From 85f4c69fc981ae1d3807ffb0280b59d627a92ebc Mon Sep 17 00:00:00 2001 From: Alexander Tkachev Date: Wed, 20 Jul 2016 16:36:44 +0600 Subject: CLOUD: Update StorageWizardDialog It now hides code fields not just when built with SDL_Net, but also when LocalWebserver's using default port. So that's why NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE is defined in localwebserver.h now. --- backends/networking/sdl_net/localwebserver.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'backends/networking') diff --git a/backends/networking/sdl_net/localwebserver.h b/backends/networking/sdl_net/localwebserver.h index 3512583605..107c21e341 100644 --- a/backends/networking/sdl_net/localwebserver.h +++ b/backends/networking/sdl_net/localwebserver.h @@ -47,10 +47,11 @@ typedef struct _TCPsocket *TCPsocket; namespace Networking { +#define NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE + class LocalWebserver : public Common::Singleton { static const uint32 FRAMES_PER_SECOND = 20; static const uint32 TIMER_INTERVAL = 1000000 / FRAMES_PER_SECOND; - static const uint32 DEFAULT_SERVER_PORT = 12345; static const uint32 MAX_CONNECTIONS = 10; friend void localWebserverTimer(void *); //calls handle() @@ -84,6 +85,8 @@ class LocalWebserver : public Common::Singleton { void resolveAddress(void *ipAddress); public: + static const uint32 DEFAULT_SERVER_PORT = 12345; + LocalWebserver(); virtual ~LocalWebserver(); -- cgit v1.2.3