From 5ffecd85b332a73ef803b5755f80b6180883153e Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Tue, 1 Mar 2011 05:45:56 +0100 Subject: OPENGL: Limit maximum cursor scale. This avoids too big cursors when the screen resolution is really high. --- backends/graphics/opengl/opengl-graphics.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'backends/graphics') diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index 50aabc6972..522c36e22d 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -845,7 +845,8 @@ void OpenGLGraphicsManager::refreshCursorScale() { } else { // Otherwise, scale the cursor for the overlay int targetScaleFactor = MIN(_cursorTargetScale, _videoMode.scaleFactor); - int actualFactor = screenScaleFactor - (targetScaleFactor - 1) * 10000; + // We limit the maximum scale to 3 here to avoid too big cursors, for large overlay resolutions + int actualFactor = MIN(3, screenScaleFactor - (targetScaleFactor - 1)) * 10000; _cursorState.rW = (int16)(_cursorState.w * actualFactor / 10000); _cursorState.rH = (int16)(_cursorState.h * actualFactor / 10000); _cursorState.rHotX = (int16)(_cursorState.hotX * actualFactor / 10000); -- cgit v1.2.3