From 4b09d0829242888a064acfe7f3cc5f6a947b5872 Mon Sep 17 00:00:00 2001 From: Marcus Comstedt Date: Sun, 29 Jun 2008 12:10:38 +0000 Subject: Updated to use new EngineMan.detectGames() API. svn-id: r32838 --- backends/platform/dc/selector.cpp | 14 +++----------- 1 file changed, 3 insertions(+), 11 deletions(-) (limited to 'backends/platform/dc/selector.cpp') diff --git a/backends/platform/dc/selector.cpp b/backends/platform/dc/selector.cpp index 880fbc400f..91c851506f 100644 --- a/backends/platform/dc/selector.cpp +++ b/backends/platform/dc/selector.cpp @@ -25,7 +25,9 @@ #include #include +#include #include +#include #include #include #include "dc.h" @@ -149,15 +151,6 @@ struct Dir static Game the_game; -static void detectGames(FSList &files, GameList &candidates) -{ - const EnginePluginList &plugins = EngineMan.getPlugins(); - EnginePluginList::const_iterator iter = plugins.begin(); - for (iter = plugins.begin(); iter != plugins.end(); ++iter) { - candidates.push_back((*iter)->detectGames(files)); - } -} - static bool isIcon(const FilesystemNode &entry) { int l = entry.getDisplayName().size(); @@ -227,8 +220,7 @@ static int findGames(Game *games, int max) files.push_back(*entry); } - GameList candidates; - detectGames(files, candidates); + GameList candidates = EngineMan.detectGames(files); for (GameList::const_iterator ge = candidates.begin(); ge != candidates.end(); ++ge) -- cgit v1.2.3