From 2645ca48ad9bc219b43ab88cc5b071952297a992 Mon Sep 17 00:00:00 2001 From: Stephen Kennedy Date: Thu, 7 Aug 2008 16:38:39 +0000 Subject: * Moved VK code into backends/vkeybd * Moved Keymapper code into backends/keymapper svn-id: r33681 --- backends/keymapper/action.h | 115 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 backends/keymapper/action.h (limited to 'backends/keymapper/action.h') diff --git a/backends/keymapper/action.h b/backends/keymapper/action.h new file mode 100644 index 0000000000..d9ecb873b3 --- /dev/null +++ b/backends/keymapper/action.h @@ -0,0 +1,115 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* $URL$ +* $Id$ +* +*/ + +#ifndef COMMON_ACTION +#define COMMON_ACTION + +#include "common/events.h" +#include "common/func.h" +#include "common/list.h" +#include "common/str.h" + +namespace Common { + +struct HardwareKey; +class Keymap; + + +enum ActionType { + kGenericActionType, + + // common actions + kDirectionUpAction, + kDirectionDownAction, + kDirectionLeftAction, + kDirectionRightAction, + kLeftClickAction, + kRightClickAction, + kSaveAction, + kMenuAction, + kQuitAction, + kVirtualKeyboardAction, + kKeyRemapAction, + kVolumeUpAction, + kVolumeDownAction, + + + kActionTypeMax +}; + +enum ActionCategory { + kGenericActionCategory, + // classes of action - probably need to be slightly more specific than this + kInGameAction, // effects the actual gameplay + kSystemAction, //show a menu / change volume / etc + + kActionCategoryMax +}; + +struct Action { + /** unique id used for saving/loading to config */ + int32 id; + /** Human readable description */ + String description; + + /** Events to be sent when mapped key is pressed */ + List events; + ActionCategory category; + ActionType type; + int priority; + int group; + int flags; + +private: + /** Hardware key that is mapped to this Action */ + const HardwareKey *_hwKey; + Keymap *_parent; + +public: + Action( int32 id, + String des = "", + ActionCategory cat = kGenericActionCategory, + ActionType typ = kGenericActionType, + int pri = 0, int grp = 0, int flg = 0 ); + + void addEvent(const Event &evt) { events.push_back(evt); } + void setParent(Keymap *parent); + void mapKey(const HardwareKey *key); + const HardwareKey *getMappedKey() const; + +}; + +struct ActionPriorityComp : public BinaryFunction { + bool operator()(const Action *x, const Action *y) const { + return x->priority > y->priority; + } + bool operator()(const Action &x, const Action &y) const { + return x.priority > y.priority; + } +}; + +} // end of namespace Common + +#endif -- cgit v1.2.3