From 31880186e1c78023e2e552a7fceaa27c3d2d08b1 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sat, 16 Jun 2012 02:18:01 +0200 Subject: BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer. This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data. --- backends/modular-backend.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'backends/modular-backend.cpp') diff --git a/backends/modular-backend.cpp b/backends/modular-backend.cpp index f133c65ed5..2b4087634d 100644 --- a/backends/modular-backend.cpp +++ b/backends/modular-backend.cpp @@ -124,7 +124,7 @@ PaletteManager *ModularBackend::getPaletteManager() { return _graphicsManager; } -void ModularBackend::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) { +void ModularBackend::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) { _graphicsManager->copyRectToScreen(buf, pitch, x, y, w, h); } -- cgit v1.2.3