _cursorPaletteDisabled = false; + blitCursor(); +} + +void SurfaceSdlGraphicsManager::setShakePos(int shake_pos) { + assert(_transactionMode == kTransactionNone); + + _newShakePos = shake_pos; +} + +void SurfaceSdlGraphicsManager::setFocusRectangle(const Common::Rect &rect) { +#ifdef USE_SDL_DEBUG_FOCUSRECT + // Only enable focus rectangle debug code, when the user wants it + if (!_enableFocusRectDebugCode) + return; + + _enableFocusRect = true; + _focusRect = rect; + + if (rect.left < 0 || rect.top < 0 || rect.right > _videoMode.screenWidth || rect.bottom > _videoMode.screenHeight) + warning("SurfaceSdlGraphicsManager::setFocusRectangle: Got a rect which does not fit inside the screen bounds: %d,%d,%d,%d", rect.left, rect.top, rect.right, rect.bottom); + + // It's gross but we actually sometimes get rects, which are not inside the screen bounds, + // thus we need to clip the rect here... + _focusRect.clip(_videoMode.screenWidth, _videoMode.screenHeight); + + // We just fake this as a dirty rect for now, to easily force an screen update whenever + // the rect changes. + addDirtyRect(_focusRect.left, _focusRect.top, _focusRect.width(), _focusRect.height()); +#endif +} + +void SurfaceSdlGraphicsManager::clearFocusRectangle() { +#ifdef USE_SDL_DEBUG_FOCUSRECT + // Only enable focus rectangle debug code, when the user wants it + if (!_enableFocusRectDebugCode) + return; + + _enableFocusRect = false; + + // We just fake this as a dirty rect for now, to easily force an screen update whenever + // the rect changes. + addDirtyRect(_focusRect.left, _focusRect.top, _focusRect.width(), _focusRect.height()); +#endif +} + +#pragma mark - +#pragma mark --- Overlays --- +#pragma mark - + +void SurfaceSdlGraphicsManager::showOverlay() { + assert(_transactionMode == kTransactionNone); + + int x, y; + + if (_overlayVisible) + return; + + _overlayVisible = true; + + // Since resolution could change, put mouse to adjusted position + // Fixes bug #1349059 + x = _mouseCurState.x * _videoMode.scaleFactor; + if (_videoMode.aspectRatioCorrection) + y = real2Aspect(_mouseCurState.y) * _videoMode.scaleFactor; + else + y = _mouseCurState.y * _videoMode.scaleFactor; + + warpMouse(x, y); + + clearOverlay(); +} + +void SurfaceSdlGraphicsManager::hideOverlay() { + assert(_transactionMode == kTransactionNone); + + if (!_overlayVisible) + return; + + int x, y; + + _overlayVisible = false; + + // Since resolution could change, put mouse to adjusted position + // Fixes bug #1349059 + x = _mouseCurState.x / _videoMode.scaleFactor; + y = _mouseCurState.y / _videoMode.scaleFactor; + if (_videoMode.aspectRatioCorrection) + y = aspect2Real(y); + + warpMouse(x, y); + + clearOverlay(); + + _forceFull = true; +} + +void SurfaceSdlGraphicsManager::clearOverlay() { + //assert(_transactionMode == kTransactionNone); + + Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends + + if (!_overlayVisible) + return; + + // Clear the overlay by making the game screen "look through" everywhere. + SDL_Rect src, dst; + src.x = src.y = 0; + dst.x = dst.y = 1; + src.w = dst.w = _videoMode.screenWidth; + src.h = dst.h = _videoMode.screenHeight; + if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0) + error("SDL_BlitSurface failed: %s", SDL_GetError()); + + SDL_LockSurface(_tmpscreen); + SDL_LockSurface(_overlayscreen); + _scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, _tmpscreen->pitch, + (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _videoMode.screenWidth, _videoMode.screenHeight); + +#ifdef USE_SCALERS + if (_videoMode.aspectRatioCorrection) + stretch200To240((uint8 *)_overlayscreen->pixels, _overlayscreen->pitch, + _videoMode.overlayWidth, _videoMode.screenHeight * _videoMode.scaleFactor, 0, 0, 0); +#endif + SDL_UnlockSurface(_tmpscreen); + SDL_UnlockSurface(_overlayscreen); + + _forceFull = true; +} + +void SurfaceSdlGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) { + assert(_transactionMode == kTransactionNone); + + if (_overlayscreen == NULL) + return; + + if (SDL_LockSurface(_overlayscreen) == -1) + error("SDL_LockSurface failed: %s", SDL_GetError()); + + byte *src = (byte *)_overlayscreen->pixels; + int h = _videoMode.overlayHeight; + do { + memcpy(buf, src, _videoMode.overlayWidth * 2); + src += _overlayscreen->pitch; + buf += pitch; + } while (--h); + + SDL_UnlockSurface(_overlayscreen); +} + +void SurfaceSdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) { + assert(_transactionMode == kTransactionNone); + + if (_overlayscreen == NULL) + return; + + // Clip the coordinates + if (x < 0) { + w += x; + buf -= x; + x = 0; + } + + if (y < 0) { + h += y; buf -= y * pitch; + y = 0; + } + + if (w > _videoMode.overlayWidth - x) { + w = _videoMode.overlayWidth - x; + } + + if (h > _videoMode.overlayHeight - y) { + h = _videoMode.overlayHeight - y; + } + + if (w <= 0 || h <= 0) + return; + + // Mark the modified region as dirty + addDirtyRect(x, y, w, h); + + if (SDL_LockSurface(_overlayscreen) == -1) + error("SDL_LockSurface failed: %s", SDL_GetError()); + + byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2; + do { + memcpy(dst, buf, w * 2); + dst += _overlayscreen->pitch; + buf += pitch; + } while (--h); + + SDL_UnlockSurface(_overlayscreen); +} + + +#pragma mark - +#pragma mark --- Mouse --- +#pragma mark - + +bool SurfaceSdlGraphicsManager::showMouse(bool visible) { + if (_mouseVisible == visible) + return visible; + + bool last = _mouseVisible; + _mouseVisible = visible; + _mouseNeedsRedraw = true; + + return last; +} + +void SurfaceSdlGraphicsManager::setMousePos(int x, int y) { + if (x != _mouseCurState.x || y != _mouseCurState.y) { + _mouseNeedsRedraw = true; + _mouseCurState.x = x; + _mouseCurState.y = y; + } +} + +void SurfaceSdlGraphicsManager::warpMouse(int x, int y) { + int y1 = y; + + // Don't change actual mouse position, when mouse is outside of our window (in case of windowed mode) + if (!(SDL_GetAppState( ) & SDL_APPMOUSEFOCUS)) { + setMousePos(x, y); // but change game cursor position + return; + } + + if (_videoMode.aspectRatioCorrection && !_overlayVisible) + y1 = real2Aspect(y); + + if (_mouseCurState.x != x || _mouseCurState.y != y) { + if (!_overlayVisible) + SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor); + else + SDL_WarpMouse(x, y1); + + // SDL_WarpMouse() generates a mouse movement event, so + // setMousePos() would be called eventually. However, the + // cannon script in CoMI calls this function twice each time + // the cannon is reloaded. Unless we update the mouse position + // immediately the second call is ignored, causing the cannon + // to change its aim. + + setMousePos(x, y); + } +} + +void SurfaceSdlGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) { +#ifdef USE_RGB_COLOR + if (!format) + _cursorFormat = Graphics::PixelFormat::createFormatCLUT8(); + else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel) + _cursorFormat = *format; + + if (_cursorFormat.bytesPerPixel < 4) + assert(keycolor < (uint)(1 << (_cursorFormat.bytesPerPixel << 3))); +#else + assert(keycolor <= 0xFF); +#endif + + if (w == 0 || h == 0) + return; + + _mouseCurState.hotX = hotspot_x; + _mouseCurState.hotY = hotspot_y; + + _mouseKeyColor = keycolor; + + _cursorTargetScale = cursorTargetScale; + + if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) { + _mouseCurState.w = w; + _mouseCurState.h = h; + + if (_mouseOrigSurface) + SDL_FreeSurface(_mouseOrigSurface); + + // Allocate bigger surface because AdvMame2x adds black pixel at [0,0] + _mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, + _mouseCurState.w + 2, + _mouseCurState.h + 2, + 16, + _hwscreen->format->Rmask, + _hwscreen->format->Gmask, + _hwscreen->format->Bmask, + _hwscreen->format->Amask); + + if (_mouseOrigSurface == NULL) + error("allocating _mouseOrigSurface failed"); + SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey); + } + + free(_mouseData); +#ifdef USE_RGB_COLOR + _mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel); + memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel); +#else + _mouseData = (byte *)malloc(w * h); + memcpy(_mouseData, buf, w * h); +#endif + + blitCursor(); +} + +void SurfaceSdlGraphicsManager::blitCursor() { + byte *dstPtr; + const byte *srcPtr = _mouseData; +#ifdef USE_RGB_COLOR + uint32 color; +#else + byte color; +#endif + int w, h, i, j; + + if (!_mouseOrigSurface || !_mouseData) + return; + + _mouseNeedsRedraw = true; + + w = _mouseCurState.w; + h = _mouseCurState.h; + + SDL_LockSurface(_mouseOrigSurface); + + // Make whole surface transparent + for (i = 0; i < h + 2; i++) { + dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i; + for (j = 0; j < w + 2; j++) { + *(uint16 *)dstPtr = kMouseColorKey; + dstPtr += 2; + } + } + + // Draw from [1,1] since AdvMame2x adds artefact at 0,0 + dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2; + + SDL_Color *palette; + + if (_cursorPaletteDisabled) + palette = _currentPalette; + else + palette = _cursorPalette; + + for (i = 0; i < h; i++) { + for (j = 0; j < w; j++) { +#ifdef USE_RGB_COLOR + if (_cursorFormat.bytesPerPixel > 1) { + if (_cursorFormat.bytesPerPixel == 2) + color = *(const uint16 *)srcPtr; + else + color = *(const uint32 *)srcPtr; + if (color != _mouseKeyColor) { // transparent, don't draw + uint8 r, g, b; + _cursorFormat.colorToRGB(color, r, g, b); + *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format, + r, g, b); + } + dstPtr += 2; + srcPtr += _cursorFormat.bytesPerPixel; + } else { +#endif + color = *srcPtr; + if (color != _mouseKeyColor) { // transparent, don't draw + *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format, + palette[color].r, palette[color].g, palette[color].b); + } + dstPtr += 2; + srcPtr++; +#ifdef USE_RGB_COLOR + } +#endif + } + dstPtr += _mouseOrigSurface->pitch - w * 2; + } + + int rW, rH; + + if (_cursorTargetScale >= _videoMode.scaleFactor) { + // The cursor target scale is greater or equal to the scale at + // which the rest of the screen is drawn. We do not downscale + // the cursor image, we draw it at its original size. It will + // appear too large on screen. + + rW = w; + rH = h; + _mouseCurState.rHotX = _mouseCurState.hotX; + _mouseCurState.rHotY = _mouseCurState.hotY; + + // The virtual dimensions may be larger than the original. + + _mouseCurState.vW = w * _cursorTargetScale / _videoMode.scaleFactor; + _mouseCurState.vH = h * _cursorTargetScale / _videoMode.scaleFactor; + _mouseCurState.vHotX = _mouseCurState.hotX * _cursorTargetScale / + _videoMode.scaleFactor; + _mouseCurState.vHotY = _mouseCurState.hotY * _cursorTargetScale / + _videoMode.scaleFactor; + } else { + // The cursor target scale is smaller than the scale at which + // the rest of the screen is drawn. We scale up the cursor + // image to make it appear correct. + + rW = w * _videoMode.scaleFactor / _cursorTargetScale; + rH = h * _videoMode.scaleFactor / _cursorTargetScale; + _mouseCurState.rHotX = _mouseCurState.hotX * _videoMode.scaleFactor / + _cursorTargetScale; + _mouseCurState.rHotY = _mouseCurState.hotY * _videoMode.scaleFactor / + _cursorTargetScale; + + // The virtual dimensions will be the same as the original. + + _mouseCurState.vW = w; + _mouseCurState.vH = h; + _mouseCurState.vHotX = _mouseCurState.hotX; + _mouseCurState.vHotY = _mouseCurState.hotY; + } + +#ifdef USE_SCALERS + int rH1 = rH; // store original to pass to aspect-correction function later +#endif + + if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1) { + rH = real2Aspect(rH - 1) + 1; + _mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY); + } + + if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) { + _mouseCurState.rW = rW; + _mouseCurState.rH = rH; + + if (_mouseSurface) + SDL_FreeSurface(_mouseSurface); + + _mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, + _mouseCurState.rW, + _mouseCurState.rH, + 16, + _hwscreen->format->Rmask, + _hwscreen->format->Gmask, + _hwscreen->format->Bmask, + _hwscreen->format->Amask); + + if (_mouseSurface == NULL) + error("allocating _mouseSurface failed"); + + SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey); + } + + SDL_LockSurface(_mouseSurface); + + ScalerProc *scalerProc; + + // If possible, use the same scaler for the cursor as for the rest of + // the game. This only works well with the non-blurring scalers so we + // actually only use the 1x, 1.5x, 2x and AdvMame scalers. + + if (_cursorTargetScale == 1 && (_videoMode.mode == GFX_DOUBLESIZE || _videoMode.mode == GFX_TRIPLESIZE)) + scalerProc = _scalerProc; + else + scalerProc = scalersMagn[_cursorTargetScale - 1][_videoMode.scaleFactor - 1]; + + scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2, + _mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch, + _mouseCurState.w, _mouseCurState.h); + +#ifdef USE_SCALERS + if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1) + cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0); +#endif + + SDL_UnlockSurface(_mouseSurface); + SDL_UnlockSurface(_mouseOrigSurface); +} + +#ifdef USE_SCALERS +// Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from +// common/scale/aspect.cpp +static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) { + int maxDstY = real2Aspect(origSrcY + height - 1); + int y; + const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch; + uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch; + + for (y = maxDstY; y >= srcY; y--) { + const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch; + + if (srcPtr == dstPtr) + break; + memcpy(dstPtr, srcPtr, width * 2); + dstPtr -= pitch; + } + + return 1 + maxDstY - srcY; +} +#endif + +void SurfaceSdlGraphicsManager::undrawMouse() { + const int x = _mouseBackup.x; + const int y = _mouseBackup.y; + + // When we switch bigger overlay off mouse jumps. Argh! + // This is intended to prevent undrawing offscreen mouse + if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight)) + return; + + if (_mouseBackup.w != 0 && _mouseBackup.h != 0) + addDirtyRect(x, y - _currentShakePos, _mouseBackup.w, _mouseBackup.h); +} + +void SurfaceSdlGraphicsManager::drawMouse() { + if (!_mouseVisible || !_mouseSurface) { + _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; + return; + } + + SDL_Rect dst; + int scale; + int hotX, hotY; + + dst.x = _mouseCurState.x; + dst.y = _mouseCurState.y; + + if (!_overlayVisible) { + scale = _videoMode.scaleFactor; + dst.w = _mouseCurState.vW; + dst.h = _mouseCurState.vH; + hotX = _mouseCurState.vHotX; + hotY = _mouseCurState.vHotY; + } else { + scale = 1; + dst.w = _mouseCurState.rW; + dst.h = _mouseCurState.rH; + hotX = _mouseCurState.rHotX; + hotY = _mouseCurState.rHotY; + } + + // The mouse is undrawn using virtual coordinates, i.e. they may be + // scaled and aspect-ratio corrected. + + _mouseBackup.x = dst.x - hotX; + _mouseBackup.y = dst.y - hotY; + _mouseBackup.w = dst.w; + _mouseBackup.h = dst.h; + + // We draw the pre-scaled cursor image, so now we need to adjust for + // scaling, shake position and aspect ratio correction manually. + + if (!_overlayVisible) { + dst.y += _currentShakePos; + } + + if (_videoMode.aspectRatioCorrection && !_overlayVisible) + dst.y = real2Aspect(dst.y); + + dst.x = scale * dst.x - _mouseCurState.rHotX; + dst.y = scale * dst.y - _mouseCurState.rHotY; + dst.w = _mouseCurState.rW; + dst.h = _mouseCurState.rH; + + // Note that SDL_BlitSurface() and addDirtyRect() will both perform any + // clipping necessary + + if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0) + error("SDL_BlitSurface failed: %s", SDL_GetError()); + + // The screen will be updated using real surface coordinates, i.e. + // they will not be scaled or aspect-ratio corrected. + + addDirtyRect(dst.x, dst.y, dst.w, dst.h, true); +} + +#pragma mark - +#pragma mark --- On Screen Display --- +#pragma mark - + +#ifdef USE_OSD +void SurfaceSdlGraphicsManager::displayMessageOnOSD(const char *msg) { + assert(_transactionMode == kTransactionNone); + assert(msg); + + Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends + + uint i; + + // Lock the OSD surface for drawing + if (SDL_LockSurface(_osdSurface)) + error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError()); + + Graphics::Surface dst; + dst.pixels = _osdSurface->pixels; + dst.w = _osdSurface->w; + dst.h = _osdSurface->h; + dst.pitch = _osdSurface->pitch; + dst.format = Graphics::PixelFormat(_osdSurface->format->BytesPerPixel, + 8 - _osdSurface->format->Rloss, 8 - _osdSurface->format->Gloss, + 8 - _osdSurface->format->Bloss, 8 - _osdSurface->format->Aloss, + _osdSurface->format->Rshift, _osdSurface->format->Gshift, + _osdSurface->format->Bshift, _osdSurface->format->Ashift); + + // The font we are going to use: + const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kLocalizedFont); + + // Clear everything with the "transparent" color, i.e. the colorkey + SDL_FillRect(_osdSurface, 0, kOSDColorKey); + + // Split the message into separate lines. + Common::Array lines; + const char *ptr; + for (ptr = msg; *ptr; ++ptr) { + if (*ptr == '\n') { + lines.push_back(Common::String(msg, ptr - msg)); + msg = ptr + 1; + } + } + lines.push_back(Common::String(msg, ptr - msg)); + + // Determine a rect which would contain the message string (clipped to the + // screen dimensions). + const int vOffset = 6; + const int lineSpacing = 1; + const int lineHeight = font->getFontHeight() + 2 * lineSpacing; + int width = 0; + int height = lineHeight * lines.size() + 2 * vOffset; + for (i = 0; i < lines.size(); i++) { + width = MAX(width, font->getStringWidth(lines[i]) + 14); + } + + // Clip the rect + if (width > dst.w) + width = dst.w; + if (height > dst.h) + height = dst.h; + + // Draw a dark gray rect + // TODO: Rounded corners ? Border? + SDL_Rect osdRect; + osdRect.x = (dst.w - width) / 2; + osdRect.y = (dst.h - height) / 2; + osdRect.w = width; + osdRect.h = height; + SDL_FillRect(_osdSurface, &osdRect, SDL_MapRGB(_osdSurface->format, 64, 64, 64)); + + // Render the message, centered, and in white + for (i = 0; i < lines.size(); i++) { + font->drawString(&dst, lines[i], + osdRect.x, osdRect.y + i * lineHeight + vOffset + lineSpacing, osdRect.w, + SDL_MapRGB(_osdSurface->format, 255, 255, 255), + Graphics::kTextAlignCenter); + } + + // Finished drawing, so unlock the OSD surface again + SDL_UnlockSurface(_osdSurface); + + // Init the OSD display parameters, and the fade out + _osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; + _osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay; + SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); + + // Ensure a full redraw takes place next time the screen is updated + _forceFull = true; +} +#endif + +bool SurfaceSdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) { + + // Ctrl-Alt-a toggles aspect ratio correction + if (key == 'a') { + beginGFXTransaction(); + setFeatureState(OSystem::kFeatureAspectRatioCorrection, !_videoMode.aspectRatioCorrection); + endGFXTransaction(); +#ifdef USE_OSD + char buffer[128]; + if (_videoMode.aspectRatioCorrection) + sprintf(buffer, "%s\n%d x %d -> %d x %d", + _("Enabled aspect ratio correction"), + _videoMode.screenWidth, _videoMode.screenHeight, + _hwscreen->w, _hwscreen->h + ); + else + sprintf(buffer, "%s\n%d x %d -> %d x %d", + _("Disabled aspect ratio correction"), + _videoMode.screenWidth, _videoMode.screenHeight, + _hwscreen->w, _hwscreen->h + ); + displayMessageOnOSD(buffer); +#endif + internUpdateScreen(); + return true; + } + + int newMode = -1; + int factor = _videoMode.scaleFactor - 1; + SDLKey sdlKey = (SDLKey)key; + + // Increase/decrease the scale factor + if (sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS || + sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS) { + factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1; + if (0 <= factor && factor <= 3) { + newMode = s_gfxModeSwitchTable[_scalerType][factor]; + } + } + + const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_9); + const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP9); + if (isNormalNumber || isKeypadNumber) { + _scalerType = sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1); + if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable)) + return false; + + while (s_gfxModeSwitchTable[_scalerType][factor] < 0) { + assert(factor > 0); + factor--; + } + newMode = s_gfxModeSwitchTable[_scalerType][factor]; + } + + if (newMode >= 0) { + beginGFXTransaction(); + setGraphicsMode(newMode); + endGFXTransaction(); +#ifdef USE_OSD + if (_osdSurface) { + const char *newScalerName = 0; + const OSystem::GraphicsMode *g = getSupportedGraphicsModes(); + while (g->name) { + if (g->id == _videoMode.mode) { + newScalerName = g->description; + break; + } + g++; + } + if (newScalerName) { + char buffer[128]; + sprintf(buffer, "%s %s\n%d x %d -> %d x %d", + _("Active graphics filter:"), + newScalerName, + _videoMode.screenWidth, _videoMode.screenHeight, + _hwscreen->w, _hwscreen->h + ); + displayMessageOnOSD(buffer); + } + } +#endif + internUpdateScreen(); + + return true; + } else { + return false; + } +} + +bool SurfaceSdlGraphicsManager::isScalerHotkey(const Common::Event &event) { + if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) { + const bool isNormalNumber = (Common::KEYCODE_1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_9); + const bool isKeypadNumber = (Common::KEYCODE_KP1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_KP9); + const bool isScaleKey = (event.kbd.keycode == Common::KEYCODE_EQUALS || event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS || + event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS); + + if (isNormalNumber || isKeypadNumber) { + int keyValue = event.kbd.keycode - (isNormalNumber ? Common::KEYCODE_1 : Common::KEYCODE_KP1); + if (keyValue >= ARRAYSIZE(s_gfxModeSwitchTable)) + return false; + } + return (isScaleKey || event.kbd.keycode == 'a'); + } + return false; +} + +void SurfaceSdlGraphicsManager::adjustMouseEvent(const Common::Event &event) { + if (!event.synthetic) { + Common::Event newEvent(event); + newEvent.synthetic = true; + if (!_overlayVisible) { + newEvent.mouse.x /= _videoMode.scaleFactor; + newEvent.mouse.y /= _videoMode.scaleFactor; + if (_videoMode.aspectRatioCorrection) + newEvent.mouse.y = aspect2Real(newEvent.mouse.y); + } + g_system->getEventManager()->pushEvent(newEvent); + } +} + +void SurfaceSdlGraphicsManager::toggleFullScreen() { + beginGFXTransaction(); + setFullscreenMode(!_videoMode.fullscreen); + endGFXTransaction(); +#ifdef USE_OSD + if (_videoMode.fullscreen) + displayMessageOnOSD(_("Fullscreen mode")); + else + displayMessageOnOSD(_("Windowed mode")); +#endif +} + +bool SurfaceSdlGraphicsManager::notifyEvent(const Common::Event &event) { + switch ((int)event.type) { + case Common::EVENT_KEYDOWN: + // Alt-Return and Alt-Enter toggle full screen mode + if (event.kbd.hasFlags(Common::KBD_ALT) && + (event.kbd.keycode == Common::KEYCODE_RETURN || + event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER)) { + toggleFullScreen(); + return true; + } + + // Alt-S: Create a screenshot + if (event.kbd.hasFlags(Common::KBD_ALT) && event.kbd.keycode == 's') { + char filename[20]; + + for (int n = 0;; n++) { + SDL_RWops *file; + + sprintf(filename, "scummvm%05d.bmp", n); + file = SDL_RWFromFile(filename, "r"); + if (!file) + break; + SDL_RWclose(file); + } + if (saveScreenshot(filename)) + debug("Saved screenshot '%s'", filename); + else + warning("Could not save screenshot"); + return true; + } + + // Ctrl-Alt- will change the GFX mode + if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_ALT)) { + if (handleScalerHotkeys(event.kbd.keycode)) + return true; + } + case Common::EVENT_KEYUP: + return isScalerHotkey(event); + case Common::EVENT_MOUSEMOVE: + if (event.synthetic) + setMousePos(event.mouse.x, event.mouse.y); + case Common::EVENT_LBUTTONDOWN: + case Common::EVENT_RBUTTONDOWN: + case Common::EVENT_WHEELUP: + case Common::EVENT_WHEELDOWN: + case Common::EVENT_MBUTTONDOWN: + case Common::EVENT_LBUTTONUP: + case Common::EVENT_RBUTTONUP: + case Common::EVENT_MBUTTONUP: + adjustMouseEvent(event); + return !event.synthetic; + + // HACK: Handle special SDL event + case OSystem_SDL::kSdlEventExpose: + _forceFull = true; + return false; + default: + break; + } + + return false; +} + +#endif diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.h b/backends/graphics/surfacesdl/surfacesdl-graphics.h new file mode 100644 index 0000000000..96ba103f14 --- /dev/null +++ b/backends/graphics/surfacesdl/surfacesdl-graphics.h @@ -0,0 +1,338 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_GRAPHICS_SURFACESDL_GRAPHICS_H +#define BACKENDS_GRAPHICS_SURFACESDL_GRAPHICS_H + +#include "backends/graphics/graphics.h" +#include "graphics/pixelformat.h" +#include "graphics/scaler.h" +#include "common/events.h" +#include "common/system.h" + +#include "backends/events/sdl/sdl-events.h" + +#include "backends/platform/sdl/sdl-sys.h" + +#ifndef RELEASE_BUILD +// Define this to allow for focus rectangle debugging +#define USE_SDL_DEBUG_FOCUSRECT +#endif + +#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) +// Uncomment this to enable the 'on screen display' code. +#define USE_OSD 1 +#endif + +enum { + GFX_NORMAL = 0, + GFX_DOUBLESIZE = 1, + GFX_TRIPLESIZE = 2, + GFX_2XSAI = 3, + GFX_SUPER2XSAI = 4, + GFX_SUPEREAGLE = 5, + GFX_ADVMAME2X = 6, + GFX_ADVMAME3X = 7, + GFX_HQ2X = 8, + GFX_HQ3X = 9, + GFX_TV2X = 10, + GFX_DOTMATRIX = 11 +}; + + +class AspectRatio { + int _kw, _kh; +public: + AspectRatio() { _kw = _kh = 0; } + AspectRatio(int w, int h); + + bool isAuto() const { return (_kw | _kh) == 0; } + + int kw() const { return _kw; } + int kh() const { return _kh; } +}; + +/** + * SDL graphics manager + */ +class SurfaceSdlGraphicsManager : public GraphicsManager, public Common::EventObserver { +public: + SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource); + virtual ~SurfaceSdlGraphicsManager(); + + virtual void initEventObserver(); + + virtual bool hasFeature(OSystem::Feature f); + virtual void setFeatureState(OSystem::Feature f, bool enable); + virtual bool getFeatureState(OSystem::Feature f); + + static const OSystem::GraphicsMode *supportedGraphicsModes(); + virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const; + virtual int getDefaultGraphicsMode() const; + virtual bool setGraphicsMode(int mode); + virtual int getGraphicsMode() const; + virtual void resetGraphicsScale(); +#ifdef USE_RGB_COLOR + virtual Graphics::PixelFormat getScreenFormat() const { return _screenFormat; } + virtual Common::List getSupportedFormats() const; +#endif + virtual void initSize(uint w, uint h, const Graphics::PixelFormat *format = NULL); + virtual int getScreenChangeID() const { return _screenChangeCount; } + + virtual void beginGFXTransaction(); + virtual OSystem::TransactionError endGFXTransaction(); + + virtual int16 getHeight(); + virtual int16 getWidth(); + +protected: + // PaletteManager API + virtual void setPalette(const byte *colors, uint start, uint num); + virtual void grabPalette(byte *colors, uint start, uint num); + +public: + virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h); + virtual Graphics::Surface *lockScreen(); + virtual void unlockScreen(); + virtual void fillScreen(uint32 col); + virtual void updateScreen(); + virtual void setShakePos(int shakeOffset); + virtual void setFocusRectangle(const Common::Rect& rect); + virtual void clearFocusRectangle(); + + virtual void showOverlay(); + virtual void hideOverlay(); + virtual Graphics::PixelFormat getOverlayFormat() const { return _overlayFormat; } + virtual void clearOverlay(); + virtual void grabOverlay(OverlayColor *buf, int pitch); + virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); + virtual int16 getOverlayHeight() { return _videoMode.overlayHeight; } + virtual int16 getOverlayWidth() { return _videoMode.overlayWidth; } + + virtual bool showMouse(bool visible); + virtual void warpMouse(int x, int y); + virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL); + virtual void setCursorPalette(const byte *colors, uint start, uint num); + +#ifdef USE_OSD + virtual void displayMessageOnOSD(const char *msg); +#endif + + // Override from Common::EventObserver + bool notifyEvent(const Common::Event &event); + +protected: + SdlEventSource *_sdlEventSource; + +#ifdef USE_OSD + /** Surface containing the OSD message */ + SDL_Surface *_osdSurface; + /** Transparency level of the OSD */ + uint8 _osdAlpha; + /** When to start the fade out */ + uint32 _osdFadeStartTime; + /** Enum with OSD options */ + enum { + kOSDFadeOutDelay = 2 * 1000, /** < Delay before the OSD is faded out (in milliseconds) */ + kOSDFadeOutDuration = 500, /** < Duration of the OSD fade out (in milliseconds) */ + kOSDColorKey = 1, /** < Transparent color key */ + kOSDInitialAlpha = 80 /** < Initial alpha level, in percent */ + }; +#endif + + /** Hardware screen */ + SDL_Surface *_hwscreen; + + /** Unseen game screen */ + SDL_Surface *_screen; +#ifdef USE_RGB_COLOR + Graphics::PixelFormat _screenFormat; + Graphics::PixelFormat _cursorFormat; + Common::List _supportedFormats; + + /** + * Update the list of supported pixel formats. + * This method is invoked by loadGFXMode(). + */ + void detectSupportedFormats(); +#endif + + /** Temporary screen (for scalers) */ + SDL_Surface *_tmpscreen; + /** Temporary screen (for scalers) */ + SDL_Surface *_tmpscreen2; + + SDL_Surface *_overlayscreen; + bool _overlayVisible; + Graphics::PixelFormat _overlayFormat; + + enum { + kTransactionNone = 0, + kTransactionActive = 1, + kTransactionRollback = 2 + }; + + struct TransactionDetails { + bool sizeChanged; + bool needHotswap; + bool needUpdatescreen; + bool normal1xScaler; +#ifdef USE_RGB_COLOR + bool formatChanged; +#endif + }; + TransactionDetails _transactionDetails; + + struct VideoState { + bool setup; + + bool fullscreen; + bool aspectRatioCorrection; + AspectRatio desiredAspectRatio; + + int mode; + int scaleFactor; + + int screenWidth, screenHeight; + int overlayWidth, overlayHeight; + int hardwareWidth, hardwareHeight; +#ifdef USE_RGB_COLOR + Graphics::PixelFormat format; +#endif + }; + VideoState _videoMode, _oldVideoMode; + + /** Force full redraw on next updateScreen */ + bool _forceFull; + + ScalerProc *_scalerProc; + int _scalerType; + int _transactionMode; + + bool _screenIsLocked; + Graphics::Surface _framebuffer; + + int _screenChangeCount; + + enum { + NUM_DIRTY_RECT = 100, + MAX_SCALING = 3 + }; + + // Dirty rect management + SDL_Rect _dirtyRectList[NUM_DIRTY_RECT]; + int _numDirtyRects; + + struct MousePos { + // The mouse position, using either virtual (game) or real + // (overlay) coordinates. + int16 x, y; + + // The size and hotspot of the original cursor image. + int16 w, h; + int16 hotX, hotY; + + // The size and hotspot of the pre-scaled cursor image, in real + // coordinates. + int16 rW, rH; + int16 rHotX, rHotY; + + // The size and hotspot of the pre-scaled cursor image, in game + // coordinates. + int16 vW, vH; + int16 vHotX, vHotY; + + MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0), + rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0), + vHotX(0), vHotY(0) + { } + }; + + bool _mouseVisible; + bool _mouseNeedsRedraw; + byte *_mouseData; + SDL_Rect _mouseBackup; + MousePos _mouseCurState; +#ifdef USE_RGB_COLOR + uint32 _mouseKeyColor; +#else + byte _mouseKeyColor; +#endif + int _cursorTargetScale; + bool _cursorPaletteDisabled; + SDL_Surface *_mouseOrigSurface; + SDL_Surface *_mouseSurface; + enum { + kMouseColorKey = 1 + }; + + // Shake mode + int _currentShakePos; + int _newShakePos; + + // Palette data + SDL_Color *_currentPalette; + uint _paletteDirtyStart, _paletteDirtyEnd; + + // Cursor palette data + SDL_Color *_cursorPalette; + + /** + * Mutex which prevents multiple threads from interfering with each other + * when accessing the screen. + */ + OSystem::MutexRef _graphicsMutex; + +#ifdef USE_SDL_DEBUG_FOCUSRECT + bool _enableFocusRectDebugCode; + bool _enableFocusRect; + Common::Rect _focusRect; +#endif + + virtual void addDirtyRect(int x, int y, int w, int h, bool realCoordinates = false); + + virtual void drawMouse(); + virtual void undrawMouse(); + virtual void blitCursor(); + + virtual void internUpdateScreen(); + + virtual bool loadGFXMode(); + virtual void unloadGFXMode(); + virtual bool hotswapGFXMode(); + + virtual void setFullscreenMode(bool enable); + virtual void setAspectRatioCorrection(bool enable); + + virtual int effectiveScreenHeight() const; + + virtual void setGraphicsModeIntern(); + + virtual bool handleScalerHotkeys(Common::KeyCode key); + virtual bool isScalerHotkey(const Common::Event &event); + virtual void adjustMouseEvent(const Common::Event &event); + virtual void setMousePos(int x, int y); + virtual void toggleFullScreen(); + virtual bool saveScreenshot(const char *filename); +}; + +#endif -- cgit v1.2.3