From 4888aa9fa07d5db2f144e7a7d14dfdbe6cb3a772 Mon Sep 17 00:00:00 2001
From: John Willis
Date: Fri, 31 Jul 2009 13:01:28 +0000
Subject: GP2X: Clean up README-GP2X and remove HTML version of it from SVN (no
one ever reads it and the WiKi is more upto date).
svn-id: r42959
---
backends/platform/gp2x/build/README-GP2X.html | 369 --------------------------
1 file changed, 369 deletions(-)
delete mode 100644 backends/platform/gp2x/build/README-GP2X.html
(limited to 'backends/platform/gp2x/build/README-GP2X.html')
diff --git a/backends/platform/gp2x/build/README-GP2X.html b/backends/platform/gp2x/build/README-GP2X.html
deleted file mode 100644
index 1b5f1a4173..0000000000
--- a/backends/platform/gp2x/build/README-GP2X.html
+++ /dev/null
@@ -1,369 +0,0 @@
-
-
-
- ScummVM - GP2X SPECIFIC README
-
-
-
-
-
-
-
-ScummVM -
-GP2X SPECIFIC README - HEAD SVN
-
-
-
-
-Contents:
-
-
-
-
-
-
About the backend/port
-
-
-
-This is the readme for the offficial GP2X ScummVM backend (also known
-as the GP2X port).
-
-
-
-This is an SVN test release of ScummVM for the GP2X, it would be
-appreciated
-if this SVN test distribution was not mirrored and that people be
-directed to http://www.distant-earth.com/scummvm
-instead for updated SVN builds.
-
-
-
-Full supported official releases of the GP2X ScummVM backend are made
-in line with main official releases and are avalalble from the ScummVM
-downloads page.
-
-
-
-This build is in an active state of development and as such no
-‘expected’ behavior can be guaranteed ;).
-
-
-
-SVN builds are quickly tested with firmware 2.0.0 for reference.
-
-
-
-Please refer to the GP2X
-ScummVM forum and WiKi
-for the latest information on the port.
-
-
-
-
Game compatibility
-
-
-
-For information on the compatability of a specific game please refer to
-the GP2X
-compatability section of the ScummVM WiKi.
-
-
-
-Please note the version and date of the ScummVM build you are running
-when reviewing the above list.
-
-
-
-
Included engines
-
-
-
-Just because an engine is included does not mean any/all of its games
-are supported. Please check game compatability for more infomation.
-
-
-
- - Scumm - (All games supported by ScummVM should work to some
-extent, using the hardware scalar if needed)
-
- - AGOS (AKA Simon) - (Simon the Sorcerer one and two).
-
- - Sky - (Beneath a Steel Sky)
-
- - Sword - (Broken Sword 1) - This engine uses the hardware
-scalar to
-downsize the graphics to fix on the GP2X. It is NOT very nice to look
-at.
-
- - Sword2 - (Broken Sword 2) - This engine uses the hardware
-scalar to downsize the graphics to fix on the GP2X. It is NOT very nice
-to look at.
-
- - Gob - (Goblins one)
-
- - Queen - (Flight of the Amazon Queen)
-
- - Kyra - (The Legend of Kyrandia)
-
-
-
-All other game engines are disabled in this release.
-
-
-
-
Supported audio options
-
-
-
-Raw audio.
-
-MP3 audio.
-
-OGG Vorbis audio.
-
-
-
-FLAC audio is currently unsupported.
-
-
-
-For best results use uncompressed audio in games.
-
-
-
-
Supported cut-scene options
-
-
-
-No cut scene compression options are currently supported.
-
-
-
-DXA video support will be added as soon as it is stable.
-
-
-
-
Recent changes
-
-
-
-Refined audio hacks to reduce audio delay a little more.
-
-Enabled hardware scalar code.
-
-Now built using SDL 1.2.9 for the parts of the port that use SDL (some
-parts now hit the hardware directly).
-
-Enabled new launcher - (Ensure defaulttheme.zip is in the same folder
-as the executable).
-
-Aspect Ratio Correction can now be disabled ‘per
-game’. When adding a game you can find this option on the GFX
-tab.
-
-Note: This will cause the game to run with a black border at the bottom
-as it will be rendered to a 320*200 frame.
-
-
-
-
How to save
-
-
-
-NOTE:
-Everything is saved to the SD card, saves are stored in the saves folder under
-your main ScummVM executable unless you set another save location.
-
-
-
-The configiration file for ScummVM (.scummvmrc) is stored in the
-same place as the ScummVM executable.
-
-
-
-The save process below is for Scumm engine games but the
-principle is the same for all.
-
-
-
-In Game.
-
-
-
-1. Right Trigger
-
-2. Select SAVE with B
-
-3. Select a position with B
-
-4. Right trigger puts ? in the name box for some text.
-
-5. Press B to save
-
-
-
-Basically the emulated keys you can use are equivelent to the values
-buttons are mapped to,
-
-
-
-I have a virtual keyboard like the GP32 one (left/right on the stick to
-pick chars) to add in at some point ;-)
-
-
-
-
Controller mappings
-
-
-
-Mouse emulation:
-
-
-
-Stick: Move Pointer
-
-Stick Click: ‘light’ Left Click
-
-B: Left click
-
-X: Right click
-
-
-
-Keyboard emulation:
-
-
-
-Start: Return
-
-Select: Escape
-
-Y: Space Bar (Pause)
-
-Right Trigger: Game Menu (Save, Load, Quit etc.)
-
-Volume Buttons: Increase and Decrease volume (5% per press)
-
-
-
-Fancy button combos:
-
-
-
-NOTE: To use button combos press and hold the Left Trigger then...
-
-
-
-Y: Toggle "zoom" mode - Try it in larger games like Broken Sword.
-
-Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games)
-
-Right Trigger: 0 (For skipping the copy protection in Monkey Island 2)
-
-Select: Exit ScummVM completely (and gracefully)
-
-
-
-
Know issues
-
-
-
-Possible random crash (well SegFault). I have had this happen twice and
-have not tracked down the cause.
-
-It happens very infrequently, both times it was in the DOTT CD intro.
-Saving often is never a bad idea anyhow.
-
-
-
-
Major TODO's
-
-
-
-Fix save support when using the Sky engine (Beneath a Steel Sky) - You
-CAN'T save at the moment but auto save works.
-
-Look into inconsistencies with AGOS engine and map Y key to a button
-combination to allow clean quitting (Simon 1/2).
-
-Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings
-etc.) - Partly done.
-
-Fix TV out, maybe make it an option in the pre-ScummVM config menu.
-
-Any help appreciated :).
-
-
-
-
Additional resources/links
-
-
-
-Note:
-When providing feedback,
-requests, forum posts, bug reports or anything like that always include
-a mention of the version of ScummVM you are using (the build version,
-date and time can be seen in the main game launcher window).
-
-
-
-
Credits
-
-
-
-Core ScummVM code (c) The ScummVM Team
-
-Portions of the GP2X backend (c) John Willis
-
-Detailed (c) information can be found within the source code
-
-
-
-
-
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