From b406ba58847780d346093d881eb544a3c7b81506 Mon Sep 17 00:00:00 2001 From: Sven Hesse Date: Mon, 22 Aug 2011 09:45:53 +0200 Subject: BADA: Strip off windows-style line endings --- backends/platform/bada/graphics.cpp | 630 ++++++++++++++++++------------------ 1 file changed, 315 insertions(+), 315 deletions(-) (limited to 'backends/platform/bada/graphics.cpp') diff --git a/backends/platform/bada/graphics.cpp b/backends/platform/bada/graphics.cpp index 81176b13d3..7c4fc03ac1 100644 --- a/backends/platform/bada/graphics.cpp +++ b/backends/platform/bada/graphics.cpp @@ -1,315 +1,315 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "graphics/fontman.h" - -#include "backends/platform/bada/form.h" -#include "backends/platform/bada/system.h" -#include "backends/platform/bada/graphics.h" - -// -// BadaGraphicsManager -// -BadaGraphicsManager::BadaGraphicsManager(BadaAppForm *appForm) : - _appForm(appForm), - _eglDisplay(EGL_DEFAULT_DISPLAY), - _eglSurface(EGL_NO_SURFACE), - _eglConfig(0), - _eglContext(EGL_NO_CONTEXT), - _initState(true) { - assert(appForm != NULL); - _videoMode.fullscreen = true; - _videoMode.antialiasing = true; -} - -const Graphics::Font *BadaGraphicsManager::getFontOSD() { - return FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont); -} - -bool BadaGraphicsManager::moveMouse(int16 &x, int16 &y) { - int16 currentX = _cursorState.x; - int16 currentY = _cursorState.y; - - // save the current hardware coordinates - _cursorState.x = x; - _cursorState.y = y; - - // return x/y as game coordinates - adjustMousePosition(x, y); - - // convert current x/y to game coordinates - adjustMousePosition(currentX, currentY); - - // return whether game coordinates have changed - return (currentX != x || currentY != y); -} - -Common::List BadaGraphicsManager::getSupportedFormats() const { - logEntered(); - - Common::List res; - res.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)); - res.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); - res.push_back(Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)); - res.push_back(Graphics::PixelFormat::createFormatCLUT8()); - return res; -} - -bool BadaGraphicsManager::hasFeature(OSystem::Feature f) { - bool result = (f == OSystem::kFeatureFullscreenMode || - f == OSystem::kFeatureVirtualKeyboard || - OpenGLGraphicsManager::hasFeature(f)); - return result; -} - -void BadaGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { - OpenGLGraphicsManager::setFeatureState(f, enable); -} - -void BadaGraphicsManager::setReady() { - _initState = false; -} - -void BadaGraphicsManager::updateScreen() { - if (_transactionMode == kTransactionNone) { - internUpdateScreen(); - } -} - -bool BadaGraphicsManager::loadEgl() { - logEntered(); - - EGLint numConfigs = 1; - EGLint eglConfigList[] = { - EGL_RED_SIZE, 5, - EGL_GREEN_SIZE, 6, - EGL_BLUE_SIZE, 5, - EGL_ALPHA_SIZE, 0, - EGL_DEPTH_SIZE, 8, - EGL_SURFACE_TYPE, EGL_WINDOW_BIT, - EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT, - EGL_NONE - }; - - EGLint eglContextList[] = { - EGL_CONTEXT_CLIENT_VERSION, 1, - EGL_NONE - }; - - eglBindAPI(EGL_OPENGL_ES_API); - - if (_eglDisplay) { - unloadGFXMode(); - } - - _eglDisplay = eglGetDisplay((EGLNativeDisplayType) EGL_DEFAULT_DISPLAY); - if (EGL_NO_DISPLAY == _eglDisplay) { - systemError("eglGetDisplay() failed"); - return false; - } - - if (EGL_FALSE == eglInitialize(_eglDisplay, NULL, NULL) || - EGL_SUCCESS != eglGetError()) { - systemError("eglInitialize() failed"); - return false; - } - - if (EGL_FALSE == eglChooseConfig(_eglDisplay, eglConfigList, - &_eglConfig, 1, &numConfigs) || - EGL_SUCCESS != eglGetError()) { - systemError("eglChooseConfig() failed"); - return false; - } - - if (!numConfigs) { - systemError("eglChooseConfig() failed. Matching config does not exist \n"); - return false; - } - - _eglSurface = eglCreateWindowSurface(_eglDisplay, _eglConfig, - (EGLNativeWindowType)_appForm, NULL); - if (EGL_NO_SURFACE == _eglSurface || EGL_SUCCESS != eglGetError()) { - systemError("eglCreateWindowSurface() failed. EGL_NO_SURFACE"); - return false; - } - - _eglContext = eglCreateContext(_eglDisplay, _eglConfig, - EGL_NO_CONTEXT, eglContextList); - if (EGL_NO_CONTEXT == _eglContext || - EGL_SUCCESS != eglGetError()) { - systemError("eglCreateContext() failed"); - return false; - } - - if (false == eglMakeCurrent(_eglDisplay, _eglSurface, _eglSurface, _eglContext) || - EGL_SUCCESS != eglGetError()) { - systemError("eglMakeCurrent() failed"); - return false; - } - - logLeaving(); - return true; -} - -bool BadaGraphicsManager::loadGFXMode() { - logEntered(); - - if (!loadEgl()) { - unloadGFXMode(); - return false; - } - - int x, y, width, height; - _appForm->GetBounds(x, y, width, height); - _videoMode.overlayWidth = _videoMode.hardwareWidth = width; - _videoMode.overlayHeight = _videoMode.hardwareHeight = height; - _videoMode.scaleFactor = 3; // for proportional sized cursor in the launcher - - AppLog("screen size: %dx%d", _videoMode.hardwareWidth, _videoMode.hardwareHeight); - return OpenGLGraphicsManager::loadGFXMode(); -} - -void BadaGraphicsManager::loadTextures() { - logEntered(); - - OpenGLGraphicsManager::loadTextures(); - - // prevent image skew in some games, see: - // http://www.opengl.org/resources/features/KilgardTechniques/oglpitfall - // note: this did not solve the pixel border problem in refreshGameScreen() - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); -} - -void BadaGraphicsManager::internUpdateScreen() { - if (!_initState) { - OpenGLGraphicsManager::internUpdateScreen(); - eglSwapBuffers(_eglDisplay, _eglSurface); - } else { - showSplash(); - } -} - -void BadaGraphicsManager::unloadGFXMode() { - logEntered(); - - if (EGL_NO_DISPLAY != _eglDisplay) { - eglMakeCurrent(_eglDisplay, NULL, NULL, NULL); - - if (_eglContext != EGL_NO_CONTEXT) { - eglDestroyContext(_eglDisplay, _eglContext); - _eglContext = EGL_NO_CONTEXT; - } - - if (_eglSurface != EGL_NO_SURFACE) { - eglDestroySurface(_eglDisplay, _eglSurface); - _eglSurface = EGL_NO_SURFACE; - } - - eglTerminate(_eglDisplay); - _eglDisplay = EGL_NO_DISPLAY; - } - - _eglConfig = NULL; - - OpenGLGraphicsManager::unloadGFXMode(); - logLeaving(); -} - -void BadaGraphicsManager::refreshGameScreen() { - if (_screenNeedsRedraw) - _screenDirtyRect = Common::Rect(0, 0, _screenData.w, _screenData.h); - - int x = _screenDirtyRect.left; - int y = _screenDirtyRect.top; - int w = _screenDirtyRect.width(); - int h = _screenDirtyRect.height(); - - if (_screenData.format.bytesPerPixel == 1) { - // Create a temporary RGB888 surface - int sw = w; - int sh = h; - - if (_videoMode.screenWidth == w && _videoMode.screenHeight == h) { - // The extra border prevents random pixels from appearing in the right and bottom - // screen column/row. Not sure whether this should be applied to opengl-graphics.cpp - sw = w + 1; - sh = h + 1; - } - - byte *surface = new byte[sw * sh * 3]; - - // Convert the paletted buffer to RGB888 - const byte *src = (byte *)_screenData.pixels + y * _screenData.pitch; - src += x * _screenData.format.bytesPerPixel; - byte *dst = surface; - for (int i = 0; i < h; i++) { - for (int j = 0; j < w; j++) { - dst[0] = _gamePalette[src[j] * 3]; - dst[1] = _gamePalette[src[j] * 3 + 1]; - dst[2] = _gamePalette[src[j] * 3 + 2]; - dst += 3; - } - src += _screenData.pitch; - } - - // Update the texture - _gameTexture->updateBuffer(surface, w * 3, x, y, sw, sh); - - // Free the temp surface - delete[] surface; - } else { - // Update the texture - _gameTexture->updateBuffer((byte *)_screenData.pixels + y * _screenData.pitch + - x * _screenData.format.bytesPerPixel, _screenData.pitch, x, y, w, h); - } - - _screenNeedsRedraw = false; - _screenDirtyRect = Common::Rect(); -} - -// display a simple splash screen until launcher is ready -void BadaGraphicsManager::showSplash() { - Canvas canvas; - canvas.Construct(); - canvas.SetBackgroundColor(Color::COLOR_BLACK); - canvas.Clear(); - - int x = _videoMode.hardwareWidth / 3; - int y = _videoMode.hardwareHeight / 3; - - Font *pFont = new Font(); - pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 55); - canvas.SetFont(*pFont); - canvas.SetForegroundColor(Color::COLOR_GREEN); - canvas.DrawText(Point(x, y), L"ScummVM"); - delete pFont; - - pFont = new Font(); - pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 35); - canvas.SetFont(*pFont); - canvas.SetForegroundColor(Color::COLOR_WHITE); - canvas.DrawText(Point(x + 70, y + 50), L"Loading ..."); - delete pFont; - - canvas.Show(); - -} +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "graphics/fontman.h" + +#include "backends/platform/bada/form.h" +#include "backends/platform/bada/system.h" +#include "backends/platform/bada/graphics.h" + +// +// BadaGraphicsManager +// +BadaGraphicsManager::BadaGraphicsManager(BadaAppForm *appForm) : + _appForm(appForm), + _eglDisplay(EGL_DEFAULT_DISPLAY), + _eglSurface(EGL_NO_SURFACE), + _eglConfig(0), + _eglContext(EGL_NO_CONTEXT), + _initState(true) { + assert(appForm != NULL); + _videoMode.fullscreen = true; + _videoMode.antialiasing = true; +} + +const Graphics::Font *BadaGraphicsManager::getFontOSD() { + return FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont); +} + +bool BadaGraphicsManager::moveMouse(int16 &x, int16 &y) { + int16 currentX = _cursorState.x; + int16 currentY = _cursorState.y; + + // save the current hardware coordinates + _cursorState.x = x; + _cursorState.y = y; + + // return x/y as game coordinates + adjustMousePosition(x, y); + + // convert current x/y to game coordinates + adjustMousePosition(currentX, currentY); + + // return whether game coordinates have changed + return (currentX != x || currentY != y); +} + +Common::List BadaGraphicsManager::getSupportedFormats() const { + logEntered(); + + Common::List res; + res.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)); + res.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); + res.push_back(Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)); + res.push_back(Graphics::PixelFormat::createFormatCLUT8()); + return res; +} + +bool BadaGraphicsManager::hasFeature(OSystem::Feature f) { + bool result = (f == OSystem::kFeatureFullscreenMode || + f == OSystem::kFeatureVirtualKeyboard || + OpenGLGraphicsManager::hasFeature(f)); + return result; +} + +void BadaGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { + OpenGLGraphicsManager::setFeatureState(f, enable); +} + +void BadaGraphicsManager::setReady() { + _initState = false; +} + +void BadaGraphicsManager::updateScreen() { + if (_transactionMode == kTransactionNone) { + internUpdateScreen(); + } +} + +bool BadaGraphicsManager::loadEgl() { + logEntered(); + + EGLint numConfigs = 1; + EGLint eglConfigList[] = { + EGL_RED_SIZE, 5, + EGL_GREEN_SIZE, 6, + EGL_BLUE_SIZE, 5, + EGL_ALPHA_SIZE, 0, + EGL_DEPTH_SIZE, 8, + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT, + EGL_NONE + }; + + EGLint eglContextList[] = { + EGL_CONTEXT_CLIENT_VERSION, 1, + EGL_NONE + }; + + eglBindAPI(EGL_OPENGL_ES_API); + + if (_eglDisplay) { + unloadGFXMode(); + } + + _eglDisplay = eglGetDisplay((EGLNativeDisplayType) EGL_DEFAULT_DISPLAY); + if (EGL_NO_DISPLAY == _eglDisplay) { + systemError("eglGetDisplay() failed"); + return false; + } + + if (EGL_FALSE == eglInitialize(_eglDisplay, NULL, NULL) || + EGL_SUCCESS != eglGetError()) { + systemError("eglInitialize() failed"); + return false; + } + + if (EGL_FALSE == eglChooseConfig(_eglDisplay, eglConfigList, + &_eglConfig, 1, &numConfigs) || + EGL_SUCCESS != eglGetError()) { + systemError("eglChooseConfig() failed"); + return false; + } + + if (!numConfigs) { + systemError("eglChooseConfig() failed. Matching config does not exist \n"); + return false; + } + + _eglSurface = eglCreateWindowSurface(_eglDisplay, _eglConfig, + (EGLNativeWindowType)_appForm, NULL); + if (EGL_NO_SURFACE == _eglSurface || EGL_SUCCESS != eglGetError()) { + systemError("eglCreateWindowSurface() failed. EGL_NO_SURFACE"); + return false; + } + + _eglContext = eglCreateContext(_eglDisplay, _eglConfig, + EGL_NO_CONTEXT, eglContextList); + if (EGL_NO_CONTEXT == _eglContext || + EGL_SUCCESS != eglGetError()) { + systemError("eglCreateContext() failed"); + return false; + } + + if (false == eglMakeCurrent(_eglDisplay, _eglSurface, _eglSurface, _eglContext) || + EGL_SUCCESS != eglGetError()) { + systemError("eglMakeCurrent() failed"); + return false; + } + + logLeaving(); + return true; +} + +bool BadaGraphicsManager::loadGFXMode() { + logEntered(); + + if (!loadEgl()) { + unloadGFXMode(); + return false; + } + + int x, y, width, height; + _appForm->GetBounds(x, y, width, height); + _videoMode.overlayWidth = _videoMode.hardwareWidth = width; + _videoMode.overlayHeight = _videoMode.hardwareHeight = height; + _videoMode.scaleFactor = 3; // for proportional sized cursor in the launcher + + AppLog("screen size: %dx%d", _videoMode.hardwareWidth, _videoMode.hardwareHeight); + return OpenGLGraphicsManager::loadGFXMode(); +} + +void BadaGraphicsManager::loadTextures() { + logEntered(); + + OpenGLGraphicsManager::loadTextures(); + + // prevent image skew in some games, see: + // http://www.opengl.org/resources/features/KilgardTechniques/oglpitfall + // note: this did not solve the pixel border problem in refreshGameScreen() + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); +} + +void BadaGraphicsManager::internUpdateScreen() { + if (!_initState) { + OpenGLGraphicsManager::internUpdateScreen(); + eglSwapBuffers(_eglDisplay, _eglSurface); + } else { + showSplash(); + } +} + +void BadaGraphicsManager::unloadGFXMode() { + logEntered(); + + if (EGL_NO_DISPLAY != _eglDisplay) { + eglMakeCurrent(_eglDisplay, NULL, NULL, NULL); + + if (_eglContext != EGL_NO_CONTEXT) { + eglDestroyContext(_eglDisplay, _eglContext); + _eglContext = EGL_NO_CONTEXT; + } + + if (_eglSurface != EGL_NO_SURFACE) { + eglDestroySurface(_eglDisplay, _eglSurface); + _eglSurface = EGL_NO_SURFACE; + } + + eglTerminate(_eglDisplay); + _eglDisplay = EGL_NO_DISPLAY; + } + + _eglConfig = NULL; + + OpenGLGraphicsManager::unloadGFXMode(); + logLeaving(); +} + +void BadaGraphicsManager::refreshGameScreen() { + if (_screenNeedsRedraw) + _screenDirtyRect = Common::Rect(0, 0, _screenData.w, _screenData.h); + + int x = _screenDirtyRect.left; + int y = _screenDirtyRect.top; + int w = _screenDirtyRect.width(); + int h = _screenDirtyRect.height(); + + if (_screenData.format.bytesPerPixel == 1) { + // Create a temporary RGB888 surface + int sw = w; + int sh = h; + + if (_videoMode.screenWidth == w && _videoMode.screenHeight == h) { + // The extra border prevents random pixels from appearing in the right and bottom + // screen column/row. Not sure whether this should be applied to opengl-graphics.cpp + sw = w + 1; + sh = h + 1; + } + + byte *surface = new byte[sw * sh * 3]; + + // Convert the paletted buffer to RGB888 + const byte *src = (byte *)_screenData.pixels + y * _screenData.pitch; + src += x * _screenData.format.bytesPerPixel; + byte *dst = surface; + for (int i = 0; i < h; i++) { + for (int j = 0; j < w; j++) { + dst[0] = _gamePalette[src[j] * 3]; + dst[1] = _gamePalette[src[j] * 3 + 1]; + dst[2] = _gamePalette[src[j] * 3 + 2]; + dst += 3; + } + src += _screenData.pitch; + } + + // Update the texture + _gameTexture->updateBuffer(surface, w * 3, x, y, sw, sh); + + // Free the temp surface + delete[] surface; + } else { + // Update the texture + _gameTexture->updateBuffer((byte *)_screenData.pixels + y * _screenData.pitch + + x * _screenData.format.bytesPerPixel, _screenData.pitch, x, y, w, h); + } + + _screenNeedsRedraw = false; + _screenDirtyRect = Common::Rect(); +} + +// display a simple splash screen until launcher is ready +void BadaGraphicsManager::showSplash() { + Canvas canvas; + canvas.Construct(); + canvas.SetBackgroundColor(Color::COLOR_BLACK); + canvas.Clear(); + + int x = _videoMode.hardwareWidth / 3; + int y = _videoMode.hardwareHeight / 3; + + Font *pFont = new Font(); + pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 55); + canvas.SetFont(*pFont); + canvas.SetForegroundColor(Color::COLOR_GREEN); + canvas.DrawText(Point(x, y), L"ScummVM"); + delete pFont; + + pFont = new Font(); + pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 35); + canvas.SetFont(*pFont); + canvas.SetForegroundColor(Color::COLOR_WHITE); + canvas.DrawText(Point(x + 70, y + 50), L"Loading ..."); + delete pFont; + + canvas.Show(); + +} -- cgit v1.2.3