From ea253ff26d2d5ffeec85d34a79c00f0f50598111 Mon Sep 17 00:00:00 2001 From: dhewg Date: Tue, 5 Apr 2011 15:07:07 +0200 Subject: ANDROID: Use a faked paletted texture for CLUT cursors Same change as for the game screen, reduces CPU usage a little --- backends/platform/android/texture.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'backends/platform/android/texture.h') diff --git a/backends/platform/android/texture.h b/backends/platform/android/texture.h index 925418721b..d825357760 100644 --- a/backends/platform/android/texture.h +++ b/backends/platform/android/texture.h @@ -330,6 +330,12 @@ public: virtual ~GLESFakePalette565Texture(); }; +class GLESFakePalette5551Texture : public GLESFakePaletteTexture { +public: + GLESFakePalette5551Texture(); + virtual ~GLESFakePalette5551Texture(); +}; + #endif #endif -- cgit v1.2.3