From 696897b0583ad52ebc6f7666525277847619a8ce Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Thu, 1 Jan 2009 15:06:43 +0000 Subject: Whoa! Removing trailing spaces. svn-id: r35648 --- backends/platform/ds/arm9/source/blitters.cpp | 108 ++-- backends/platform/ds/arm9/source/cdaudio.cpp | 166 +++--- backends/platform/ds/arm9/source/cdaudio.h | 2 +- backends/platform/ds/arm9/source/console2.h | 4 +- backends/platform/ds/arm9/source/dsmain.cpp | 616 ++++++++++----------- backends/platform/ds/arm9/source/dsmain.h | 4 +- backends/platform/ds/arm9/source/dsoptions.cpp | 38 +- backends/platform/ds/arm9/source/fat/disc_io.h | 6 +- backends/platform/ds/arm9/source/fat/gba_nds_fat.h | 28 +- backends/platform/ds/arm9/source/fat/io_dldi.h | 4 +- backends/platform/ds/arm9/source/fat/io_fcsr.h | 4 +- .../platform/ds/arm9/source/fat/io_m3_common.h | 6 +- backends/platform/ds/arm9/source/fat/io_m3cf.h | 4 +- backends/platform/ds/arm9/source/fat/io_mmcf.h | 2 +- backends/platform/ds/arm9/source/fat/io_mpcf.h | 4 +- backends/platform/ds/arm9/source/fat/io_njsd.h | 4 +- backends/platform/ds/arm9/source/fat/io_nmmc.h | 4 +- backends/platform/ds/arm9/source/fat/io_sccf.h | 4 +- backends/platform/ds/arm9/source/fat/io_scsd.h | 8 +- .../platform/ds/arm9/source/fat/io_sd_common.h | 10 +- backends/platform/ds/arm9/source/gbampsave.cpp | 44 +- backends/platform/ds/arm9/source/gbampsave.h | 18 +- backends/platform/ds/arm9/source/keys.cpp | 16 +- backends/platform/ds/arm9/source/osystem_ds.cpp | 98 ++-- backends/platform/ds/arm9/source/osystem_ds.h | 30 +- backends/platform/ds/arm9/source/portdefs.h | 4 +- backends/platform/ds/arm9/source/ramsave.cpp | 82 +-- backends/platform/ds/arm9/source/ramsave.h | 44 +- backends/platform/ds/arm9/source/scummconsole.h | 2 +- backends/platform/ds/arm9/source/scummhelp.cpp | 2 +- backends/platform/ds/arm9/source/scummhelp.h | 4 +- backends/platform/ds/arm9/source/touchkeyboard.cpp | 104 ++-- backends/platform/ds/arm9/source/touchkeyboard.h | 2 +- .../platform/ds/arm9/source/wordcompletion.cpp | 16 +- backends/platform/ds/arm9/source/zipreader.cpp | 62 +-- backends/platform/ds/arm9/source/zipreader.h | 16 +- 36 files changed, 785 insertions(+), 785 deletions(-) (limited to 'backends/platform/ds') diff --git a/backends/platform/ds/arm9/source/blitters.cpp b/backends/platform/ds/arm9/source/blitters.cpp index 582e15eb13..07c6b3fee1 100644 --- a/backends/platform/ds/arm9/source/blitters.cpp +++ b/backends/platform/ds/arm9/source/blitters.cpp @@ -27,25 +27,25 @@ namespace DS { -void asmDrawStripToScreen(int height, int width, byte const* text, byte const* src, byte* dst, +void asmDrawStripToScreen(int height, int width, byte const* text, byte const* src, byte* dst, int vsPitch, int vmScreenWidth, int textSurfacePitch) { if (height <= 0) height = 1; if (width < 4) return; - - + + width &= ~4; // src = (const byte *) (((int) (src)) & (~4)); // dst = (byte *) (((int) (dst)) & (~4)); // text = (const byte *) (((int) (text)) & (~4)); - + asm ( "mov r5, %0\n" // Height - "yLoop:\n" + "yLoop:\n" "mov r3, #0\n" // X pos - + "xLoop:\n" - + "ldr r4, [%2, r3]\n" // Load text layer word "cmp r4, %5\n" "bne singleByteCompare\n" @@ -54,7 +54,7 @@ void asmDrawStripToScreen(int height, int width, byte const* text, byte const* s "add r3, r3, #4\n" "cmp r3, %1\n" // x == width? "blt xLoop\n" - + "add %2, %2, %8\n" // src += vs->pitch "add %3, %3, %6\n" // dst += _vm->_screenWidth "add %4, %4, %7\n" // text += _textSurface.pitch @@ -62,8 +62,8 @@ void asmDrawStripToScreen(int height, int width, byte const* text, byte const* s "cmp r5, #0\n" // y == 0? "bne yLoop\n" "b end\n" - - + + "singleByteCompare:\n" "ldrb r4, [%2, r3]\n" // Load text byte "cmps r4, %5, lsr #24\n" // Compare with mask @@ -78,7 +78,7 @@ void asmDrawStripToScreen(int height, int width, byte const* text, byte const* s "ldreqb r4, [%3, r3]\n" // Otherwise Load src byte "streqb r4, [%4, r3]\n" // Store it "add r3, r3, #1\n" - + "ldrb r4, [%2, r3]\n" // Load text byte "cmps r4, %5, lsr #24\n" // Compare with mask "strneb r4, [%4, r3]\n" // Store if not equal @@ -91,7 +91,7 @@ void asmDrawStripToScreen(int height, int width, byte const* text, byte const* s "strneb r4, [%4, r3]\n" // Store if not equal "ldreqb r4, [%3, r3]\n" // Otherwise Load src byte "streqb r4, [%4, r3]\n" // Store it - "add r3, r3, #1\n" + "add r3, r3, #1\n" "cmps r3, %1\n" // x == width? "blt xLoop\n" // Repeat @@ -101,10 +101,10 @@ void asmDrawStripToScreen(int height, int width, byte const* text, byte const* s "sub r5, r5, #1\n" // y -= 1 "cmp r5, #0\n" // y == 0? "bne yLoop\n" - + "end:\n" : /* no output registers */ - : "r" (height), "r" (width), "r" (text), "r" (src), "r" (dst), "r" (CHARSET_MASK_TRANSPARENCY | (CHARSET_MASK_TRANSPARENCY << 8) | (CHARSET_MASK_TRANSPARENCY << 16) | (CHARSET_MASK_TRANSPARENCY << 24)), + : "r" (height), "r" (width), "r" (text), "r" (src), "r" (dst), "r" (CHARSET_MASK_TRANSPARENCY | (CHARSET_MASK_TRANSPARENCY << 8) | (CHARSET_MASK_TRANSPARENCY << 16) | (CHARSET_MASK_TRANSPARENCY << 24)), "r" (vsPitch), "r" (vmScreenWidth), "r" (textSurfacePitch) : "r5", "r3", "r4", "%2", "%3", "%4", "memory"); } @@ -115,7 +115,7 @@ void asmCopy8Col(byte* dst, int dstPitch, const byte* src, int height) { asm("ands r0, %3, #1\n" "addne %3, %3, #1\n" "bne roll2\n" - + "yLoop2:\n" "ldr r0, [%2, #0]\n" "str r0, [%0, #0]\n" @@ -131,7 +131,7 @@ void asmCopy8Col(byte* dst, int dstPitch, const byte* src, int height) { "add %0, %0, %1\n" "add %2, %2, %1\n" "subs %3, %3, #2\n" - "bne yLoop2\n" + "bne yLoop2\n" : /* no output registers */ : "r" (dst), "r" (dstPitch), "r" (src), "r" (height) @@ -150,7 +150,7 @@ void ComputeDivBy5TableIFN() for (int i=0; i<160; ++i) { DIV_BY_5[i] = (2*i+5)/10; - } + } } #ifdef PERFECT_5_TO_4_RESCALING @@ -163,13 +163,13 @@ static inline void RescaleBlock_5x1555_To_4x1555( u16 s0, u16 s1, u16 s2, u16 s3 u32 bs3 = s3 & 0x1F; u32 bs4 = s4 & 0x1F; -#if 0 +#if 0 u32 gs0 = (s0 >> 5) & 0x1F; u32 gs1 = (s1 >> 5) & 0x1F; u32 gs2 = (s2 >> 5) & 0x1F; u32 gs3 = (s3 >> 5) & 0x1F; u32 gs4 = (s4 >> 5) & 0x1F; - + u32 rs0 = (s0 >> 10) & 0x1F; u32 rs1 = (s1 >> 10) & 0x1F; u32 rs2 = (s2 >> 10) & 0x1F; @@ -191,22 +191,22 @@ static inline void RescaleBlock_5x1555_To_4x1555( u16 s0, u16 s1, u16 s2, u16 s3 asm("and %0, %2, %1, lsr #10" : "=r"(rs3) : "r"(s3), "r"(mask) : ); asm("and %0, %2, %1, lsr #10" : "=r"(rs4) : "r"(s4), "r"(mask) : ); #endif - + u32 rd0 = 4*rs0 + rs1; u32 rd1 = 2*rs1 + rs1 + 2*rs2; u32 rd2 = 2*rs2 + 2*rs3 + rs3; u32 rd3 = rs3 + 4*rs4; - + u32 gd0 = 4*gs0 + gs1; u32 gd1 = 2*gs1 + gs1 + 2*gs2; u32 gd2 = 2*gs2 + 2*gs3 + gs3; u32 gd3 = gs3 + 4*gs4; - + u32 bd0 = 4*bs0 + bs1; u32 bd1 = 2*bs1 + bs1 + 2*bs2; u32 bd2 = 2*bs2 + 2*bs3 + bs3; u32 bd3 = bs3 + 4*bs4; - + #if 0 // Offsetting for correct rounding rd0 = rd0*2+5; rd1 = rd1*2+5; rd2 = rd2*2+5; rd3 = rd3*2+5; @@ -217,14 +217,14 @@ static inline void RescaleBlock_5x1555_To_4x1555( u16 s0, u16 s1, u16 s2, u16 s3 gd0 = (gd0 * 51) >> 9; gd1 = (gd1 * 51) >> 9; gd2 = (gd2 * 51) >> 9; gd3 = (gd3 * 51) >> 9; bd0 = (bd0 * 51) >> 9; bd1 = (bd1 * 51) >> 9; bd2 = (bd2 * 51) >> 9; bd3 = (bd3 * 51) >> 9; #else - rd0 = DIV_BY_5[rd0]; rd1 = DIV_BY_5[rd1]; rd2 = DIV_BY_5[rd2]; rd3 = DIV_BY_5[rd3]; - gd0 = DIV_BY_5[gd0]; gd1 = DIV_BY_5[gd1]; gd2 = DIV_BY_5[gd2]; gd3 = DIV_BY_5[gd3]; - bd0 = DIV_BY_5[bd0]; bd1 = DIV_BY_5[bd1]; bd2 = DIV_BY_5[bd2]; bd3 = DIV_BY_5[bd3]; + rd0 = DIV_BY_5[rd0]; rd1 = DIV_BY_5[rd1]; rd2 = DIV_BY_5[rd2]; rd3 = DIV_BY_5[rd3]; + gd0 = DIV_BY_5[gd0]; gd1 = DIV_BY_5[gd1]; gd2 = DIV_BY_5[gd2]; gd3 = DIV_BY_5[gd3]; + bd0 = DIV_BY_5[bd0]; bd1 = DIV_BY_5[bd1]; bd2 = DIV_BY_5[bd2]; bd3 = DIV_BY_5[bd3]; #endif - + u32 d10 = 0x80008000 | (rd1 << 26) | (gd1 << 21) | (bd1 << 16) | (rd0 << 10) | (gd0 << 5) | bd0; u32 d32 = 0x80008000 | (rd3 << 26) | (gd3 << 21) | (bd3 << 16) | (rd2 << 10) | (gd2 << 5) | bd2; - + ((u32*)dest)[0] = d10; ((u32*)dest)[1] = d32; } @@ -233,7 +233,7 @@ static inline void RescaleBlock_5x1555_To_4x1555( u16 s0, u16 s1, u16 s2, u16 s3 u16* dest) { static const u32 MASK = 0x03E07C1F; - + u32 argbargbs0 = u32(s0) | (u32(s0) << 16); u32 argbargbs1 = u32(s1) | (u32(s1) << 16); u32 argbargbs2 = u32(s2) | (u32(s2) << 16); @@ -245,32 +245,32 @@ static inline void RescaleBlock_5x1555_To_4x1555( u16 s0, u16 s1, u16 s2, u16 s3 u32 grbs2 = argbargbs2 & MASK; u32 grbs3 = argbargbs3 & MASK; u32 grbs4 = argbargbs4 & MASK; - + u32 grbd0 = (3*grbs0 + grbs1) >> 2; u32 grbd1 = ( grbs1 + grbs2) >> 1; u32 grbd2 = ( grbs2 + grbs3) >> 1; u32 grbd3 = ( grbs3 + 3*grbs4) >> 2; - + grbd0 &= MASK; grbd1 &= MASK; grbd2 &= MASK; grbd3 &= MASK; - + u32 d0 = grbd0 | (grbd0 >> 16); u32 d1 = grbd1 | (grbd1 >> 16); u32 d2 = grbd2 | (grbd2 >> 16); u32 d3 = grbd3 | (grbd3 >> 16); - - d0 &= 0xFFFF; - d1 &= 0xFFFF; - d2 &= 0xFFFF; - d3 &= 0xFFFF; - - d0 |= 0x8000; - d1 |= 0x8000; - d2 |= 0x8000; - d3 |= 0x8000; - + + d0 &= 0xFFFF; + d1 &= 0xFFFF; + d2 &= 0xFFFF; + d3 &= 0xFFFF; + + d0 |= 0x8000; + d1 |= 0x8000; + d2 |= 0x8000; + d3 |= 0x8000; + dest[0] = d0; dest[1] = d1; dest[2] = d2; @@ -287,13 +287,13 @@ static inline void RescaleBlock_5x8888_To_4x1555( u32 s0, u32 s1, u32 s2, u32 s3 u32 bd0 = (d0 << 24) >> 24; u32 bd1 = (d1 << 24) >> 24; u32 gd0 = (d0 << 16) >> 24; - u32 gd1 = (d1 << 16) >> 24; + u32 gd1 = (d1 << 16) >> 24; u32 rd0 = (d0 >> 16); u32 rd1 = (d1 >> 16); - + rd0 = DIV_BY_5[rd0]; rd1 = DIV_BY_5[rd1]; gd0 = DIV_BY_5[gd0]; gd1 = DIV_BY_5[gd1]; - bd0 = DIV_BY_5[bd0]; bd1 = DIV_BY_5[bd1]; + bd0 = DIV_BY_5[bd0]; bd1 = DIV_BY_5[bd1]; u32 d10 = 0x80008000 | (rd1 << 26) | (gd1 << 21) | (bd1 << 16) | (rd0 << 10) | (gd0 << 5) | bd0; ((u32*)dest)[0] = d10; @@ -307,11 +307,11 @@ static inline void RescaleBlock_5x8888_To_4x1555( u32 s0, u32 s1, u32 s2, u32 s3 u32 rd2 = (d2 >> 16); u32 rd3 = (d3 >> 16); - rd2 = DIV_BY_5[rd2]; rd3 = DIV_BY_5[rd3]; - gd2 = DIV_BY_5[gd2]; gd3 = DIV_BY_5[gd3]; - bd2 = DIV_BY_5[bd2]; bd3 = DIV_BY_5[bd3]; + rd2 = DIV_BY_5[rd2]; rd3 = DIV_BY_5[rd3]; + gd2 = DIV_BY_5[gd2]; gd3 = DIV_BY_5[gd3]; + bd2 = DIV_BY_5[bd2]; bd3 = DIV_BY_5[bd3]; u32 d32 = 0x80008000 | (rd3 << 26) | (gd3 << 21) | (bd3 << 16) | (rd2 << 10) | (gd2 << 5) | bd2; - + ((u32*)dest)[1] = d32; } @@ -320,7 +320,7 @@ static inline void RescaleBlock_5x8888_To_4x1555( u32 s0, u32 s1, u32 s2, u32 s3 static inline void Rescale_320xPAL8Scanline_To_256x1555Scanline(u16* dest, const u8* src, const u32* palette) { ComputeDivBy5TableIFN(); - + for (size_t i=0; i<64; ++i) { u32 s0 = palette[src[5*i+0]]; @@ -353,7 +353,7 @@ static inline void Rescale_320xPAL8Scanline_To_256x1555Scanline(u16* dest, const static inline void Rescale_320x1555Scanline_To_256x1555Scanline(u16* dest, const u16* src) { ComputeDivBy5TableIFN(); - + for (size_t i=0; i<64; ++i) { u16 s0 = src[5*i+0]; @@ -384,7 +384,7 @@ void Rescale_320x256xPAL8_To_256x256x1555(u16* dest, const u8* src, int destStri for (size_t i=0; i<200; ++i) { - Rescale_320xPAL8Scanline_To_256x1555Scanline(dest + i*destStride, src + i *srcStride, fastRam); + Rescale_320xPAL8Scanline_To_256x1555Scanline(dest + i*destStride, src + i *srcStride, fastRam); } } #else @@ -396,7 +396,7 @@ void Rescale_320x256xPAL8_To_256x256x1555(u16* dest, const u8* src, int destStri for (size_t i=0; i<200; ++i) { - Rescale_320xPAL8Scanline_To_256x1555Scanline(dest + i*destStride, src + i *srcStride, fastRam); + Rescale_320xPAL8Scanline_To_256x1555Scanline(dest + i*destStride, src + i *srcStride, fastRam); } } #endif diff --git a/backends/platform/ds/arm9/source/cdaudio.cpp b/backends/platform/ds/arm9/source/cdaudio.cpp index 56ac4e8c09..4f66401b53 100644 --- a/backends/platform/ds/arm9/source/cdaudio.cpp +++ b/backends/platform/ds/arm9/source/cdaudio.cpp @@ -19,7 +19,7 @@ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ - + #include "cdaudio.h" #include "backends/fs/ds/ds-fs.h" #include "common/config-manager.h" @@ -53,9 +53,9 @@ struct WaveHeader { u16 fmtExtraData; // Number of extra fmt bytes u16 fmtExtra; // Samples per block (only for IMA-ADPCM files) } __attribute__ ((packed)); - + struct chunkHeader { - char name[4]; + char name[4]; u32 size; } __attribute__ ((packed)); @@ -112,7 +112,7 @@ void decompressBlock(); void allocBuffers() { - + } void setActive(bool active) { @@ -125,17 +125,17 @@ bool getActive() { void playTrack(int track, int numLoops, int startFrame, int duration) { Common::String path = ConfMan.get("path"); - + if (isPlayingFlag) { stopTrack(); } - + if (trackStartsAt2) { track++; } - - - + + + char str[100]; if (path[strlen(path.c_str()) - 1] == '/') { @@ -145,50 +145,50 @@ void playTrack(int track, int numLoops, int startFrame, int duration) { sprintf(str, "/track%d.wav", track); path = path + str; } - - + + //1820160 - + file = DS::std_fopen(path.c_str(), "rb"); - + if (!file) { consolePrintf("Failed to open %s!\n", path.c_str()); return; } - - + + DS::std_fread((const void *) &waveHeader, sizeof(waveHeader), 1, file); - + consolePrintf("Playing track %d\n", track); consolePrintf("Format: %d\n", waveHeader.fmtFormatTag); consolePrintf("Rate : %d\n", waveHeader.fmtSamPerSec); consolePrintf("Bits : %d\n", waveHeader.fmtBitsPerSam); consolePrintf("BlkSz : %d\n", waveHeader.fmtExtra); - + if ((waveHeader.fmtFormatTag != 17) && (waveHeader.fmtFormatTag != 20)) { consolePrintf("Wave file is in the wrong format! You must use IMA-ADPCM 4-bit mono.\n"); DS::std_fclose(file); return; } - + for (int r = 0; r < 8; r++) { IPC->adpcm.buffer[r] = (u8 * volatile) (decoderFormat *) malloc(waveHeader.fmtBlockAlign); IPC->adpcm.filled[r] = false; IPC->adpcm.arm7Dirty[r] = false; } - + // Skip chunks until we reach the data chunk chunkHeader chunk; DS::std_fread((const void *) &chunk, sizeof(chunkHeader), 1, file); - + while (!((chunk.name[0] == 'd') && (chunk.name[1] == 'a') && (chunk.name[2] == 't') && (chunk.name[3] == 'a'))) { DS::std_fseek(file, chunk.size, SEEK_CUR); DS::std_fread((const void *) &chunk, sizeof(chunkHeader), 1, file); } - + dataChunkStart = DS::std_ftell(file); - - + + static bool started = false; sampleNum = 0; blockCount = 0; @@ -206,35 +206,35 @@ void playTrack(int track, int numLoops, int startFrame, int duration) { memset(audioBuffer, 0, BUFFER_SIZE * 2); memset(decompressionBuffer, 0, waveHeader.fmtExtra * 2); DS::playSound(audioBuffer, BUFFER_SIZE * 2, false, false, waveHeader.fmtSamPerSec); - - } + + } fillPos = (IPC->streamPlayingSection + 1) & 3; isPlayingFlag = true; - - + + // Startframe is a 75Hz timer. Dunno why, since nothing else // seems to run at that rate. int tenths = (startFrame * 10) / 75; - + // Seek to the nearest block start to the start time int samples = (tenths * waveHeader.fmtSamPerSec) / 10; int block = samples / waveHeader.fmtExtra; - - + + if (duration == 0) { blocksLeft = 0; } else { blocksLeft = ((((duration * 100) / 75) * (waveHeader.fmtSamPerSec)) / (waveHeader.fmtExtra) / 100) + 10; } // consolePrintf("Playing %d blocks (%d)\n\n", blocksLeft, duration); - + // No need to seek if we're starting from the beginning if (block != 0) { DS::std_fseek(file, dataChunkStart + block * waveHeader.fmtBlockAlign, SEEK_SET); // consolePrintf("Startframe: %d msec: %d (%d,%d)\n", startFrame, tenthssec, samples, block); } - - + + //decompressBlock(); playNextBlock(); DS::CD::numLoops = numLoops; @@ -252,21 +252,21 @@ extern "C" void ARM_adcpm(int *block, int len, int stepTableIndex, void decompressBlock() { int block[2048]; bool loop = false; - + blockCount++; - + if (blockCount < 10) return; - - + + do { DS::std_fread((const void *) &blockHeader, sizeof(blockHeader), 1, file); - + DS::std_fread(&block[0], waveHeader.fmtBlockAlign - sizeof(blockHeader), 1, file); if (DS::std_feof(file) ) { // Reached end of file, so loop - - + + if ((numLoops == -1) || (numLoops > 1)) { // Seek file to first packet if (numLoops != -1) { @@ -283,14 +283,14 @@ void decompressBlock() { stopTrack(); return; } - + } else { loop = false; } - + } while (loop); - - + + if (blocksLeft > 0) { blocksLeft--; // consolePrintf("%d ", blocksLeft); @@ -305,37 +305,37 @@ void decompressBlock() { blockHeader.stepTableIndex, blockHeader.firstSample, decompressionBuffer); -#else +#else // First sample is in header decompressionBuffer[0] = blockHeader.firstSample; - + // Set up initial table indeces int stepTableIndex = blockHeader.stepTableIndex; int prevSample = blockHeader.firstSample; - + // consolePrintf("Decompressing block step=%d fs=%d\n", stepTableIndex, prevSample); for (int r = 0; r < waveHeader.fmtExtra - 1; r++) { - + int word = block[r >> 3]; int offset = 0; - + switch (7 - (r & 0x0007)) { case 0: { offset = (word & 0xF0000000) >> 28; break; } - + case 1: { offset = (word & 0x0F000000) >> 24; break; } - + case 2: { offset = (word & 0x00F00000) >> 20; break; } - + case 3: { offset = (word & 0x000F0000) >> 16; break; @@ -361,41 +361,41 @@ void decompressBlock() { break; } } - + int diff = 0; - + if (offset & 4) { diff = diff + stepTab[stepTableIndex]; } - + if (offset & 2) { diff = diff + (stepTab[stepTableIndex] >> 1); } - + if (offset & 1) { diff = diff + (stepTab[stepTableIndex] >> 2); } - + diff = diff + (stepTab[stepTableIndex] >> 3); - + if (offset & 8) { - diff = -diff; + diff = -diff; } - + int newSample = prevSample + diff; - + if (newSample > 32767) newSample = 32767; if (newSample < -32768) newSample = -32768; - + decompressionBuffer[r + 1] = newSample; - + prevSample = newSample; - + stepTableIndex += indexTab[offset]; - + if (stepTableIndex > 88) stepTableIndex = 88; if (stepTableIndex < 0) stepTableIndex = 0; - + } #endif @@ -404,21 +404,21 @@ void decompressBlock() { void playNextBlock() { if (!isPlayingFlag) return; int lastBlockId = -1; - + while (IPC->adpcm.semaphore); // Wait for buffer to become free if needed IPC->adpcm.semaphore = true; // Lock the buffer structure to prevent clashing with the ARM7 // DC_FlushAll(); - + //-8644, 25088 for (int block = fillPos + 1; block < fillPos + 4; block++) { int blockId = block & 3; - + if (IPC->streamFillNeeded[blockId]) { - + IPC->streamFillNeeded[blockId] = false; // DC_FlushAll(); - + /* if (!(REG_KEYINPUT & KEY_R)) { //consolePrintf("Align: %d First: %d Step:%d Res:%d\n", waveHeader.fmtBlockAlign, blockHeader.firstSample, blockHeader.stepTableIndex, blockHeader.reserved); consolePrintf("Filling buffer %d\n", blockId); @@ -432,19 +432,19 @@ void playNextBlock() { } } } - + lastBlockId = blockId; IPC->streamFillNeeded[blockId] = false; // DC_FlushAll(); } - - - + + + } - - - + + + if (lastBlockId != -1) { fillPos = lastBlockId; /* if (!(REG_KEYINPUT & KEY_R)) { @@ -459,18 +459,18 @@ void stopTrack() { if (!isPlayingFlag) return; DS::std_fclose(file); - + isPlayingFlag = false; - + for (int r = 0; r < BUFFER_SIZE; r++) { audioBuffer[r] = 0; } - + for (int r= 0; r < waveHeader.fmtExtra; r++) { decompressionBuffer[r] = 0; } // DS::stopSound(1); - + // free(audioBuffer); // free(decompressionBuffer); @@ -507,7 +507,7 @@ bool trackExists(int num) { bool checkCD() { // Need to check whethe CD audio files are present - do this by trying to open Track1.wav. consolePrintf("Attempted to open cd drive\n"); - + if (trackExists(1)) { trackStartsAt2 = false; return true; diff --git a/backends/platform/ds/arm9/source/cdaudio.h b/backends/platform/ds/arm9/source/cdaudio.h index d1897d3e5d..aac303dd5e 100644 --- a/backends/platform/ds/arm9/source/cdaudio.h +++ b/backends/platform/ds/arm9/source/cdaudio.h @@ -19,7 +19,7 @@ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ - + #ifndef _CDAUDIO_H_ #define _CDAUDIO_H_ diff --git a/backends/platform/ds/arm9/source/console2.h b/backends/platform/ds/arm9/source/console2.h index 6b9a677cc7..86434dcb93 100644 --- a/backends/platform/ds/arm9/source/console2.h +++ b/backends/platform/ds/arm9/source/console2.h @@ -25,7 +25,7 @@ // // Changelog: // 0.1: First version -// 0.2: Fixed sprite mapping bug. 1D mapping should work now. +// 0.2: Fixed sprite mapping bug. 1D mapping should work now. // Changed some register defines for consistency. // ////////////////////////////////////////////////////////////////////// @@ -87,7 +87,7 @@ void consoleClear(void); // // Changelog: // 0.1: First version -// 0.2: Fixed sprite mapping bug. 1D mapping should work now. +// 0.2: Fixed sprite mapping bug. 1D mapping should work now. // Changed some register defines for consistency. // ////////////////////////////////////////////////////////////////////// diff --git a/backends/platform/ds/arm9/source/dsmain.cpp b/backends/platform/ds/arm9/source/dsmain.cpp index 458cfe7923..492b7384ec 100644 --- a/backends/platform/ds/arm9/source/dsmain.cpp +++ b/backends/platform/ds/arm9/source/dsmain.cpp @@ -19,7 +19,7 @@ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ - + // - Remove scummconsole.c // - Delete files @@ -244,8 +244,8 @@ bool cpuScalerEnable = false; // 150 192 // 200 128 - // (256 << 8) / scale - + // (256 << 8) / scale + #ifdef USE_PROFILER @@ -259,7 +259,7 @@ u8* scalerBackBuffer = NULL; gameListType gameList[NUM_SUPPORTED_GAMES] = { // Unknown game - use normal SCUMM controls {"unknown", CONT_SCUMM_ORIGINAL}, - + // SCUMM games {"maniac", CONT_SCUMM_ORIGINAL}, {"zak", CONT_SCUMM_ORIGINAL}, @@ -270,7 +270,7 @@ gameListType gameList[NUM_SUPPORTED_GAMES] = { {"monkey2", CONT_SCUMM_ORIGINAL}, {"tentacle", CONT_SCUMM_ORIGINAL}, {"samnmax", CONT_SCUMM_SAMNMAX}, - + // Non-SCUMM games {"sky", CONT_SKY}, {"simon1", CONT_SIMON}, @@ -356,8 +356,8 @@ void setTopScreenZoom(int percentage) { // 150 192 // 200 128 - // (256 << 8) / scale - + // (256 << 8) / scale + s32 scale = (percentage << 8) / 100; subScreenScale = (256 * 256) / scale; @@ -374,11 +374,11 @@ controlType getControlType() { //plays an 8 bit mono sample at 11025Hz void playSound(const void* data, u32 length, bool loop, bool adpcm, int rate) { - + if (!IPC->soundData) { soundControl.count = 0; } - + soundControl.data[soundControl.count].data = data; soundControl.data[soundControl.count].len = length | (loop? 0x80000000: 0x00000000); soundControl.data[soundControl.count].rate = rate; // 367 samples per frame @@ -428,14 +428,14 @@ void initSprites() { sprites[i].attribute[2] = 0; sprites[i].filler = 0; } - + for (int i = 0; i < 128; i++) { spritesMain[i].attribute[0] = ATTR0_DISABLED; spritesMain[i].attribute[1] = 0; spritesMain[i].attribute[2] = 0; spritesMain[i].filler = 0; } - + updateOAM(); } @@ -446,7 +446,7 @@ void saveGameBackBuffer() { // So, I lock the video memory here, as if I'm going to modify it. This // forces OSystem_DS to create a system memory copy if one doesn't exist. // This will be automatially resotred by OSystem_DS::updateScreen(). - + OSystem_DS::instance()->lockScreen(); OSystem_DS::instance()->unlockScreen(); } @@ -460,22 +460,22 @@ void startSound(int freq, int buffer) { bufferFirstHalf = false; bufferSecondHalf = true; - + int bytes = (2 * (bufferSamples)) + 100; - + soundBuffer = (s16 *) malloc(bytes * 2); if (!soundBuffer) consolePrintf("Sound buffer alloc failed\n"); soundHiPart = true; - + for (int r = 0; r < bytes; r++) { soundBuffer[r] = 0; } soundFrequency = freq; - + swiWaitForVBlank(); swiWaitForVBlank(); @@ -507,14 +507,14 @@ void initGame() { // consolePrintf("\n\n\n\nCurrent game: '%s' %d\n", gameName, gameName[0]); currentGame = &gameList[0]; // Default game - + for (int r = 0; r < NUM_SUPPORTED_GAMES; r++) { if (!stricmp(gameName, gameList[r].gameId)) { currentGame = &gameList[r]; // consolePrintf("Game list num: %d\n", currentGame); } } - + /* if (firstTime) { firstTime = false; @@ -557,7 +557,7 @@ void displayMode8Bit() { consolePrintf("displayMode8Bit..."); #endif u16 buffer[32 * 32]; - + setKeyboardEnable(false); if (!displayModeIs8Bit) { @@ -568,7 +568,7 @@ void displayMode8Bit() { consoleInitDefault((u16*)SCREEN_BASE_BLOCK(2), (u16*)CHAR_BASE_BLOCK(0), 16); consolePrintSet(0, 23); - + if (!displayModeIs8Bit) { for (int r = 0; r < 32 * 32; r++) { ((u16 *) SCREEN_BASE_BLOCK(2))[r] = buffer[r]; @@ -577,20 +577,20 @@ void displayMode8Bit() { } displayModeIs8Bit = true; - + if (isCpuScalerEnabled()) { - videoSetMode(MODE_5_2D | (consoleEnable? DISPLAY_BG0_ACTIVE: 0) | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); + videoSetMode(MODE_5_2D | (consoleEnable? DISPLAY_BG0_ACTIVE: 0) | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); videoSetModeSub(MODE_3_2D /*| DISPLAY_BG0_ACTIVE*/ | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); //sub bg 0 will be used to print text - + vramSetBankA(VRAM_A_MAIN_BG_0x06000000); vramSetBankB(VRAM_B_MAIN_BG_0x06020000); - + vramSetBankC(VRAM_C_SUB_BG_0x06200000); vramSetBankD(VRAM_D_SUB_SPRITE); - + vramSetBankH(VRAM_H_LCD); - + BG3_CR = BG_BMP16_256x256 | BG_BMP_BASE(8); BG3_XDX = 256; @@ -601,27 +601,27 @@ void displayMode8Bit() { } else { - videoSetMode(MODE_5_2D | (consoleEnable? DISPLAY_BG0_ACTIVE: 0) | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); + videoSetMode(MODE_5_2D | (consoleEnable? DISPLAY_BG0_ACTIVE: 0) | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); videoSetModeSub(MODE_3_2D /*| DISPLAY_BG0_ACTIVE*/ | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); //sub bg 0 will be used to print text - + vramSetBankA(VRAM_A_MAIN_BG_0x06000000); vramSetBankB(VRAM_B_MAIN_BG_0x06020000); - + vramSetBankC(VRAM_C_SUB_BG_0x06200000); vramSetBankD(VRAM_D_SUB_SPRITE); - + vramSetBankH(VRAM_H_LCD); - + BG3_CR = BG_BMP8_512x256 | BG_BMP_BASE(8); - + BG3_XDX = (int) (((float) (gameWidth) / 256.0f) * 256); BG3_XDY = 0; BG3_YDX = 0; BG3_YDY = (int) ((200.0f / 192.0f) * 256); - } - + } + SUB_BG3_CR = BG_BMP8_512x256; - + SUB_BG3_XDX = (int) (subScreenWidth / 256.0f * 256); SUB_BG3_XDY = 0; SUB_BG3_YDX = 0; @@ -633,15 +633,15 @@ void displayMode8Bit() { BG0_CR = BG_MAP_BASE(2) | BG_TILE_BASE(0); BG0_Y0 = 0; - - // Restore palette entry used by text in the front-end + + // Restore palette entry used by text in the front-end // PALETTE_SUB[255] = savedPalEntry255; - - + + initGame(); - + #ifdef HEAVY_LOGGING consolePrintf("done\n"); #endif @@ -653,9 +653,9 @@ void displayMode8Bit() { } uploadSpriteGfx(); - + keyboardEnable = false; - + } void setGameID(int id) { @@ -668,22 +668,22 @@ void dummyHandler() { void checkSleepMode() { if (IPC->performArm9SleepMode) { - + consolePrintf("ARM9 Entering sleep mode\n"); - + int intSave = REG_IE; irqSet(IRQ_VBLANK, dummyHandler); // int irqHandlerSave = (int) IRQ_HANDLER; REG_IE = IRQ_VBLANK; //IRQ_HANDLER = dummyHandler; - + int powerSave = POWER_CR; POWER_CR &= ~POWER_ALL; - + while (IPC->performArm9SleepMode) { swiWaitForVBlank(); } - + POWER_CR = powerSave; // IRQ_HANDLER = (void (*)()) irqHandlerSave; irqSet(IRQ_VBLANK, VBlankHandler); @@ -722,18 +722,18 @@ void setCursorIcon(const u8* icon, uint w, uint h, byte keycolor, int hotspotX, { int off = 128*64; - - + + memset(SPRITE_GFX + off, 0, 32 * 32 * 2); memset(SPRITE_GFX_SUB + off, 0, 32 * 32 * 2); - + for (uint y=0; ygetDSPaletteEntry(color)); - + if (color == keycolor) { SPRITE_GFX[off+(y)*32+x] = 0x0000; // black background SPRITE_GFX_SUB[off+(y)*32+x] = 0x0000; // black background @@ -743,23 +743,23 @@ void setCursorIcon(const u8* icon, uint w, uint h, byte keycolor, int hotspotX, } } } - + } if (currentGame->control != CONT_SCUMM_SAMNMAX) return; uint16 border = RGB15(24,24,24) | 0x8000; - - + + int off = 176*64; memset(SPRITE_GFX_SUB+off, 0, 64*64*2); memset(SPRITE_GFX+off, 0, 64*64*2); - + int pos = 190 - (w+2); - - + + // make border for (uint i=0; i> 1; for (uint y=0; ygetMixerImpl()) { lastCallbackFrame = frameCount; - + for (int r = IPC->playingSection; r < IPC->playingSection + 4; r++) { int chunk = r & 3; - + if (IPC->fillNeeded[chunk]) { IPC->fillNeeded[chunk] = false; DC_FlushAll(); @@ -993,9 +993,9 @@ void doSoundCallback() { IPC->fillNeeded[chunk] = false; DC_FlushAll(); } - + } - + } #ifdef HEAVY_LOGGING consolePrintf("done\n"); @@ -1007,7 +1007,7 @@ void doTimerCallback() { if (callbackTimer <= 0) { callbackTimer += callbackInterval; callback(callbackInterval); - } + } } } @@ -1016,15 +1016,15 @@ void soundUpdate() { // playSound(soundBuffer, (bufferSamples * 2), true); } // consolePrintf("%x\n", IPC->test); - - + + if (bufferFrame == 0) { // bufferFirstHalf = true; - } + } if (bufferFrame == bufferSize >> 1) { //bufferSecondHalf = true; - } - + } + bufferFrame++; if (bufferFrame == bufferSize) { bufferFrame = 0; @@ -1037,20 +1037,20 @@ void memoryReport() { do { p = (int *) malloc(r * 8192); free(p); - r++; + r++; } while ((p) && (r < 512)); - + int t = -1; void* block[1024]; do { t++; block[t] = (int *) malloc(4096); - } while ((t < 1024) && (block[t])); - + } while ((t < 1024) && (block[t])); + for (int q = 0; q < t; q++) { free(block[q]); } - + consolePrintf("Free: %dK, Largest: %dK\n", t * 4, r * 8); } @@ -1061,7 +1061,7 @@ void addIndyFightingKeys() { event.type = Common::EVENT_KEYDOWN; event.kbd.flags = 0; - + // consolePrintf("Fight keys\n"); if ((getKeysDown() & KEY_L)) { @@ -1091,16 +1091,16 @@ void addIndyFightingKeys() { event.kbd.keycode = Common::KEYCODE_6; event.kbd.ascii = '6'; system->addEvent(event); - } + } if ((getKeysChanged() & KEY_DOWN)) { event.type = getKeyEvent(KEY_DOWN); event.kbd.keycode = Common::KEYCODE_2; event.kbd.ascii = '2'; system->addEvent(event); } - + if (indyFightRight) { - + if ((getKeysChanged() & KEY_X)) { event.type = getKeyEvent(KEY_X); event.kbd.keycode = Common::KEYCODE_9; @@ -1118,7 +1118,7 @@ void addIndyFightingKeys() { event.kbd.keycode = Common::KEYCODE_3; event.kbd.ascii = '3'; system->addEvent(event); - } + } } else { @@ -1139,18 +1139,18 @@ void addIndyFightingKeys() { event.kbd.keycode = Common::KEYCODE_1; event.kbd.ascii = '1'; system->addEvent(event); - } - + } + } - - + + if ((getKeysChanged() & KEY_Y)) { event.type = getKeyEvent(KEY_Y); event.kbd.keycode = Common::KEYCODE_5; event.kbd.ascii = '5'; system->addEvent(event); } -} +} void setKeyboardEnable(bool en) { @@ -1162,8 +1162,8 @@ void setKeyboardEnable(bool en) { DS::drawKeyboard(1, 15, backupBank); - - + + SUB_BG1_CR = BG_TILE_BASE(1) | BG_MAP_BASE(15); if (displayModeIs8Bit) { @@ -1185,10 +1185,10 @@ void setKeyboardEnable(bool en) { for (int r = 0; r < 256; r++) { BG_PALETTE_SUB[r] = BG_PALETTE[r]; } - - + + //restoreVRAM(1, 12, backupBank); - + if (displayModeIs8Bit) { // Copy the sub screen VRAM from the top screen - they should always be // the same. @@ -1200,17 +1200,17 @@ void setKeyboardEnable(bool en) { BG_GFX_SUB[y * 256 + x] = buffer[(y * (stride / 2)) + x]; } } -/* +/* for (int r = 0; r < (512 * 256) >> 1; r++) BG_GFX_SUB[r] = buffer[r]; - */ + */ SUB_DISPLAY_CR &= ~DISPLAY_BG1_ACTIVE; // Turn off keyboard layer SUB_DISPLAY_CR |= DISPLAY_BG3_ACTIVE; // Turn on game layer } else { SUB_DISPLAY_CR &= ~DISPLAY_BG1_ACTIVE; // Turn off keyboard layer SUB_DISPLAY_CR |= DISPLAY_BG0_ACTIVE; // Turn on console layer } - + // Restore the screens so they're the right way round if (gameScreenSwap) { POWER_CR |= POWER_SWAP_LCDS; @@ -1321,7 +1321,7 @@ void doButtonSelectMode(OSystem_DS* system) if ((mouseMode != MOUSE_HOVER) || (!displayModeIs8Bit)) { - if (getPenDown() && (!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R))) { + if (getPenDown() && (!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R))) { if ((mouseMode == MOUSE_LEFT) || (!displayModeIs8Bit)) { event.type = Common::EVENT_LBUTTONDOWN; leftButtonDown = true; @@ -1333,7 +1333,7 @@ void doButtonSelectMode(OSystem_DS* system) event.mouse = Common::Point(getPenX(), getPenY()); system->addEvent(event); } - + } else { // In hover mode, D-pad left and right click the mouse when the pen is on the screen @@ -1369,7 +1369,7 @@ void doButtonSelectMode(OSystem_DS* system) if (getKeysDown() & KEY_LEFT) { mouseMode = MOUSE_LEFT; } - + if (rightButtonDown) { Common::Event event; @@ -1378,8 +1378,8 @@ void doButtonSelectMode(OSystem_DS* system) system->addEvent(event); rightButtonDown = false; } - - + + if (getKeysDown() & KEY_RIGHT) { if ((currentGame->control != CONT_SCUMM_SAMNMAX) && (currentGame->control != CONT_FUTURE_WARS) && (currentGame->control != CONT_GOBLINS)) { mouseMode = MOUSE_RIGHT; @@ -1387,7 +1387,7 @@ void doButtonSelectMode(OSystem_DS* system) // If we're playing sam and max, click and release the right mouse // button to change verb Common::Event event; - + if (currentGame->control == CONT_FUTURE_WARS) { event.mouse = Common::Point(320 - 128, 200 - 128); event.type = Common::EVENT_MOUSEMOVE; @@ -1395,20 +1395,20 @@ void doButtonSelectMode(OSystem_DS* system) } else { event.mouse = Common::Point(getPenX(), getPenY()); } - + rightButtonDown = true; - - + + event.type = Common::EVENT_RBUTTONDOWN; system->addEvent(event); - + //event.type = Common::EVENT_RBUTTONUP; //system->addEvent(event); } } - - - + + + if (getKeysDown() & KEY_UP) { mouseMode = MOUSE_HOVER; } @@ -1423,7 +1423,7 @@ void addEventsToQueue() { OSystem_DS* system = OSystem_DS::instance(); Common::Event event; - + #ifdef USE_PROFILER if (keysDown() & KEY_R) { cygprofile_begin(); @@ -1435,7 +1435,7 @@ void addEventsToQueue() { } #endif - + if (system->isEventQueueEmpty()) { /* @@ -1444,7 +1444,7 @@ void addEventsToQueue() { consolePrintf("Tweak: %d\n", tweak); IPC->tweakChanged = true; } - + if (getKeysDown() & KEY_R) { tweak++; @@ -1460,14 +1460,14 @@ void addEventsToQueue() { if (!indyFightState) { - if ((!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R)) && (getKeysDown() & KEY_B)) { + if ((!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R)) && (getKeysDown() & KEY_B)) { if (currentGame->control == CONT_AGI) { event.kbd.keycode = Common::KEYCODE_RETURN; event.kbd.ascii = 13; event.kbd.flags = 0; } else { - event.kbd.keycode = Common::KEYCODE_ESCAPE; - event.kbd.ascii = 27; + event.kbd.keycode = Common::KEYCODE_ESCAPE; + event.kbd.ascii = 27; event.kbd.flags = 0; } @@ -1477,11 +1477,11 @@ void addEventsToQueue() { event.type = Common::EVENT_KEYUP; system->addEvent(event); } - + } - - - + + + if ((!getIndyFightState()) && (getKeysDown() & KEY_Y)) { consoleEnable = !consoleEnable; if (displayModeIs8Bit) { @@ -1490,7 +1490,7 @@ void addEventsToQueue() { displayMode16Bit(); } } - + if ((getKeyboardEnable())) { event.kbd.flags = 0; @@ -1498,30 +1498,30 @@ void addEventsToQueue() { bool release = getKeysReleased() & (KEY_LEFT | KEY_RIGHT | KEY_UP | KEY_DOWN); bool shoulders = getKeysHeld() & (KEY_L | KEY_R); - if ( (down && (!shoulders)) || release) + if ( (down && (!shoulders)) || release) { - + if (getKeysChanged() & KEY_LEFT) { event.kbd.keycode = Common::KEYCODE_LEFT; event.kbd.ascii = 0; event.type = getKeyEvent(KEY_LEFT); system->addEvent(event); } - + if (getKeysChanged() & KEY_RIGHT) { event.kbd.keycode = Common::KEYCODE_RIGHT; event.kbd.ascii = 0; event.type = getKeyEvent(KEY_RIGHT); system->addEvent(event); } - + if (getKeysChanged() & KEY_UP) { event.kbd.keycode = Common::KEYCODE_UP; event.kbd.ascii = 0; event.type = getKeyEvent(KEY_UP); system->addEvent(event); } - + if (getKeysChanged() & KEY_DOWN) { event.kbd.keycode = Common::KEYCODE_DOWN; event.kbd.ascii = 0; @@ -1529,9 +1529,9 @@ void addEventsToQueue() { system->addEvent(event); } } - + } - + if (!((getKeysHeld() & KEY_L) || (getKeysHeld() & KEY_R)) && (!getIndyFightState()) && (!getKeyboardEnable())) { if ((getKeysDown() & KEY_A) && (!indyFightState)) { @@ -1544,10 +1544,10 @@ void addEventsToQueue() { } } - - - - + + + + } if ((getKeysDown() & KEY_SELECT)) { @@ -1556,18 +1556,18 @@ void addEventsToQueue() { showOptionsDialog(); } - + } - + if (!getIndyFightState() && !((getKeysHeld() & KEY_L) || (getKeysHeld() & KEY_R)) && (getKeysDown() & KEY_X)) { setKeyboardEnable(!keyboardEnable); } - - updateStatus(); - + + updateStatus(); + Common::Event event; - + if (!keyboardEnable) { if ((tapScreenClicks) && (getIsDisplayMode8Bit())) @@ -1578,11 +1578,11 @@ void addEventsToQueue() { { doButtonSelectMode(system); } - + if (((!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R)) || (indyFightState)) && (displayModeIs8Bit)) { // Controls specific to the control method - - + + if (currentGame->control == CONT_SKY) { // Extra controls for Beneath a Steel Sky if ((getKeysDown() & KEY_DOWN)) { @@ -1595,7 +1595,7 @@ void addEventsToQueue() { // Extra controls for Simon the Sorcerer if ((getKeysDown() & KEY_DOWN)) { Common::Event event; - + event.type = Common::EVENT_KEYDOWN; event.kbd.keycode = Common::KEYCODE_F10; // F10 or # - show hotspots event.kbd.ascii = Common::ASCII_F10; @@ -1608,13 +1608,13 @@ void addEventsToQueue() { } } - - + + if (currentGame->control == CONT_SCUMM_ORIGINAL) { // Extra controls for Scumm v1-5 games if ((getKeysDown() & KEY_DOWN)) { Common::Event event; - + event.type = Common::EVENT_KEYDOWN; event.kbd.keycode = Common::KEYCODE_PERIOD; // Full stop - skips current dialogue line event.kbd.ascii = '.'; @@ -1624,19 +1624,19 @@ void addEventsToQueue() { event.type = Common::EVENT_KEYUP; system->addEvent(event); } - + if (indyFightState) { addIndyFightingKeys(); } - + } - + } } - + if (!displayModeIs8Bit) { // Front end controls - + if (leftHandedSwap(getKeysChanged()) & KEY_UP) { event.type = getKeyEvent(leftHandedSwap(KEY_UP)); event.kbd.keycode = Common::KEYCODE_UP; @@ -1663,10 +1663,10 @@ void addEventsToQueue() { event.type = Common::EVENT_KEYUP; system->addEvent(event); } - + } - + if ((getKeysChanged() & KEY_START)) { event.type = getKeyEvent(KEY_START); if (currentGame->control == CONT_FUTURE_WARS) { @@ -1688,34 +1688,34 @@ void addEventsToQueue() { system->addEvent(event); } - + if (keyboardEnable) { DS::addKeyboardEvents(); } - + consumeKeys(); - + consumePenEvents(); } } - + void triggerIcon(int imageNum) { triggeredIcon = imageNum; - triggeredIconTimeout = 120; + triggeredIconTimeout = 120; } - + void setIcon(int num, int x, int y, int imageNum, int flags, bool enable) { - sprites[num].attribute[0] = ATTR0_BMP | (enable? (y & 0xFF): 192) | (!enable? ATTR0_DISABLED: 0); + sprites[num].attribute[0] = ATTR0_BMP | (enable? (y & 0xFF): 192) | (!enable? ATTR0_DISABLED: 0); sprites[num].attribute[1] = ATTR1_SIZE_32 | (x & 0x1FF) | flags; sprites[num].attribute[2] = ATTR2_ALPHA(1)| (imageNum * 16); } void setIconMain(int num, int x, int y, int imageNum, int flags, bool enable) { - spritesMain[num].attribute[0] = ATTR0_BMP | (y & 0xFF) | (!enable? ATTR0_DISABLED: 0); + spritesMain[num].attribute[0] = ATTR0_BMP | (y & 0xFF) | (!enable? ATTR0_DISABLED: 0); spritesMain[num].attribute[1] = ATTR1_SIZE_32 | (x & 0x1FF) | flags; spritesMain[num].attribute[2] = ATTR2_ALPHA(1)| (imageNum * 16); } @@ -1744,17 +1744,17 @@ void updateStatus() { break; } } - + setIcon(0, 208, 150, offs, 0, true); } - + if (indyFightState) { setIcon(1, (190 - 32), 150, 3, (indyFightRight? 0: ATTR1_FLIP_X), true); // consolePrintf("%d\n", indyFightRight); } else { // setIcon(1, 0, 0, 0, 0, false); } - + if (triggeredIconTimeout > 0) { triggeredIconTimeout--; setIcon(4, 16, 150, triggeredIcon, 0, true); @@ -1793,7 +1793,7 @@ void soundBufferEmptyHandler() { } else { // bufferFirstHalf = true; } - + soundHiPart = !soundHiPart; } @@ -1804,7 +1804,7 @@ void setMainScreenScroll(int x, int y) { } else */{ BG3_CX = x + (((frameCount & 1) == 0)? 64: 0); BG3_CY = y; - + if ((!gameScreenSwap) || (touchPadStyle)) { touchX = x >> 8; touchY = y >> 8; @@ -1827,14 +1827,14 @@ void setMainScreenScale(int x, int y) { BG3_YDY = y; } else - { + { BG3_XDX = x; BG3_XDY = 0; BG3_YDX = 0; BG3_YDY = y; } - - if ((!gameScreenSwap) || (touchPadStyle)) { + + if ((!gameScreenSwap) || (touchPadStyle)) { touchScX = x; touchScY = y; } @@ -1845,7 +1845,7 @@ void setZoomedScreenScroll(int x, int y, bool shake) { /* if (gameScreenSwap) { BG3_CX = x + ((shake && ((frameCount & 1) == 0))? 64: 0); BG3_CY = y; - + touchX = x >> 8; touchY = y >> 8; } else */{ @@ -1908,7 +1908,7 @@ void VBlankHandler(void) { soundUpdate(); - + if ((!gameScreenSwap) && (!(getKeysHeld() & KEY_L) && !(getKeysHeld() & KEY_R))) { if (currentGame) { @@ -1923,14 +1923,14 @@ void VBlankHandler(void) { } } } - + penUpdate(); keysUpdate(); frameCount++; - + if ((cursorEnable) && (mouseCursorVisible)) { if (!keyboardEnable) { storedMouseX = penX; @@ -1953,31 +1953,31 @@ void VBlankHandler(void) { if (callback) { callbackTimer -= FRAME_TIME; } - + if ((getKeysHeld() & KEY_L) || (getKeysHeld() & KEY_R)) { - + if ((!dragging) && (getPenHeld()) && (penDownFrames > 5)) { dragging = true; dragStartX = penX; dragStartY = penY; - + if (gameScreenSwap) { dragScX = subScTargetX; dragScY = subScTargetY; } else { dragScX = scX; - dragScY = scY; - } - - + dragScY = scY; + } + + } - + if ((dragging) && (!getPenHeld())) { dragging = false; } - + if (dragging) { - + if (gameScreenSwap) { subScTargetX = dragScX + ((dragStartX - penX) << 8); subScTargetY = dragScY + ((dragStartY - penY) << 8); @@ -1985,18 +1985,18 @@ void VBlankHandler(void) { scX = dragScX + ((dragStartX - penX)); scY = dragScY + ((dragStartY - penY)); } - + // consolePrintf("X:%d Y:%d\n", dragStartX - penX, dragStartY - penY); } - } - - + } + + /* if ((frameCount & 1) == 0) { SUB_BG3_CX = subScX; } else { SUB_BG3_CX = subScX + 64; } - + SUB_BG3_CY = subScY + (shakePos << 8);*/ /*SUB_BG3_XDX = (int) (subScreenWidth / 256.0f * 256); @@ -2005,26 +2005,26 @@ void VBlankHandler(void) { SUB_BG3_YDY = (int) (subScreenHeight / 192.0f * 256);*/ static int ratio = (320 << 8) / SCUMM_GAME_WIDTH; - + bool zooming = false; - + if ((getKeysHeld() & KEY_L) || (getKeysHeld() & KEY_R)) { if ((getKeysHeld() & KEY_A) && (subScreenScale < ratio)) { subScreenScale += 1; zooming = true; } - + if ((getKeysHeld() & KEY_B) && (subScreenScale > 128)) { subScreenScale -=1; zooming = true; } } - + int xCenter = subScTargetX + ((subScreenWidth >> 1) << 8); int yCenter = subScTargetY + ((subScreenHeight >> 1) << 8); - + if (twoHundredPercentFixedScale) { subScreenWidth = 256 >> 1; subScreenHeight = 192 >> 1; @@ -2033,9 +2033,9 @@ void VBlankHandler(void) { // subScreenHeight = SCUMM_GAME_HEIGHT * subScreenScale >> 8; - subScreenWidth = (256 * subScreenScale) >> 8; + subScreenWidth = (256 * subScreenScale) >> 8; subScreenHeight = (192 * subScreenScale) >> 8; - + if ( ((subScreenWidth) > 256 - 8) && ((subScreenWidth) < 256 + 8) ) { subScreenWidth = 256; subScreenHeight = 192; @@ -2064,13 +2064,13 @@ void VBlankHandler(void) { //triggerIcon(-1); } } - + subScTargetX = xCenter - ((subScreenWidth >> 1) << 8); subScTargetY = yCenter - ((subScreenHeight >> 1) << 8); - - + + if (subScTargetX < 0) subScTargetX = 0; if (subScTargetX > (gameWidth - subScreenWidth) << 8) subScTargetX = (gameWidth - subScreenWidth) << 8; @@ -2082,30 +2082,30 @@ void VBlankHandler(void) { subScX += (subScTargetX - subScX) >> 2; subScY += (subScTargetY - subScY) >> 2; - + if (displayModeIs8Bit) { - + if ((getKeysHeld() & KEY_L) || (getKeysHeld() & KEY_R)) { - + int offsX = 0, offsY = 0; if (getKeysHeld() & KEY_LEFT) { offsX -= 1; } - + if (getKeysHeld() & KEY_RIGHT) { offsX += 1; } - + if (getKeysHeld() & KEY_UP) { offsY -= 1; } - + if (getKeysHeld() & KEY_DOWN) { offsY += 1; } - + if (((gameScreenSwap) && (getKeysHeld() & KEY_L)) || ((!gameScreenSwap) && (getKeysHeld() & KEY_R))) { subScTargetX += offsX << 8; subScTargetY += offsY << 8; @@ -2116,32 +2116,32 @@ void VBlankHandler(void) { } if (!scaledMode) { - + if (scX + 256 > gameWidth - 1) { scX = gameWidth - 1 - 256; } - + if (scX < 0) { scX = 0; } - + if (scY + 192 > gameHeight - 1) { scY = gameHeight - 1 - 192; } - + if (scY < 0) { scY = 0; } - + setZoomedScreenScroll(subScX, subScY, (subScreenWidth != 256) && (subScreenWidth != 128)); setZoomedScreenScale(subScreenWidth, ((subScreenHeight * (256 << 8)) / 192) >> 8); - - + + setMainScreenScroll(scX << 8, (scY << 8) + (shakePos << 8)); setMainScreenScale(256, 256); // 1:1 scale - + } else { - + if (scY > gameHeight - 192 - 1) { scY = gameHeight - 192 - 1; } @@ -2149,13 +2149,13 @@ void VBlankHandler(void) { if (scY < 0) { scY = 0; } - + setZoomedScreenScroll(subScX, subScY, (subScreenWidth != 256) && (subScreenWidth != 128)); setZoomedScreenScale(subScreenWidth, ((subScreenHeight * (256 << 8)) / 192) >> 8); - + setMainScreenScroll(64, (scY << 8) + (shakePos << 8)); setMainScreenScale(320, 256); // 1:1 scale - + } } else { setZoomedScreenScroll(0, 0, true); @@ -2164,12 +2164,12 @@ void VBlankHandler(void) { setMainScreenScroll(0, 0); setMainScreenScale(320, 256); // 1:1 scale } - + // Enable on screen keyboard when pen taps icon if ((keyboardIcon) && (penX < 32) && (penY > 160) && (penHeld)) { setKeyboardEnable(true); } - + if (keyboardEnable) { if (DS::getKeyboardClosed()) { setKeyboardEnable(false); @@ -2219,7 +2219,7 @@ void setTopScreenTarget(int x, int y) { if (subScTargetY < 0) subScTargetY = 0; if (subScTargetY > gameHeight - subScreenHeight) subScTargetY = gameHeight - subScreenHeight; - + subScTargetX <<=8; subScTargetY <<=8; } @@ -2233,8 +2233,8 @@ void hBlankHandler() { #endif void uploadSpriteGfx() { - vramSetBankD(VRAM_D_SUB_SPRITE); - vramSetBankE(VRAM_E_MAIN_SPRITE); + vramSetBankD(VRAM_D_SUB_SPRITE); + vramSetBankE(VRAM_E_MAIN_SPRITE); // Convert texture from 24bit 888 to 16bit 1555, remembering to set top bit! u8* srcTex = (u8 *) ::icons_raw; @@ -2242,7 +2242,7 @@ void uploadSpriteGfx() { SPRITE_GFX_SUB[r] = 0x8000 | (srcTex[r * 3] >> 3) | ((srcTex[r * 3 + 1] >> 3) << 5) | ((srcTex[r * 3 + 2] >> 3) << 10); SPRITE_GFX[r] = 0x8000 | (srcTex[r * 3] >> 3) | ((srcTex[r * 3 + 1] >> 3) << 5) | ((srcTex[r * 3 + 2] >> 3) << 10); } - + } void initHardware() { @@ -2253,12 +2253,12 @@ void initHardware() { penInit(); powerON(POWER_ALL); -/* vramSetBankA(VRAM_A_MAIN_BG); - vramSetBankB(VRAM_B_MAIN_BG); +/* vramSetBankA(VRAM_A_MAIN_BG); + vramSetBankB(VRAM_B_MAIN_BG); vramSetBankC(VRAM_C_SUB_BG); */ - vramSetBankD(VRAM_D_SUB_SPRITE); - vramSetBankE(VRAM_E_MAIN_SPRITE); - + vramSetBankD(VRAM_D_SUB_SPRITE); + vramSetBankE(VRAM_E_MAIN_SPRITE); + currentTimeMillis = 0; @@ -2286,8 +2286,8 @@ void initHardware() { // Allocate save buffer for game screen // savedBuffer = new u8[320 * 200]; displayMode16Bit(); - - memset(BG_GFX, 0, 512 * 256 * 2); + + memset(BG_GFX, 0, 512 * 256 * 2); scaledMode = true; scX = 0; scY = 0; @@ -2295,33 +2295,33 @@ void initHardware() { subScY = 0; subScTargetX = 0; subScTargetY = 0; - + //lcdSwap(); POWER_CR &= ~POWER_SWAP_LCDS; - + frameCount = 0; callback = NULL; - -// vramSetBankH(VRAM_H_SUB_BG); - + +// vramSetBankH(VRAM_H_SUB_BG); + // // Do text stuff //BG0_CR = BG_MAP_BASE(0) | BG_TILE_BASE(1); // BG0_Y0 = 48; - + PALETTE[255] = RGB15(31,31,31);//by default font will be rendered with color 255 - + //consoleInit() is a lot more flexible but this gets you up and running quick // consoleInitDefault((u16*)SCREEN_BASE_BLOCK(0), (u16*)CHAR_BASE_BLOCK(1), 16); //consolePrintSet(0, 6); - + //irqs are nice irqInit(); // irqInitHandler(); irqSet(IRQ_VBLANK, VBlankHandler); irqSet(IRQ_TIMER0, timerTickHandler); irqSet(IRQ_TIMER2, soundBufferEmptyHandler); - + irqEnable(IRQ_VBLANK); irqEnable(IRQ_TIMER0); irqEnable(IRQ_TIMER2); @@ -2330,15 +2330,15 @@ void initHardware() { irqSet(IRQ_HBLANK, hBlankHandler); irqEnable(IRQ_HBLANK); #endif - - + + // Set up a millisecond timer #ifdef HEAVY_LOGGING consolePrintf("Setting up timer..."); #endif TIMER0_CR = 0; TIMER0_DATA = (u32) TIMER_FREQ(1000); - TIMER0_CR = TIMER_ENABLE | TIMER_DIV_1 | TIMER_IRQ_REQ; + TIMER0_CR = TIMER_ENABLE | TIMER_DIV_1 | TIMER_IRQ_REQ; REG_IME = 1; #ifdef HEAVY_LOGGING consolePrintf("done\n"); @@ -2347,7 +2347,7 @@ void initHardware() { PALETTE[255] = RGB15(0,0,31); initSprites(); - + // videoSetModeSub(MODE_3_2D | DISPLAY_BG0_ACTIVE | DISPLAY_BG3_ACTIVE | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_BMP); //sub bg 0 will be used to print text // If the software scaler's back buffer has not been allocated, do it now @@ -2405,7 +2405,7 @@ void penUpdate() { if ((tapTimeout >= 0)) { tapTimeout++; - + if (((tapTimeout > 15) || (tapCount == 2)) && (tapCount > 0)) { tapComplete = tapCount; tapCount = 0; @@ -2413,7 +2413,7 @@ void penUpdate() { } } - + if ((penHeld) && (!penDownThisFrame)) { if ((touchPadStyle) || (moved) || (tapCount == 1)) { @@ -2427,15 +2427,15 @@ void penUpdate() { } } - + if ((touchPadStyle) && (getIsDisplayMode8Bit())) { - - if ((penDownFrames > 0)) { - - + + if ((penDownFrames > 0)) { + + if ((penHeld)) { - + if (penDownThisFrame) { if (penDownFrames >= 2) { @@ -2446,13 +2446,13 @@ void penUpdate() { if ((ABS(diffX) < 35) && (ABS(diffY) < 35)) { - + if (speed >= 8) { diffX *= ((speed >> 3) * touchPadSensitivity) >> 3; diffY *= ((speed >> 3) * touchPadSensitivity) >> 3; } - + penX += diffX; penY += diffY; if (penX > 255) penX = 255; @@ -2460,30 +2460,30 @@ void penUpdate() { if (penY > 191) penY = 191; if (penY < 0) penY = 0; } - + // consolePrintf("x: %d y: %d\n", IPC->touchYpx - penDownY, IPC->touchYpx - penDownY); penDownX = IPC->touchXpx; penDownY = IPC->touchYpx; - + } } else { } - - + + } else { penDown = true; penHeld = true; penDownSaved = true; - + // First frame, so save pen positions if (penDownThisFrame) { penDownX = IPC->touchXpx; penDownY = IPC->touchYpx; } } - + } else { if (penHeld) { penReleased = true; @@ -2491,13 +2491,13 @@ void penUpdate() { } else { penReleased = false; } - + penDown = false; penHeld = false; } } else { if ((penDownFrames > 1)) { // Is this right? Dunno, but it works for me. - + if ((penHeld)) { penHeld = true; penDown = false; @@ -2512,9 +2512,9 @@ void penUpdate() { penY = IPC->touchYpx + touchYOffset; moved = true; } - - + + } else { if (penHeld) { penReleased = true; @@ -2522,12 +2522,12 @@ void penUpdate() { } else { penReleased = false; } - + penDown = false; penHeld = false; } - - + + } @@ -2545,20 +2545,20 @@ int leftHandedSwap(int keys) { // Start and select are unchanged if (leftHandedMode) { int result = keys & (~(KEY_R | KEY_L | KEY_Y | KEY_A | KEY_B | KEY_X | KEY_LEFT | KEY_RIGHT | KEY_UP | KEY_DOWN)); - + if (keys & KEY_L) result |= KEY_R; if (keys & KEY_R) result |= KEY_L; - + if (keys & KEY_LEFT) result |= KEY_Y; if (keys & KEY_RIGHT) result |= KEY_A; if (keys & KEY_DOWN) result |= KEY_B; if (keys & KEY_UP) result |= KEY_X; - + if (keys & KEY_Y) result |= KEY_LEFT; if (keys & KEY_A) result |= KEY_RIGHT; if (keys & KEY_B) result |= KEY_DOWN; if (keys & KEY_X) result |= KEY_UP; - + return result; } else { return keys; @@ -2647,10 +2647,10 @@ int getPenY() { GLvector getPenPos() { GLvector v; - + v.x = (penX * inttof32(1)) / SCREEN_WIDTH; v.y = (penY * inttof32(1)) / SCREEN_HEIGHT; - + return v; } @@ -2659,18 +2659,18 @@ GLvector getPenPos() { void formatSramOption() { consolePrintf("The following files are present in save RAM:\n"); DSSaveFileManager::instance()->listFiles(); - + consolePrintf("\nAre you sure you want to\n"); consolePrintf("DELETE all files?\n"); consolePrintf("A = Yes, X = No\n"); - + while (true) { if (keysHeld() & KEY_A) { DSSaveFileManager::instance()->formatSram(); consolePrintf("SRAM cleared!\n"); return; } - + if (keysHeld() & KEY_X) { consolePrintf("Whew, that was close!\n"); return; @@ -2708,7 +2708,7 @@ void* fastRamAlloc(int size) { if(fastRamPointer > fastRamData + FAST_RAM_SIZE) { consolePrintf("FastRam (ITCM) allocation failed!\n"); return NULL; - } + } return result; } @@ -2723,7 +2723,7 @@ void fastRamReset() { bool GBAMPAvail = false; -bool initGBAMP(int mode) { +bool initGBAMP(int mode) { if (FAT_InitFiles()) { if (mode == 2) { disc_IsInserted(); @@ -2748,14 +2748,14 @@ void initDebugger() { set_verbosity(VERBOSE_INFO | VERBOSE_ERROR); wireless_init(0); wireless_connect(); - + // This is where the address of the computer running the Java // stub goes. debugger_connect_tcp(192, 168, 0, 1); - debugger_init(); - + debugger_init(); + // Update function - should really call every frame - user_debugger_update(); + user_debugger_update(); } @@ -2788,7 +2788,7 @@ cardTranslate cardReaderTable[] = { void reboot() { int deviceType = -1; - + if (disc_getDeviceId() == DEVICE_DLDI) { char id[6]; @@ -2855,7 +2855,7 @@ void dsExceptionHandler() { consolePrintf("Blue screen of death"); setExceptionHandler(NULL); - + u32 currentMode = getCPSR() & 0x1f; u32 thumbState = ((*(u32*)0x027FFD90) & 0x20); @@ -2871,7 +2871,7 @@ void dsExceptionHandler() { exceptionAddress = getExceptionAddress( codeAddress, thumbState); else exceptionAddress = codeAddress; - + } else { if (thumbState) offset = 2; @@ -2919,13 +2919,13 @@ int main(void) { initDebugger(); } #endif - + // Let arm9 read cartridge *((u16 *) (0x04000204)) &= ~0x0080; - + lastCallbackFrame = 0; tweak = 0; - + indyFightState = false; indyFightRight = true; @@ -2938,25 +2938,25 @@ int main(void) { // bufferSize = 10; - + /*bufferRate = 44100; bufferFrame = 0; bufferSamples = 8192; bufferFirstHalf = false; bufferSecondHalf = true; - + int bytes = (2 * (bufferSamples)) + 100; - + soundBuffer = (s16 *) malloc(bytes * 2); soundHiPart = true; - + for (int r = 0; r < bytes; r++) { soundBuffer[r] = 0; } - + swiWaitForVBlank(); swiWaitForVBlank(); @@ -2965,29 +2965,29 @@ int main(void) { swiWaitForVBlank(); swiWaitForVBlank(); */ - + lastEventFrame = 0; mouseMode = MOUSE_LEFT; - + /* TIMER1_CR = 0; TIMER1_DATA = TIMER_FREQ(bufferRate); TIMER1_CR = TIMER_ENABLE | TIMER_DIV_1; - + TIMER2_CR = 0; TIMER2_DATA = 0xFFFF - (bufferSamples / 2); TIMER2_CR = TIMER_ENABLE | TIMER_IRQ_REQ | TIMER_CASCADE; */ // 2945 - 2947 - - + + // for (int r = 2946; r < 3000; r++) { // soundBuffer[r] = 30000; // } - + //2372 consolePrintf("-------------------------------\n"); @@ -3040,7 +3040,7 @@ int main(void) { consolePrintf("\n"); #endif - + #ifdef USE_BUILT_IN_DRIVER_SELECTION // Do M3 detection selectioon int extraData = DSSaveFileManager::getExtraData(); @@ -3079,7 +3079,7 @@ int main(void) { disc_setEnable(mode); DSSaveFileManager::setExtraData(mode); #else - + int mode = 0; #endif @@ -3125,11 +3125,11 @@ int main(void) { } delete node; - + updateStatus(); - - + + // OSystem_DS::instance(); g_system = new OSystem_DS(); diff --git a/backends/platform/ds/arm9/source/dsmain.h b/backends/platform/ds/arm9/source/dsmain.h index ab74554917..7efd4a9365 100644 --- a/backends/platform/ds/arm9/source/dsmain.h +++ b/backends/platform/ds/arm9/source/dsmain.h @@ -19,7 +19,7 @@ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ - + #ifndef _DSMAIN_H #define _DSMAIN_H @@ -93,7 +93,7 @@ int getMillis(); // Return the current runtime in milliseconds void doTimerCallback(); // Call callback function if required // Sound -void doSoundCallback(); +void doSoundCallback(); void startSound(int freq, int buffer); // Start sound hardware // Call function if sound buffers need more data void playSound(const void* data, u32 length, bool loop, bool adpcm = false, int rate = 22050); // Start a sound diff --git a/backends/platform/ds/arm9/source/dsoptions.cpp b/backends/platform/ds/arm9/source/dsoptions.cpp index 60f3c2225b..a6996c0fcb 100644 --- a/backends/platform/ds/arm9/source/dsoptions.cpp +++ b/backends/platform/ds/arm9/source/dsoptions.cpp @@ -19,7 +19,7 @@ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ - + #include "dsoptions.h" #include "dsmain.h" #include "gui/dialog.h" @@ -98,7 +98,7 @@ DSOptionsDialog::DSOptionsDialog() : GUI::Dialog(0, 0, 320 - 10, 230 - 40) { _tab->setActiveTab(0); _radioButtonMode = false; - + #ifdef DS_SCUMM_BUILD if (!DS::isGBAMPAvailable()) { // addButton(this, 100, 140, "Delete Save", 'dels', 'D'); @@ -112,7 +112,7 @@ DSOptionsDialog::DSOptionsDialog() : GUI::Dialog(0, 0, 320 - 10, 230 - 40) { // _cpuScaler = new GUI::CheckboxWidget(this, 160, 115, 90, 20, "CPU scaler", 0, 'T'); //#endif - + @@ -145,13 +145,13 @@ DSOptionsDialog::DSOptionsDialog() : GUI::Dialog(0, 0, 320 - 10, 230 - 40) { _unscaledCheckbox->setState(false); } - + if (ConfMan.hasKey("topscreenzoom", "ds")) { - _100PercentCheckbox->setState(false); - _150PercentCheckbox->setState(false); - _200PercentCheckbox->setState(false); - + _100PercentCheckbox->setState(false); + _150PercentCheckbox->setState(false); + _200PercentCheckbox->setState(false); + switch (ConfMan.getInt("topscreenzoom", "ds")) { case 100: { @@ -237,7 +237,7 @@ DSOptionsDialog::DSOptionsDialog() : GUI::Dialog(0, 0, 320 - 10, 230 - 40) { if (!_cpuScaler->getState() && !_unscaledCheckbox->getState()) { _hardScaler->setState(true); } - + _radioButtonMode = true; } @@ -293,17 +293,17 @@ void DSOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint _cpuScaler->setState(false); _hardScaler->setState(false); _unscaledCheckbox->setState(false); - + if ((sender == _cpuScaler) && (cmd == 0x10000002)) { _cpuScaler->setState(true); } - + if ((sender == _hardScaler) && (cmd == 0x10000001)) { _hardScaler->setState(true); } - + if ((sender == _unscaledCheckbox) && (cmd == 0x10000003)) { _unscaledCheckbox->setState(true); @@ -392,11 +392,11 @@ void togglePause() { OSystem_DS* system = OSystem_DS::instance(); event.type = Common::EVENT_KEYDOWN; - event.kbd.keycode = Common::KEYCODE_p; + event.kbd.keycode = Common::KEYCODE_p; event.kbd.ascii = 'p'; event.kbd.flags = 0; system->addEvent(event); - + event.type = Common::EVENT_KEYUP; system->addEvent(event); } @@ -407,12 +407,12 @@ void showOptionsDialog() { togglePause(); DS::displayMode16Bit(); - + DSOptionsDialog* d = new DSOptionsDialog(); d->runModal(); delete d; - + DS::displayMode8Bit(); togglePause(); @@ -487,7 +487,7 @@ void setOptions() { } else { DS::setCpuScalerEnable(false); } -#endif +#endif if (ConfMan.hasKey("screentaps", "ds")) { DS::setTapScreenClicksEnable(ConfMan.getBool("screentaps", "ds")); @@ -497,7 +497,7 @@ void setOptions() { if (ConfMan.hasKey("touchpad", "ds")) { bool enable = ConfMan.getBool("touchpad", "ds"); - + DS::setTrackPadStyleEnable(enable); if ((enable) and (firstLoad)) { @@ -509,7 +509,7 @@ void setOptions() { if (enable) { DS::setTapScreenClicksEnable(true); } - + } else { DS::setTrackPadStyleEnable(false); } diff --git a/backends/platform/ds/arm9/source/fat/disc_io.h b/backends/platform/ds/arm9/source/fat/disc_io.h index 2d3da1fc6f..d9a3c67353 100644 --- a/backends/platform/ds/arm9/source/fat/disc_io.h +++ b/backends/platform/ds/arm9/source/fat/disc_io.h @@ -7,7 +7,7 @@ // Use DMA to read the card, remove this line to use normal reads/writes // #define _CF_USE_DMA -// Allow buffers not aligned to 16 bits when reading files. +// Allow buffers not aligned to 16 bits when reading files. // Note that this will slow down access speed, so only use if you have to. // It is also incompatible with DMA #define _CF_ALLOW_UNALIGNED @@ -43,7 +43,7 @@ // This allows the code to build on an earlier version of libnds, before the register was renamed #ifndef REG_EXMEMCNT -#define REG_EXMEMCNT REG_EXEMEMCNT +#define REG_EXMEMCNT REG_EXEMEMCNT #endif #ifndef REG_EXEMEMCNT @@ -70,7 +70,7 @@ #endif // Disable NDS specific hardware and features if running on a GBA -#ifndef NDS +#ifndef NDS #undef SUPPORT_NMMC #undef DISC_CACHE #endif diff --git a/backends/platform/ds/arm9/source/fat/gba_nds_fat.h b/backends/platform/ds/arm9/source/fat/gba_nds_fat.h index 539f94fef7..f9746560e0 100644 --- a/backends/platform/ds/arm9/source/fat/gba_nds_fat.h +++ b/backends/platform/ds/arm9/source/fat/gba_nds_fat.h @@ -147,7 +147,7 @@ bool FAT_GetAlias (char* alias); /*----------------------------------------------------------------- FAT_GetLongFilename -Get the long name of the last file or directory retrived with +Get the long name of the last file or directory retrived with GetDirEntry. Also works for FindFirstFile and FindNextFile char* filename: OUT will be filled with the filename, should be at least 256 bytes long @@ -210,7 +210,7 @@ FAT_FindNextFile Gets the name of the next directory entry (can be a file or subdirectory) char* filename: OUT filename, must be at least 13 chars long -FILE_TYPE return: OUT returns FT_NONE if failed, +FILE_TYPE return: OUT returns FT_NONE if failed, FT_FILE if it found a file and FT_DIR if it found a directory -----------------------------------------------------------------*/ FILE_TYPE FAT_FindNextFile (char* filename); @@ -220,7 +220,7 @@ FAT_FindFirstFile Gets the name of the first directory entry and resets the count (can be a file or subdirectory) char* filename: OUT filename, must be at least 13 chars long -FILE_TYPE return: OUT returns FT_NONE if failed, +FILE_TYPE return: OUT returns FT_NONE if failed, FT_FILE if it found a file and FT_DIR if it found a directory -----------------------------------------------------------------*/ FILE_TYPE FAT_FindFirstFile (char* filename); @@ -230,7 +230,7 @@ FAT_FindFirstFileLFN Gets the long file name of the first directory entry and resets the count (can be a file or subdirectory) char* lfn: OUT long file name, must be at least 256 chars long -FILE_TYPE return: OUT returns FT_NONE if failed, +FILE_TYPE return: OUT returns FT_NONE if failed, FT_FILE if it found a file and FT_DIR if it found a directory -----------------------------------------------------------------*/ FILE_TYPE FAT_FindFirstFileLFN(char* lfn); @@ -240,16 +240,16 @@ FAT_FindNextFileLFN Gets the long file name of the next directory entry (can be a file or subdirectory) char* lfn: OUT long file name, must be at least 256 chars long -FILE_TYPE return: OUT returns FT_NONE if failed, +FILE_TYPE return: OUT returns FT_NONE if failed, FT_FILE if it found a file and FT_DIR if it found a directory -----------------------------------------------------------------*/ FILE_TYPE FAT_FindNextFileLFN(char* lfn); /*----------------------------------------------------------------- FAT_FileExists -Returns the type of file +Returns the type of file char* filename: IN filename of the file to look for -FILE_TYPE return: OUT returns FT_NONE if there is now file with +FILE_TYPE return: OUT returns FT_NONE if there is now file with that name, FT_FILE if it is a file and FT_DIR if it is a directory -----------------------------------------------------------------*/ FILE_TYPE FAT_FileExists (const char* filename); @@ -269,7 +269,7 @@ u32 FAT_GetFileSystemTotalSize (void); /*----------------------------------------------------------------- FAT_chdir Changes the current working directory -const char* path: IN null terminated string of directory separated by +const char* path: IN null terminated string of directory separated by forward slashes, / is root bool return: OUT returns true if successful -----------------------------------------------------------------*/ @@ -282,12 +282,12 @@ bool FAT_chdir (const char* path); /*----------------------------------------------------------------- FAT_fopen(filename, mode) Opens a file -const char* path: IN null terminated string of filename and path +const char* path: IN null terminated string of filename and path separated by forward slashes, / is root const char* mode: IN mode to open file in Supported modes: "r", "r+", "w", "w+", "a", "a+", don't use "b" or "t" in any mode, as all files are openned in binary mode -FAT_FILE* return: OUT handle to open file, returns -1 if the file +FAT_FILE* return: OUT handle to open file, returns -1 if the file couldn't be openned -----------------------------------------------------------------*/ FAT_FILE* FAT_fopen(const char* path, const char* mode); @@ -338,7 +338,7 @@ u32 FAT_fread (void* buffer, u32 size, u32 count, FAT_FILE* file); FAT_fwrite(buffer, size, count, file) Writes size * count bytes into file from buffer, starting from current position. It then sets the current position to the - byte after the last byte written. If the file was openned in + byte after the last byte written. If the file was openned in append mode it always writes to the end of the file. const void* buffer IN: Pointer to buffer containing data. Should be at least as big as the number of bytes to be written. @@ -371,7 +371,7 @@ int FAT_remove (const char* path); #ifdef CAN_WRITE_TO_DISC /*----------------------------------------------------------------- FAT_mkdir (path) -Makes a new directory, so long as no other directory or file has +Makes a new directory, so long as no other directory or file has the same name. const char* path IN: Path and filename of directory to make int return OUT: zero if successful, non-zero if not @@ -403,9 +403,9 @@ FAT_fgets (char *tgtBuffer, int num, FAT_FILE* file) Gets a up to num bytes from file, stopping at the first newline. -CAUTION: does not do strictly streaming. I.e. it's +CAUTION: does not do strictly streaming. I.e. it's reading more then needed bytes and seeking back. - shouldn't matter for random access + shouldn't matter for random access char *tgtBuffer OUT: buffer to write to int num IN: size of target buffer diff --git a/backends/platform/ds/arm9/source/fat/io_dldi.h b/backends/platform/ds/arm9/source/fat/io_dldi.h index 053de3a94c..034c6aace3 100644 --- a/backends/platform/ds/arm9/source/fat/io_dldi.h +++ b/backends/platform/ds/arm9/source/fat/io_dldi.h @@ -1,8 +1,8 @@ /* - io_dldi.h + io_dldi.h Reserved space for new drivers - + This software is completely free. No warranty is provided. If you use it, please give me credit and email me about your project at chishm@hotmail.com diff --git a/backends/platform/ds/arm9/source/fat/io_fcsr.h b/backends/platform/ds/arm9/source/fat/io_fcsr.h index 2f87c1c8aa..ef390a8ad6 100644 --- a/backends/platform/ds/arm9/source/fat/io_fcsr.h +++ b/backends/platform/ds/arm9/source/fat/io_fcsr.h @@ -1,5 +1,5 @@ /* - io_fcsr.h + io_fcsr.h Hardware Routines for using a GBA Flash Cart with SRAM @@ -23,7 +23,7 @@ extern LPIO_INTERFACE FCSR_GetInterface(void) ; #endif // define IO_FCSR_H /* - io_fcsr.h + io_fcsr.h Hardware Routines for using a GBA Flash Cart with SRAM diff --git a/backends/platform/ds/arm9/source/fat/io_m3_common.h b/backends/platform/ds/arm9/source/fat/io_m3_common.h index 92e6bed980..6d0c669783 100644 --- a/backends/platform/ds/arm9/source/fat/io_m3_common.h +++ b/backends/platform/ds/arm9/source/fat/io_m3_common.h @@ -1,5 +1,5 @@ /* - io_m3_common.h + io_m3_common.h Routines common to all version of the M3 @@ -7,7 +7,7 @@ Some code written by SaTa may have been unknowingly used. Copyright (c) 2006 Michael "Chishm" Chisholm - + Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: @@ -40,7 +40,7 @@ // Values for changing mode #define M3_MODE_ROM 0x00400004 -#define M3_MODE_MEDIA 0x00400003 +#define M3_MODE_MEDIA 0x00400003 extern void _M3_changeMode (u32 mode); diff --git a/backends/platform/ds/arm9/source/fat/io_m3cf.h b/backends/platform/ds/arm9/source/fat/io_m3cf.h index bade53f511..006c283adc 100644 --- a/backends/platform/ds/arm9/source/fat/io_m3cf.h +++ b/backends/platform/ds/arm9/source/fat/io_m3cf.h @@ -1,5 +1,5 @@ /* - io_m3cf.h + io_m3cf.h Hardware Routines for reading a compact flash card using the M3 CF @@ -24,7 +24,7 @@ extern LPIO_INTERFACE M3CF_GetInterface(void) ; #endif // define IO_M3CF_H /* - io_m3cf.h + io_m3cf.h Hardware Routines for reading a compact flash card using the M3 CF diff --git a/backends/platform/ds/arm9/source/fat/io_mmcf.h b/backends/platform/ds/arm9/source/fat/io_mmcf.h index baa43ac59f..fa9e6536ee 100644 --- a/backends/platform/ds/arm9/source/fat/io_mmcf.h +++ b/backends/platform/ds/arm9/source/fat/io_mmcf.h @@ -1,5 +1,5 @@ /* - io_mmcf.h + io_mmcf.h Hardware Routines for reading a compact flash card using the GBA Movie Player diff --git a/backends/platform/ds/arm9/source/fat/io_mpcf.h b/backends/platform/ds/arm9/source/fat/io_mpcf.h index 58cab41b4c..8ec8859097 100644 --- a/backends/platform/ds/arm9/source/fat/io_mpcf.h +++ b/backends/platform/ds/arm9/source/fat/io_mpcf.h @@ -1,5 +1,5 @@ /* - io_mpcf.h + io_mpcf.h Hardware Routines for reading a compact flash card using the GBA Movie Player @@ -24,7 +24,7 @@ extern LPIO_INTERFACE MPCF_GetInterface(void) ; #endif // define IO_MPCF_H /* - io_mpcf.h + io_mpcf.h Hardware Routines for reading a compact flash card using the GBA Movie Player diff --git a/backends/platform/ds/arm9/source/fat/io_njsd.h b/backends/platform/ds/arm9/source/fat/io_njsd.h index a297cda112..dce469cad6 100644 --- a/backends/platform/ds/arm9/source/fat/io_njsd.h +++ b/backends/platform/ds/arm9/source/fat/io_njsd.h @@ -1,11 +1,11 @@ /* - io_njsd.h + io_njsd.h Hardware Routines for reading an SD card using a NinjaDS SD adapter. Copyright (c) 2006 Michael "Chishm" Chisholm - + Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: diff --git a/backends/platform/ds/arm9/source/fat/io_nmmc.h b/backends/platform/ds/arm9/source/fat/io_nmmc.h index 5244d21868..0249e3a864 100644 --- a/backends/platform/ds/arm9/source/fat/io_nmmc.h +++ b/backends/platform/ds/arm9/source/fat/io_nmmc.h @@ -1,5 +1,5 @@ /* - io_NMMC.h + io_NMMC.h Hardware Routines for reading an SD or MMC card using a Neoflash MK2 or MK3. @@ -26,7 +26,7 @@ extern LPIO_INTERFACE NMMC_GetInterface(void) ; #endif // define IO_NMMC_H /* - io_NMMC.h + io_NMMC.h Hardware Routines for reading an SD or MMC card using a Neoflash MK2 or MK3. diff --git a/backends/platform/ds/arm9/source/fat/io_sccf.h b/backends/platform/ds/arm9/source/fat/io_sccf.h index 961909fbce..2270c4eab1 100644 --- a/backends/platform/ds/arm9/source/fat/io_sccf.h +++ b/backends/platform/ds/arm9/source/fat/io_sccf.h @@ -1,5 +1,5 @@ /* - io_sccf.h + io_sccf.h Hardware Routines for reading a compact flash card using the Supercard CF @@ -24,7 +24,7 @@ extern LPIO_INTERFACE SCCF_GetInterface(void) ; #endif // define IO_SCCF_H /* - io_sccf.h + io_sccf.h Hardware Routines for reading a compact flash card using the Supercard CF diff --git a/backends/platform/ds/arm9/source/fat/io_scsd.h b/backends/platform/ds/arm9/source/fat/io_scsd.h index 75115b8d62..492492f619 100644 --- a/backends/platform/ds/arm9/source/fat/io_scsd.h +++ b/backends/platform/ds/arm9/source/fat/io_scsd.h @@ -1,12 +1,12 @@ /* io_scsd.h by SaTa. based on io_sccf.h - - + + */ /* - io_sccf.h + io_sccf.h Hardware Routines for reading a compact flash card using the GBA Movie Player @@ -26,4 +26,4 @@ // export interface extern LPIO_INTERFACE SCSD_GetInterface(void) ; -#endif // define IO_SCSD_H \ No newline at end of file +#endif // define IO_SCSD_H diff --git a/backends/platform/ds/arm9/source/fat/io_sd_common.h b/backends/platform/ds/arm9/source/fat/io_sd_common.h index 09abffab39..8962d88890 100644 --- a/backends/platform/ds/arm9/source/fat/io_sd_common.h +++ b/backends/platform/ds/arm9/source/fat/io_sd_common.h @@ -8,7 +8,7 @@ SD routines partially based on sd.s by Romman Copyright (c) 2006 Michael "Chishm" Chisholm - + Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: @@ -32,7 +32,7 @@ 2006-07-11 - Chishm * Original release - + 2006-07-28 - Chishm * Changed voltage range that the SD card can use */ @@ -76,7 +76,7 @@ #define SD_STATE_IDENT 2 // Identification state, after ALL_SEND_CID #define SD_STATE_STBY 3 // Standby state, when card is deselected #define SD_STATE_TRAN 4 // Transfer state, after card is selected and ready for data transfer -#define SD_STATE_DATA 5 // +#define SD_STATE_DATA 5 // #define SD_STATE_RCV 6 // Receive data state #define SD_STATE_PRG 7 // Programming state #define SD_STATE_DIS 8 // Disconnect state @@ -85,7 +85,7 @@ #define READY_FOR_DATA 1 // bit 8 in card status /* -Calculate the CRC7 of a command and return it preshifted with +Calculate the CRC7 of a command and return it preshifted with an end bit added */ extern u8 _SD_CRC7(u8* data, int size); @@ -106,7 +106,7 @@ cmd_17byte_response: a pointer to a function that sends the SD card a command an use4bitBus: initialise card to use a 4 bit data bus when communicating with the card RCA: a pointer to the location to store the card's Relative Card Address, preshifted up by 16 bits. */ -extern bool _SD_InitCard (_SD_FN_CMD_6BYTE_RESPONSE cmd_6byte_response, +extern bool _SD_InitCard (_SD_FN_CMD_6BYTE_RESPONSE cmd_6byte_response, _SD_FN_CMD_17BYTE_RESPONSE cmd_17byte_response, bool use4bitBus, u32 *RCA); diff --git a/backends/platform/ds/arm9/source/gbampsave.cpp b/backends/platform/ds/arm9/source/gbampsave.cpp index a53ab9739d..8814fc4957 100644 --- a/backends/platform/ds/arm9/source/gbampsave.cpp +++ b/backends/platform/ds/arm9/source/gbampsave.cpp @@ -93,40 +93,40 @@ uint32 GBAMPSaveFile::write(const void *buf, uint32 size) { memcpy(buffer + bufferPos, buf, size); bufferPos += size; - + saveSize += size; /* int pos = 0; - + int rest = SAVE_BUFFER_SIZE - bufferPos; memcpy(buffer + bufferPos, buf, rest); bufferPos = 512; pos += rest; - flushSaveBuffer(); + flushSaveBuffer(); size -= rest; // consolePrintf("First section: %d\n", rest); - + while (size >= 512) { DS::std_fwrite(((char *) (buf)) + pos, 1, 512, handle); size -= 512; pos += 512; // consolePrintf("Full chunk, %d left ", size); } - + bufferPos = 0; memcpy(buffer + bufferPos, ((char *) (buf)) + pos, size); bufferPos += size; // consolePrintf("%d left in buffer ", bufferPos);*/ - + } else { - + memcpy(buffer + bufferPos, buf, size); bufferPos += size; - + saveSize += size; } - + // if ((size > 100) || (size <= 0)) consolePrintf("Write %d bytes\n", size); return size; } @@ -146,24 +146,24 @@ GBAMPSaveFileManager::~GBAMPSaveFileManager() { GBAMPSaveFile* GBAMPSaveFileManager::openSavefile(char const* name, bool saveOrLoad) { char fileSpec[128]; - + strcpy(fileSpec, getSavePath()); - + if (fileSpec[strlen(fileSpec) - 1] == '/') { sprintf(fileSpec, "%s%s", getSavePath(), name); } else { sprintf(fileSpec, "%s/%s", getSavePath(), name); } - + // consolePrintf("Opening the file: %s\n", fileSpec); GBAMPSaveFile* sf = new GBAMPSaveFile(fileSpec, saveOrLoad); if (sf->isOpen()) { // consolePrintf("Ok"); - return sf; + return sf; } else { // consolePrintf("Fail"); delete sf; - return NULL; + return NULL; } } @@ -189,11 +189,11 @@ const char *GBAMPSaveFileManager::getSavePath() const { return dir; } -Common::StringList GBAMPSaveFileManager::listSavefiles(const char *pattern) { +Common::StringList GBAMPSaveFileManager::listSavefiles(const char *pattern) { enum { TYPE_NO_MORE = 0, TYPE_FILE = 1, TYPE_DIR = 2 }; char name[256]; - + { char dir[128]; strcpy(dir, getSavePath()); @@ -218,13 +218,13 @@ Common::StringList GBAMPSaveFileManager::listSavefiles(const char *pattern) { // consolePrintf("Save path: '%s', pattern: '%s'\n", getSavePath(), pattern); - + int fileType = FAT_FindFirstFileLFN(name); Common::StringList list; do { - + if (fileType == TYPE_FILE) { FAT_GetLongFilename(name); @@ -232,18 +232,18 @@ Common::StringList GBAMPSaveFileManager::listSavefiles(const char *pattern) { for (int r = 0; name[r] != 0; r++) { name[r] = tolower(name[r]); } - - + + if (Common::matchString(name, pattern)) { list.push_back(name); } } } while ((fileType = FAT_FindNextFileLFN(name))); - + FAT_chdir("/"); return list; -} +} diff --git a/backends/platform/ds/arm9/source/gbampsave.h b/backends/platform/ds/arm9/source/gbampsave.h index 6ddc4fd964..c92d5d6151 100644 --- a/backends/platform/ds/arm9/source/gbampsave.h +++ b/backends/platform/ds/arm9/source/gbampsave.h @@ -19,7 +19,7 @@ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ - + #ifndef _GBAMPSAVE_H_ #define _GBAMPSAVE_H_ @@ -38,19 +38,19 @@ class GBAMPSaveFile : public Common::InSaveFile, public Common::OutSaveFile { public: GBAMPSaveFile(char* name, bool saveOrLoad); virtual ~GBAMPSaveFile(); - + virtual uint32 read(void *buf, uint32 size); virtual uint32 write(const void *buf, uint32 size); - + virtual bool eos() const; virtual bool skip(uint32 bytes); virtual int32 pos() const; virtual int32 size() const; virtual bool seek(int32 pos, int whence); - + void flushSaveBuffer(); - + virtual bool isOpen() const { return handle != 0; } @@ -61,17 +61,17 @@ class GBAMPSaveFileManager : public Common::SaveFileManager { public: GBAMPSaveFileManager(); ~GBAMPSaveFileManager(); - + // static GBAMPSaveFileManager* instance() { return instancePtr; } GBAMPSaveFile *openSavefile(const char *filename, bool saveOrLoad); - + virtual Common::OutSaveFile* openForSaving(const char* filename) { return openSavefile(filename, true); } virtual Common::InSaveFile* openForLoading(const char* filename) { return openSavefile(filename, false); } - + virtual bool removeSavefile(const char *filename) { return false; } // TODO: Implement this virtual Common::StringList listSavefiles(const char *pattern); - + void deleteFile(char* name); void listFiles(); diff --git a/backends/platform/ds/arm9/source/keys.cpp b/backends/platform/ds/arm9/source/keys.cpp index dcec2287b9..8bfc983565 100644 --- a/backends/platform/ds/arm9/source/keys.cpp +++ b/backends/platform/ds/arm9/source/keys.cpp @@ -27,26 +27,26 @@ $Log: keys.c,v $ Revision 1.13 2006/01/12 09:10:47 wntrmute Added key repeat as suggested by pepsiman - + Revision 1.12 2005/11/27 12:30:25 wntrmute reverted to correct hardware REGisters - + Revision 1.11 2005/11/27 07:48:45 joatski Renamed REG_KEYINPUT and REG_KEYCNT back to KEYS and KEYS_CR, as the alternatives are defined in registers_alt.h. Changed function returns to uint32 - + Revision 1.10 2005/11/03 23:38:49 wntrmute don't use enum for key function returns - + Revision 1.9 2005/10/13 16:30:11 dovoto Changed KEYPAD_BITS to a typedef enum, this resolved some issues with multiple redefinition of KEYPAD_BITS (although this error did not allways occur). - + Revision 1.8 2005/10/03 21:21:59 wntrmute use enum types - + Revision 1.7 2005/09/07 18:06:27 wntrmute use new register names - + Revision 1.6 2005/08/23 17:06:10 wntrmute converted all endings to unix @@ -148,4 +148,4 @@ uint32 keysUp(void) { } -} // namespace ds \ No newline at end of file +} // namespace ds diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp index 5ddcb50b15..dac9e59588 100644 --- a/backends/platform/ds/arm9/source/osystem_ds.cpp +++ b/backends/platform/ds/arm9/source/osystem_ds.cpp @@ -63,7 +63,7 @@ int OSystem_DS::timerHandler(int t) { tm->handler(); return t; } - + void OSystem_DS::initBackend() { ConfMan.setInt("autosave_period", 0); ConfMan.setBool("FM_medium_quality", true); @@ -80,7 +80,7 @@ void OSystem_DS::initBackend() { _mixer->setOutputRate(DS::getSoundFrequency()); _mixer->setReady(true); - + OSystem::initBackend(); } @@ -149,13 +149,13 @@ void OSystem_DS::setPalette(const byte *colors, uint start, uint num) { int red = *colors; int green = *(colors + 1); int blue = *(colors + 2); - + red >>= 3; green >>= 3; blue >>= 3; - + // if (r != 255) - { + { u16 paletteValue = red | (green << 5) | (blue << 10); if (DS::getIsDisplayMode8Bit()) { @@ -168,7 +168,7 @@ void OSystem_DS::setPalette(const byte *colors, uint start, uint num) { _palette[r] = paletteValue; } // if (num == 255) consolePrintf("pal:%d r:%d g:%d b:%d\n", r, red, green, blue); - + colors += 4; } } @@ -180,14 +180,14 @@ void OSystem_DS::setCursorPalette(const byte *colors, uint start, uint num) { int red = *colors; int green = *(colors + 1); int blue = *(colors + 2); - + red >>= 3; green >>= 3; blue >>= 3; - + u16 paletteValue = red | (green << 5) | (blue << 10); _cursorPalette[r] = paletteValue; - + colors += 4; } @@ -198,7 +198,7 @@ bool OSystem_DS::grabRawScreen(Graphics::Surface* surf) { surf->create(DS::getGameWidth(), DS::getGameHeight(), 1); // Ensure we copy using 16 bit quantities due to limitation of VRAM addressing - + const u16* image = (const u16 *) DS::get8BitBackBuffer(); for (int y = 0; y < DS::getGameHeight(); y++) @@ -215,7 +215,7 @@ bool OSystem_DS::grabRawScreen(Graphics::Surface* surf) { void OSystem_DS::grabPalette(unsigned char *colors, uint start, uint num) { // consolePrintf("Grabpalette"); - + for (unsigned int r = start; r < start + num; r++) { *colors++ = (BG_PALETTE[r] & 0x001F) << 3; *colors++ = (BG_PALETTE[r] & 0x03E0) >> 5 << 3; @@ -228,11 +228,11 @@ void OSystem_DS::grabPalette(unsigned char *colors, uint start, uint num) { void OSystem_DS::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) { //consolePrintf("Copy rect %d, %d %d, %d ", x, y, w, h); - if (!_graphicsEnable) return; + if (!_graphicsEnable) return; if (w <= 1) return; if (h < 0) return; if (!DS::getIsDisplayMode8Bit()) return; - + u16* bg; s32 stride; u16* bgSub = (u16 *) BG_GFX_SUB; @@ -258,7 +258,7 @@ void OSystem_DS::copyRectToScreen(const byte *buf, int pitch, int x, int y, int u8* dest = ((u8 *) (bg)) + (dy * stride) + x; u8* destSub = ((u8 *) (bgSub)) + (dy * 512) + x; u8* src = (u8 *) buf + (pitch * by); - + u32 dx; u32 pixelsLeft = w; @@ -306,7 +306,7 @@ void OSystem_DS::copyRectToScreen(const byte *buf, int pitch, int x, int y, int } by++; - + } // consolePrintf("Slow method used!\n"); @@ -315,40 +315,40 @@ void OSystem_DS::copyRectToScreen(const byte *buf, int pitch, int x, int y, int } else { // Stuff is aligned to 16-bit boundaries, so it's safe to do DMA. - + u16* src = (u16 *) buf; - + if (DS::getKeyboardEnable()) { - + for (int dy = y; dy < y + h; dy++) { u16* dest = bg + (dy * (stride >> 1)) + (x >> 1); - + DC_FlushRange(src, w << 1); DC_FlushRange(dest, w << 1); dmaCopyHalfWords(3, src, dest, w); - + while (dmaBusy(3)); - + src += pitch >> 1; } - + } else { for (int dy = y; dy < y + h; dy++) { u16* dest1 = bg + (dy * (stride >> 1)) + (x >> 1); u16* dest2 = bgSub + (dy << 8) + (x >> 1); - + DC_FlushRange(src, w << 1); DC_FlushRange(dest1, w << 1); DC_FlushRange(dest2, w << 1); - + dmaCopyHalfWords(3, src, dest1, w); - + if ((!_frameBufferExists) || (buf == _framebuffer.pixels)) { dmaCopyHalfWords(2, src, dest2, w); } - + while (dmaBusy(2) || dmaBusy(3)); - + src += pitch >> 1; } } @@ -402,36 +402,36 @@ void OSystem_DS::grabOverlay (OverlayColor *buf, int pitch) { void OSystem_DS::copyRectToOverlay (const OverlayColor *buf, int pitch, int x, int y, int w, int h) { u16* bg = (u16 *) DS::get16BitBackBuffer(); const u16* src = (const u16 *) buf; - + // if (x + w > 256) w = 256 - x; //if (x + h > 256) h = 256 - y; // consolePrintf("Copy rect ovl %d, %d %d, %d %d\n", x, y, w, h, pitch); - - + + for (int dy = y; dy < y + h; dy++) { - - + + // Slow but save copy: for (int dx = x; dx < x + w; dx++) { - + *(bg + (dy * 512) + dx) = *src; //if ((*src) != 0) consolePrintf("%d,%d: %d ", dx, dy, *src); //consolePrintf("%d,", *src); src++; } src += (pitch - w); - + // Fast but broken copy: (why?) /* REG_IME = 0; dmaCopy(src, bg + (dy << 9) + x, w * 2); REG_IME = 1; - + src += pitch;*/ } - + // consolePrintf("Copy rect ovl done"); } @@ -446,7 +446,7 @@ int16 OSystem_DS::getOverlayWidth() { return getWidth(); } - + bool OSystem_DS::showMouse(bool visible) { DS::setShowCursor(visible); return true; @@ -498,7 +498,7 @@ bool OSystem_DS::pollEvent(Common::Event &event) { return true; } } - + return false; /* if (lastPenFrame != DS::getMillis()) { @@ -511,7 +511,7 @@ bool OSystem_DS::pollEvent(Common::Event &event) { if (eventNum == 1) { eventNum = 0; lastPenFrame = DS::getMillis(); - if (DS::getPenDown()) { + if (DS::getPenDown()) { event.type = Common::EVENT_LBUTTONDOWN; event.mouse = Common::Point(DS::getPenX(), DS::getPenY()); consolePrintf("Down %d, %d ", event.mouse.x, event.mouse.y); @@ -538,12 +538,12 @@ void OSystem_DS::delayMillis(uint msecs) { int st = getMillis(); DS::addEventsToQueue(); DS::CD::update(); - + DS::doSoundCallback(); while (st + msecs >= getMillis()) { DS::doSoundCallback(); } - + DS::doTimerCallback(); DS::checkSleepMode(); DS::addEventsToQueue(); @@ -599,7 +599,7 @@ void OSystem_DS::quit() { /* consolePrintf("Soft resetting..."); IPC->reset = 1; REG_IE = 0; - + asm("swi 0x26\n"); swiSoftReset();*/ } @@ -618,10 +618,10 @@ Common::SaveFileManager* OSystem_DS::getSavefileManager() { } else { forceSram = false; } - if (forceSram) { + if (forceSram) { consolePrintf("Using SRAM save method!\n"); } - + if (DS::isGBAMPAvailable() && (!forceSram)) { return &mpSaveManager; } else { @@ -653,21 +653,21 @@ Graphics::Surface* OSystem_DS::createTempFrameBuffer() { } else { - + s32 height = DS::getGameHeight(); s32 width = DS::getGameWidth(); s32 stride = DS::get8BitBackBufferStride(); - + u16* src = DS::get8BitBackBuffer(); u16* dest = DS::getScalerBuffer(); for (int y = 0; y < height; y++) { - + u16* destLine = dest + (y * (width / 2)); u16* srcLine = src + (y * (stride / 2)); DC_FlushRange(srcLine, width); - + dmaCopyHalfWords(3, srcLine, destLine, width); } @@ -681,7 +681,7 @@ Graphics::Surface* OSystem_DS::createTempFrameBuffer() { _frameBufferExists = true; -/* +/* size_t imageStrideInBytes = DS::get8BitBackBufferStride(); size_t imageStrideInWords = imageStrideInBytes / 2; diff --git a/backends/platform/ds/arm9/source/osystem_ds.h b/backends/platform/ds/arm9/source/osystem_ds.h index 27adf88198..ce494011d0 100644 --- a/backends/platform/ds/arm9/source/osystem_ds.h +++ b/backends/platform/ds/arm9/source/osystem_ds.h @@ -19,8 +19,8 @@ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ - - + + #ifndef _OSYSTEM_DS_H_ #define _OSYSTEM_DS_H_ #include "common/system.h" @@ -33,13 +33,13 @@ #include "sound/mixer_intern.h" #include "graphics/surface.h" -class DSAudioMixer : public Audio::MixerImpl { +class DSAudioMixer : public Audio::MixerImpl { public: DSAudioMixer(OSystem* system) : Audio::MixerImpl(system) { } }; -class DSTimerManager : public DefaultTimerManager { +class DSTimerManager : public DefaultTimerManager { }; @@ -48,10 +48,10 @@ protected: int eventNum; int lastPenFrame; - + Common::Event eventQueue[96]; int queuePos; - + #ifdef GBA_SRAM_SAVE DSSaveFileManager saveManager; #endif @@ -75,7 +75,7 @@ protected: byte _cursorKey; int _cursorScale; - + Graphics::Surface* createTempFrameBuffer(); bool _disableCursorPalette; @@ -114,7 +114,7 @@ public: virtual int16 getOverlayHeight(); virtual int16 getOverlayWidth(); virtual Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<1555>(); } - + virtual bool showMouse(bool visible); virtual void warpMouse(int x, int y); @@ -146,21 +146,21 @@ public: virtual void displayMessageOnOSD(const char *msg); virtual Common::SaveFileManager *getSavefileManager(); - + void addEvent(Common::Event& e); bool isEventQueueEmpty() { return queuePos == 0; } - + virtual bool grabRawScreen(Graphics::Surface* surf); - + virtual void setFocusRectangle(const Common::Rect& rect); - + virtual void clearFocusRectangle(); - + virtual void initBackend(); - + virtual Graphics::Surface *lockScreen(); virtual void unlockScreen(); - + virtual Audio::Mixer* getMixer() { return _mixer; } Audio::MixerImpl* getMixerImpl() { return _mixer; } diff --git a/backends/platform/ds/arm9/source/portdefs.h b/backends/platform/ds/arm9/source/portdefs.h index 2e5f2097d8..8a14420907 100644 --- a/backends/platform/ds/arm9/source/portdefs.h +++ b/backends/platform/ds/arm9/source/portdefs.h @@ -19,7 +19,7 @@ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ - + #ifndef _PORTDEFS_H_ #define _PORTDEFS_H_ @@ -82,7 +82,7 @@ int consolePrintf(const char* s, ...); #define ITCM_DATA __attribute__((section(".itcm"))) // Since I can't change the engine at the moment (post lockdown) this define can go here. -// This define changes the mouse-relative motion which doesn't make sense on a touch screen to +// This define changes the mouse-relative motion which doesn't make sense on a touch screen to // a more conventional form of input where the menus can be clicked on. #define LURE_CLICKABLE_MENUS diff --git a/backends/platform/ds/arm9/source/ramsave.cpp b/backends/platform/ds/arm9/source/ramsave.cpp index a9f4e3d2fc..113dd5df72 100644 --- a/backends/platform/ds/arm9/source/ramsave.cpp +++ b/backends/platform/ds/arm9/source/ramsave.cpp @@ -17,7 +17,7 @@ * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * + * */ #ifdef GBA_SRAM_SAVE @@ -53,18 +53,18 @@ DSSaveFile::DSSaveFile(SCUMMSave* s, bool compressed, u8* data) { ownsData = true; saveCompressed = false; // consolePrintf("Decompressed. name=%s size=%d (%d)", save.name, save.size, save.compressedSize); - + } else { ownsData = false; origHeader = s; } - + if (save.magic == (int) 0xBEEFCAFE) { save.isValid = true; } else { save.isValid = false; } - + isTempFile = false; eosReached = false; } @@ -80,7 +80,7 @@ DSSaveFile::~DSSaveFile() { } bool DSSaveFile::loadFromSaveRAM(vu8* address) { - + SCUMMSave newSave; for (int t = 0; t < (int) sizeof(newSave); t++) { @@ -91,13 +91,13 @@ bool DSSaveFile::loadFromSaveRAM(vu8* address) { newSave.isValid = true; *((u16 *) (0x4000204)) |= 0x3; - + saveData = new unsigned char[newSave.compressedSize]; - + for (int t = 0; t < (int) newSave.compressedSize; t++) { ((char *) (saveData))[t] = *(address + t + sizeof(newSave)); } - + if (ownsData) delete this->saveData; save = newSave; saveCompressed = true; @@ -107,7 +107,7 @@ bool DSSaveFile::loadFromSaveRAM(vu8* address) { return true; } - + return false; } @@ -116,11 +116,11 @@ void DSSaveFile::compress() { unsigned char* compBuffer = new unsigned char[(save.size * 110) / 100]; int compSize = LZ_Compress((u8 *) saveData, compBuffer, save.size); save.compressedSize = compSize; - - - + + + delete saveData; - + // Make the save smaller saveData = (u8 *) realloc(compBuffer, save.compressedSize); saveCompressed = true; @@ -131,39 +131,39 @@ int DSSaveFile::saveToSaveRAM(vu8* address) { unsigned char* compBuffer; bool failed; - + int compSize; - + compress(); - + compSize = save.compressedSize; compBuffer = saveData; - + if (DSSaveFileManager::instance()->getBytesFree() >= getRamUsage()) { DSSaveFileManager::instance()->addBytesFree(-getRamUsage()); - + // Write header for (int t = 0; t < sizeof(save); t++) { while (*(address + t) != ((char *) (&save))[t]) { *(address + t) = ((char *) (&save))[t]; } } - + // Write compressed buffer for (int t = sizeof(save); t < (int) sizeof(save) + compSize; t++) { while (*(address + t) != compBuffer[t - sizeof(save)]) { *(address + t) = compBuffer[t - sizeof(save)]; } } - + failed = false; } else { failed = true; } - + return failed? 0: compSize + sizeof(save); } @@ -181,7 +181,7 @@ uint32 DSSaveFile::read(void *buf, uint32 size) { } memcpy(buf, saveData + ptr, size); // consolePrintf("byte: %d ", ((u8 *) (buf))[0]); - + ptr += size; return size; } @@ -260,7 +260,7 @@ bool DSSaveFile::matches(const char *filename) { return false; } } - + void DSSaveFile::setName(char *name) { save.isValid = true; save.magic = 0xBEEFCAFE; @@ -269,7 +269,7 @@ void DSSaveFile::setName(char *name) { save.compressedSize = 0; saveData = new unsigned char[DS_MAX_SAVE_SIZE]; strcpy(save.name, name); - + if ((strstr(name, ".s99")) || (strstr(name, ".c"))) { isTempFile = true; } else { @@ -309,10 +309,10 @@ void DSSaveFile::deleteFile() { DSSaveFileManager::DSSaveFileManager() { instancePtr = this; - + *((u16 *) (0x4000204)) |= 0x3; swiWaitForVBlank(); - + loadAllFromSRAM(); } @@ -322,7 +322,7 @@ DSSaveFileManager::~DSSaveFileManager() { void DSSaveFileManager::loadAllFromSRAM() { int addr = 1; - + for (int r = 0; r < 8; r++) { gbaSave[r].deleteFile(); } @@ -343,7 +343,7 @@ void DSSaveFileManager::formatSram() { for (int r = 0; r < SRAM_SAVE_MAX; r++) { *(CART_RAM + r) = 0; } - + loadAllFromSRAM(); } @@ -369,7 +369,7 @@ DSSaveFile *DSSaveFileManager::openSavefile(const char* filename, bool saveOrLoa return gbaSave[r].clone(); } } - + if (saveOrLoad) { return makeSaveFile(filename, saveOrLoad); } else { @@ -429,20 +429,20 @@ void DSSaveFileManager::listSavefiles(const char *prefix, bool *marks, int num) } } } - + } */ DSSaveFile *DSSaveFileManager::makeSaveFile(const char *filename, bool saveOrLoad) { - + // Find a free save slot int r = 0; - + while ((r < 8) && (gbaSave[r].isValid())) { r++; } - + if ((r == 8) && (gbaSave[r].isValid())) { // No more saves return NULL; @@ -459,9 +459,9 @@ void DSSaveFileManager::flushToSaveRAM() { int cartAddr = 1; int s; int extraData = DSSaveFileManager::getExtraData(); - + *((u16 *) (0x4000204)) |= 0x3; - + swiWaitForVBlank(); int size = 0; @@ -471,20 +471,20 @@ void DSSaveFileManager::flushToSaveRAM() { if (!gbaSave[r].isTemp()) size += gbaSave[r].getRamUsage(); } } - + if (size <= SRAM_SAVE_MAX) { for (int r = 0; r < SRAM_SAVE_MAX; r++) { *(CART_RAM + r) = 0; } - + sramBytesFree = SRAM_SAVE_MAX; - + for (int r = 0; (r < 8); r++) { if (gbaSave[r].isValid() && (!gbaSave[r].isTemp())) { - + cartAddr += s = gbaSave[r].saveToSaveRAM(CART_RAM + cartAddr); - + /* if (s == 0) { consolePrintf("WARNING: Save didn't fit in cart RAM and has been lost!! Delete files and save again.", gbaSave[r].getName()); failed = true; @@ -495,7 +495,7 @@ void DSSaveFileManager::flushToSaveRAM() { consolePrintf("WARNING: Save didn't fit in cart RAM and has been lost!! Delete files and save again."); loadAllFromSRAM(); - + } DSSaveFileManager::setExtraData(extraData); diff --git a/backends/platform/ds/arm9/source/ramsave.h b/backends/platform/ds/arm9/source/ramsave.h index 034e957b7f..709b6fc6c1 100644 --- a/backends/platform/ds/arm9/source/ramsave.h +++ b/backends/platform/ds/arm9/source/ramsave.h @@ -19,7 +19,7 @@ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ - + #ifndef _RAMSAVE_H_ #define _RAMSAVE_H_ @@ -46,58 +46,58 @@ class DSSaveFile : public Common::InSaveFile, public Common::OutSaveFile { u16 extraMagic; // 32 u32 reserved; // 36 } __attribute__ ((packed)); - + SCUMMSave save; u8* saveData; SCUMMSave* origHeader; bool isOpenFlag; bool isTempFile; bool eosReached; - + public: DSSaveFile(); DSSaveFile(SCUMMSave* s, bool saveCompressed, u8* data); ~DSSaveFile(); - + void reset(); - + bool isOpen() const { return isOpenFlag; } virtual bool eos() const; virtual void clearErr(); virtual bool skip(uint32 size); - + virtual int32 pos() const; virtual int32 size() const; virtual bool seek(int32 pos, int whence); uint32 read(void *buf, uint32 size); uint32 write(const void *buf, uint32 size); - + void setName(char *name); char* getName() { return save.name; } - + bool isValid() { return save.isValid; } bool isTemp() { return isTempFile; } bool matches(const char *prefix, int num); bool matches(const char *filename); - + void clearData(); void compress(); - + int getRamUsage() { return sizeof(save) + save.compressedSize; } char* getRamImage() { return (char *) &save; } - + int getSize() { return save.size; } - + DSSaveFile* clone(); - + bool loadFromSaveRAM(vu8* address); int saveToSaveRAM(vu8* address); - - + + void deleteFile(); - + void operator delete(void *p) { // consolePrintf("Finished! size=%d\n", ((DSSaveFile *) (p))->save->size); } @@ -109,25 +109,25 @@ public: class DSSaveFileManager : public Common::SaveFileManager { - + DSSaveFile gbaSave[8]; static DSSaveFileManager* instancePtr; int sramBytesFree; - + public: DSSaveFileManager(); ~DSSaveFileManager(); - + static DSSaveFileManager* instance() { return instancePtr; } DSSaveFile *openSavefile(const char *filename, bool saveOrLoad); - + virtual Common::OutSaveFile* openForSaving(const char* filename) { return openSavefile(filename, true); } virtual Common::InSaveFile* openForLoading(const char* filename) { return openSavefile(filename, false); } virtual bool removeSavefile(const char *filename); virtual Common::StringList listSavefiles(const char *pattern); - + void flushToSaveRAM(); void addBytesFree(int size) { sramBytesFree += size; } @@ -136,7 +136,7 @@ public: void deleteFile(char* name); void listFiles(); void formatSram(); - + void loadAllFromSRAM(); static bool isExtraDataPresent(); diff --git a/backends/platform/ds/arm9/source/scummconsole.h b/backends/platform/ds/arm9/source/scummconsole.h index 543ffc9409..f7aa30f125 100644 --- a/backends/platform/ds/arm9/source/scummconsole.h +++ b/backends/platform/ds/arm9/source/scummconsole.h @@ -25,7 +25,7 @@ // // Changelog: // 0.1: First version -// 0.2: Fixed sprite mapping bug. 1D mapping should work now. +// 0.2: Fixed sprite mapping bug. 1D mapping should work now. // Changed some register defines for consistency. // ////////////////////////////////////////////////////////////////////// diff --git a/backends/platform/ds/arm9/source/scummhelp.cpp b/backends/platform/ds/arm9/source/scummhelp.cpp index 452f782dc5..f9efd58276 100644 --- a/backends/platform/ds/arm9/source/scummhelp.cpp +++ b/backends/platform/ds/arm9/source/scummhelp.cpp @@ -19,7 +19,7 @@ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ - + #include "scummhelp.h" #define ADD_BIND(k,d) do { key[i] = k; dsc[i] = d; i++; } while (0) diff --git a/backends/platform/ds/arm9/source/scummhelp.h b/backends/platform/ds/arm9/source/scummhelp.h index e79c863cbd..602cb5f788 100644 --- a/backends/platform/ds/arm9/source/scummhelp.h +++ b/backends/platform/ds/arm9/source/scummhelp.h @@ -19,7 +19,7 @@ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ - + #ifndef _SCUMMHELP_H_ #define _SCUMMHELP_H_ @@ -30,7 +30,7 @@ namespace DS { void updateStrings(byte gameId, byte version, Common::Platform platform, int page, Common::String &title, Common::String *&key, Common::String *&dsc); - + } #endif diff --git a/backends/platform/ds/arm9/source/touchkeyboard.cpp b/backends/platform/ds/arm9/source/touchkeyboard.cpp index ea09f174c2..6ff8a60392 100644 --- a/backends/platform/ds/arm9/source/touchkeyboard.cpp +++ b/backends/platform/ds/arm9/source/touchkeyboard.cpp @@ -45,7 +45,7 @@ struct key_data { key_data keys[DS_NUM_KEYS] = { // Key number x y character - + // Numbers {28, 3, 0, '1'}, {29, 5, 0, '2'}, @@ -116,7 +116,7 @@ key_data keys[DS_NUM_KEYS] = { {54, 29, 8, Common::KEYCODE_DOWN}, {53, 31, 8, Common::KEYCODE_RIGHT}, {51, 29, 6, Common::KEYCODE_UP}, - + // Close button {56, 30, 0, Common::KEYCODE_INVALID}, @@ -133,7 +133,7 @@ key_data keys[DS_NUM_KEYS] = { {66, 26, -2, Common::KEYCODE_F10}, {67, 28, -2, Common::KEYCODE_F11}, {68, 30, -2, Common::KEYCODE_F12}, - + }; int keyboardX; @@ -162,7 +162,7 @@ void restoreVRAM(int tileBase, int mapBase, u16* saveSpace) { /* for (int r = 0; r < 32 * 32; r++) { ((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase))[r] = *saveSpace++; } - + for (int r = 0; r < 4096; r++) { ((u16 *) CHAR_BASE_BLOCK_SUB(tileBase))[r] = *saveSpace++; }*/ @@ -175,19 +175,19 @@ void drawKeyboard(int tileBase, int mapBase, u16* saveSpace) { // *saveSpace++ = ((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase))[r]; ((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase))[r] = 0; } - + for (int r = 0; r < KEYBOARD_DATA_SIZE / 2; r++) { // *saveSpace++ = ((u16 *) CHAR_BASE_BLOCK_SUB(tileBase))[r]; ((u16 *) CHAR_BASE_BLOCK_SUB(tileBase))[r] = ((u16 *) (::keyboard_raw))[r]; } - + for (int r = 0; r < 16; r++) { BG_PALETTE_SUB[r] = ((u16 *) (keyboard_pal_raw))[r]; } // this is the font for (int tile = 0; tile < 94; tile++) { - + u16* tileAddr = (u16 *) (CHAR_BASE_BLOCK_SUB(tileBase) + ((KEYBOARD_DATA_SIZE) + (tile * 32))); u8* src = ((u8 *) (::_8x8font_tga_raw)) + 18 + tile * 8; @@ -197,55 +197,55 @@ void drawKeyboard(int tileBase, int mapBase, u16* saveSpace) { | ((*(src + (y * 752) + (x * 4) + 1) & 0x0F) << 4) | ((*(src + (y * 752) + (x * 4) + 2) & 0x0F) << 8) | ((*(src + (y * 752) + (x * 4) + 3) & 0x0F) << 12); - + } } } - + for (int r = 0; r < 16; r++) { int col = ((u16 *) (keyboard_pal_raw))[r]; - + int red = col & 0x001F; int green = (col & 0x03E0) >> 5; int blue = (col & 0x7C00) >> 10; - + red = (red * 8) / 16; green = (green * 24) / 16; blue = (blue * 8) / 16; if (green > 31) green = 31; - + BG_PALETTE_SUB[16 + r] = red | (green << 5) | (blue << 10); } - + keyboardX = -2; keyboardY = 2; - + DS::mapBase = mapBase; DS::tileBase = tileBase; - + shiftState = false; capsLockState = false; - + int x = keyboardX; int y = keyboardY; - + u16* base = ((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase)); baseAddress = base; - + for (int r = 0; r < DS_NUM_KEYS; r++) { base[(y + keys[r].y) * 32 + x + keys[r].x] = 10 + keys[r].keyNum * 2; base[(y + keys[r].y) * 32 + x + keys[r].x + 1] = 10 + keys[r].keyNum * 2 + 1; - + base[(y + keys[r].y + 1) * 32 + x + keys[r].x] = 10 + 148 + keys[r].keyNum * 2; base[(y + keys[r].y + 1) * 32 + x + keys[r].x + 1] = 10 + 148 + keys[r].keyNum * 2 + 1; - + keys[r].pressed = false; } - + closed = false; clearAutoComplete(); } @@ -257,7 +257,7 @@ void drawAutoComplete() { baseAddress[y * 32 + x] = 0; } } - + for (int r = 0; r < autoCompleteCount; r++) { int y = 12 + (r % 6) * 2; @@ -265,15 +265,15 @@ void drawAutoComplete() { for (int p = 0; autoCompleteWord[r][p] != 0; p++) { char c = autoCompleteWord[r][p]; - + int tile = c - 33 + (KEYBOARD_DATA_SIZE / 32); if (selectedCompletion == r) { tile |= 0x1000; } - baseAddress[y * 32 + x + p] = tile; - + baseAddress[y * 32 + x + p] = tile; + } } @@ -330,7 +330,7 @@ void typeCompletion(int current) { event.type = Common::EVENT_KEYDOWN; event.kbd.flags = 0; system->addEvent(event); - + event.type = Common::EVENT_KEYUP; system->addEvent(event); } @@ -351,13 +351,13 @@ void updateTypeEvents() { Common::Event event; OSystem_DS* system = OSystem_DS::instance(); - + event.kbd.keycode = (Common::KeyCode) autoCompleteBuffer[0]; event.kbd.ascii = autoCompleteBuffer[0]; event.type = Common::EVENT_KEYDOWN; event.kbd.flags = 0; system->addEvent(event); - + event.type = Common::EVENT_KEYUP; system->addEvent(event); @@ -380,16 +380,16 @@ void createKeyEvent(int keyNum, Common::Event& event) } else { event.kbd.keycode = (Common::KeyCode) (Common::KEYCODE_F1 - (keys[keyNum].character - '1')); event.kbd.ascii = 0; - } - + } + } else if ((keys[keyNum].character >= 'A') && (keys[keyNum].character <= 'Z')) { - + if ((!DS::shiftState) && (!DS::capsLockState)) { event.kbd.ascii = keys[keyNum].character + 32; // Make key lowercase. } else { event.kbd.ascii = keys[keyNum].character; } - + event.kbd.keycode = (Common::KeyCode) event.kbd.ascii; } else { if ((keys[keyNum].character >= Common::KEYCODE_F1) && (keys[keyNum].character >= Common::KEYCODE_F12)) { @@ -399,7 +399,7 @@ void createKeyEvent(int keyNum, Common::Event& event) event.kbd.ascii = keys[keyNum].character; event.kbd.keycode = (Common::KeyCode) keys[keyNum].character; } - } + } } void releaseAllKeys() { @@ -408,7 +408,7 @@ void releaseAllKeys() { DS::setKeyHighlight(r, false); OSystem_DS* system = OSystem_DS::instance(); - + Common::Event event; createKeyEvent(r, event); event.type = Common::EVENT_KEYUP; @@ -416,7 +416,7 @@ void releaseAllKeys() { keys[r].pressed = false; } - } + } } void addKeyboardEvents() { @@ -427,7 +427,7 @@ void addKeyboardEvents() { if (DS::getPenDown()) { int x = IPC->touchXpx; int y = IPC->touchYpx; - + int tx = (x >> 3); int ty = (y >> 3); @@ -451,63 +451,63 @@ void addKeyboardEvents() { tx -= keyboardX; ty -= keyboardY; - + // consolePrintf("x=%d y=%d\n", tx, ty); - + for (int r = 0; r < DS_NUM_KEYS; r++) { - if (( (tx >= keys[r].x) && (tx <= keys[r].x + 1)) && + if (( (tx >= keys[r].x) && (tx <= keys[r].x + 1)) && (ty >= keys[r].y) && (ty <= keys[r].y + 1)) { OSystem_DS* system = OSystem_DS::instance(); Common::Event event; - + // consolePrintf("Key: %d\n", r); if ((keys[r].character == Common::KEYCODE_INVALID)) { // Close button //DS::closed = true; } else { createKeyEvent(r, event); - } - - //event.kbd.keycode = keys[r].character; - //event.kbd.ascii = keys[r].character; + } + + //event.kbd.keycode = keys[r].character; + //event.kbd.ascii = keys[r].character; event.type = Common::EVENT_KEYDOWN; system->addEvent(event); // event.type = Common::EVENT_KEYUP; // system->addEvent(event); - + switch (keys[r].character) { case DS_SHIFT: { DS::shiftState = !DS::shiftState; DS::setKeyHighlight(r, DS::shiftState); break; } - + case DS_CAPSLOCK: { DS::capsLockState = !DS::capsLockState; DS::setKeyHighlight(r, DS::capsLockState); break; } - + default: { DS::setKeyHighlight(r, true); keys[r].pressed = true; break; } } - + } } } - + if (DS::getPenReleased()) { - + for (int r = 0; r < DS_NUM_KEYS; r++) { if (keys[r].pressed) { DS::setKeyHighlight(r, false); OSystem_DS* system = OSystem_DS::instance(); - + Common::Event event; if ((keys[r].character == Common::KEYCODE_INVALID)) { // Close button @@ -524,7 +524,7 @@ void addKeyboardEvents() { resetShift = true; } } - } + } } diff --git a/backends/platform/ds/arm9/source/touchkeyboard.h b/backends/platform/ds/arm9/source/touchkeyboard.h index 91efbc1e9a..2f9da16ace 100644 --- a/backends/platform/ds/arm9/source/touchkeyboard.h +++ b/backends/platform/ds/arm9/source/touchkeyboard.h @@ -19,7 +19,7 @@ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ - + #ifndef _TOUCHKEYBOARD_H_ #define _TOUCHKEYBOARD_H_ diff --git a/backends/platform/ds/arm9/source/wordcompletion.cpp b/backends/platform/ds/arm9/source/wordcompletion.cpp index 60ac673b69..54d74c68d5 100644 --- a/backends/platform/ds/arm9/source/wordcompletion.cpp +++ b/backends/platform/ds/arm9/source/wordcompletion.cpp @@ -23,7 +23,7 @@ void addAutoCompleteLine(char* line) { { char word[32]; int length; - + // Skip the T9-style numbers while (*line != ' ') { @@ -37,7 +37,7 @@ void addAutoCompleteLine(char* line) { if (*line == ' ') line++; - // Copy the new word + // Copy the new word do { word[length++] = *line++; } while ((*line != '\0') && (*line != ' ') && (*line != '\n')); @@ -47,7 +47,7 @@ void addAutoCompleteLine(char* line) { // Store a pointer to the start of the word wordBufferPtr[wordBufferPtrPos++] = &wordBuffer[wordBufferPos]; - + // copy the new word into the buffer strcpy(&wordBuffer[wordBufferPos], word); wordBufferPos += strlen(word) + 1; @@ -103,11 +103,11 @@ bool findWordCompletions(char* input) // Get the word from the dictonary line word = wordBufferPtr[position]; - + // Now check to see if the word is before or after the stub we're after int result = scumm_stricmp((const char *) partialWord, (const char *) word); - + if (result == 0) { // We've found the whole word. Aren't we good. break; @@ -127,10 +127,10 @@ bool findWordCompletions(char* input) word = wordBufferPtr[position]; //consolePrintf("Final word: %s\n", word); - + system->setCharactersEntered(strlen(partialWord)); - + bool match = true; @@ -160,7 +160,7 @@ bool findWordCompletions(char* input) break; } } - + if (match) { system->addAutoComplete(word); } diff --git a/backends/platform/ds/arm9/source/zipreader.cpp b/backends/platform/ds/arm9/source/zipreader.cpp index 01321f44f5..7af0718a44 100644 --- a/backends/platform/ds/arm9/source/zipreader.cpp +++ b/backends/platform/ds/arm9/source/zipreader.cpp @@ -17,7 +17,7 @@ * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * + * */ @@ -29,25 +29,25 @@ ZipFile::ZipFile() { // Locate a zip file in cartridge memory space - + // consolePrintf("ZIP file check..."); - + char* p = (char *) ZF_SEARCH_START; bool found = false; - + _zipFile = NULL; - + while ((p != (char *) ZF_SEARCH_END) && (!found)) { // Zip file header is: 0x504B0304 - + if ( (*p == 0x50) && (*(p + 1) == 0x4B) && (*(p + 2) == 0x03) && (*(p + 3) == 0x04) ) { // Found header! found = true; _zipFile = p; } - + if (!found) p += ZF_SEARCH_STRIDE; - + } if (_zipFile) { @@ -56,14 +56,14 @@ ZipFile::ZipFile() { // consolePrintf("Not in use!\n"); return; } - + changeToRoot(); restartFile(); - + if (_currentFile->compSize != (u32) getFileSize()) { consolePrintf("Error: ZIP file contains compression!\n"); } - + _allFilesVisible = false; } @@ -83,19 +83,19 @@ bool ZipFile::restartFile() { getFileName(name); more = skipFile(); } - + return more; } bool ZipFile::currentFileInFolder() { char name[128]; - + if (_allFilesVisible) return true; - + getFileName(name); // consolePrintf("N:'%s'D:'%s'\n", name, _directory); - + if (_directory[0] == 0) { // Root directory name[strlen(name) - 1] = 0; return !strchr(name, '\\'); // Not in root if contains a / character before the last character @@ -104,52 +104,52 @@ bool ZipFile::currentFileInFolder() { && (no slashes after the directory || it's the last character) && (slash follows directory) */ - if ((strstr(name, _directory) == name) && (strlen(name) != strlen(_directory)) + if ((strstr(name, _directory) == name) && (strlen(name) != strlen(_directory)) && ((strchr(name + strlen(_directory) + 1, '\\') == NULL) || (strchr(name + strlen(_directory) + 1, '\\') == name + strlen(name) - 1)) && (*(name + strlen(_directory)) == '\\')) { return true; } } - + return false; } void ZipFile::getFileName(char* name) { strncpy(name, (char *) (_currentFile + 1), _currentFile->nameLength); - + for (int r = 0; r < (int) strlen(name); r++) { if (name[r] == '/') name[r] = '\\'; } name[_currentFile->nameLength] = 0; - + if (name[strlen(name) - 1] == '\\') { name[strlen(name) - 1] = 0; - } + } } bool ZipFile::skipFile() { bool valid; do { - + // Move on to the next file _currentFile = (FileHeader *) ( ((char *) (_currentFile)) + sizeof(*_currentFile) + _currentFile->nameLength + _currentFile->fileSize + _currentFile->extraLength ); - + // Return true if there are more files. Check this by looking for the magic number valid = (_currentFile->magic[0] == 0x50) && (_currentFile->magic[1] == 0x4B) && (_currentFile->magic[2] == 0x03) && (_currentFile->magic[3] == 0x04); - - + + } while (valid && !currentFileInFolder()); - + return valid; - + // Currently doesn't handle data descriptors! } @@ -180,7 +180,7 @@ char* ZipFile::getFile() { bool ZipFile::findFile(char* search) { changeToRoot(); restartFile(); - + char searchName[128]; strcpy(searchName, search); for (int r = 0; r < (int) strlen(searchName); r++) { @@ -191,15 +191,15 @@ bool ZipFile::findFile(char* search) { *(searchName + strlen(searchName) - 1) = '\0'; // which we need to dispose of. } - + do { char name[128]; getFileName(name); if (*(name + strlen(name) - 1) == '\\') { // Directories have a terminating slash *(name + strlen(name) - 1) = '\0'; // which we need to dispose of. } - - + + if (!stricmp(name, searchName)) { // consolePrintf("'%s'=='%s'\n", name, searchName); return true; // Got it! @@ -222,7 +222,7 @@ void ZipFile::changeDirectory(char* dir) { for (int r = 0; r < (int) strlen(_directory); r++) { if (_directory[r] == '/') _directory[r] = '\\'; } - + if (_directory[strlen(_directory) - 1] == '\\') { _directory[strlen(_directory) - 1] = '\0'; } diff --git a/backends/platform/ds/arm9/source/zipreader.h b/backends/platform/ds/arm9/source/zipreader.h index 19aa3d9f31..cd7244dba5 100644 --- a/backends/platform/ds/arm9/source/zipreader.h +++ b/backends/platform/ds/arm9/source/zipreader.h @@ -19,7 +19,7 @@ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ - + #ifndef _ZIPREADER_H_ #define _ZIPREADER_H_ #include "portdefs.h" @@ -45,9 +45,9 @@ class ZipFile { char* _zipFile; char _directory[128]; - + bool _allFilesVisible; - + FileHeader* _currentFile; public: @@ -55,25 +55,25 @@ public: ~ZipFile(); bool isReady(); - + // These operations set the current file bool restartFile(); bool skipFile(); - bool findFile(char* search); + bool findFile(char* search); // These return the file's data and information char* getFile(); int getFileSize(); void getFileName(char* name); bool isDirectory(); - + // These set the current directory void changeDirectory(char* name); void changeToRoot(); void setAllFilesVisible(bool state) { _allFilesVisible = state; } - + bool currentFileInFolder(); - + u16 misaligned16(u16* v); u32 misaligned32(u32* v); -- cgit v1.2.3