From ea253ff26d2d5ffeec85d34a79c00f0f50598111 Mon Sep 17 00:00:00 2001 From: dhewg Date: Tue, 5 Apr 2011 15:07:07 +0200 Subject: ANDROID: Use a faked paletted texture for CLUT cursors Same change as for the game screen, reduces CPU usage a little --- backends/platform/android/android.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'backends/platform/android/android.cpp') diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp index 1a83289c25..6346ffa7a3 100644 --- a/backends/platform/android/android.cpp +++ b/backends/platform/android/android.cpp @@ -359,7 +359,7 @@ void OSystem_Android::initBackend() { _game_texture = new GLESFakePalette565Texture(); _overlay_texture = new GLES4444Texture(); - _mouse_texture_palette = new GLESPalette5551Texture(); + _mouse_texture_palette = new GLESFakePalette5551Texture(); _mouse_texture = _mouse_texture_palette; initOverlay(); -- cgit v1.2.3