From 4888aa9fa07d5db2f144e7a7d14dfdbe6cb3a772 Mon Sep 17 00:00:00 2001 From: John Willis Date: Fri, 31 Jul 2009 13:01:28 +0000 Subject: GP2X: Clean up README-GP2X and remove HTML version of it from SVN (no one ever reads it and the WiKi is more upto date). svn-id: r42959 --- backends/platform/gp2x/build/README-GP2X.html | 369 -------------------------- 1 file changed, 369 deletions(-) delete mode 100644 backends/platform/gp2x/build/README-GP2X.html (limited to 'backends/platform/gp2x/build/README-GP2X.html') diff --git a/backends/platform/gp2x/build/README-GP2X.html b/backends/platform/gp2x/build/README-GP2X.html deleted file mode 100644 index 1b5f1a4173..0000000000 --- a/backends/platform/gp2x/build/README-GP2X.html +++ /dev/null @@ -1,369 +0,0 @@ - - - - ScummVM - GP2X SPECIFIC README - - - - - - - -ScummVM - -GP2X SPECIFIC README - HEAD SVN
- -
-

- -Contents:
- - - -
- -
About the backend/port
- -
- -This is the readme for the offficial GP2X ScummVM backend (also known -as the GP2X port).
- -
- -This is an SVN test release of ScummVM for the GP2X, it would be -appreciated -if this SVN test distribution was not mirrored and that people be -directed to http://www.distant-earth.com/scummvm -instead for updated SVN builds.
- -
- -Full supported official releases of the GP2X ScummVM backend are made -in line with main official releases and are avalalble from the ScummVM -downloads page.
- -
- -This build is in an active state of development and as such no -‘expected’ behavior can be guaranteed ;).
- -
- -SVN builds are quickly tested with firmware 2.0.0 for reference.
- -
- -Please refer to the GP2X -ScummVM forum and WiKi -for the latest information on the port.
- -
- -
Game compatibility
- -
- -For information on the compatability of a specific game please refer to -the GP2X -compatability section of the ScummVM WiKi.
- -
- -Please note the version and date of the ScummVM build you are running -when reviewing the above list.
- -
- -
Included engines
- -
- -Just because an engine is included does not mean any/all of its games -are supported. Please check game compatability for more infomation.
- - - -All other game engines are disabled in this release.
- -
- -
Supported audio options
- -
- -Raw audio.
- -MP3 audio.
- -OGG Vorbis audio.
- -
- -FLAC audio is currently unsupported.
- -
- -For best results use uncompressed audio in games.
- -
- -
Supported cut-scene options
- -
- -No cut scene compression options are currently supported.
- -
- -DXA video support will be added as soon as it is stable.
- -
- -
Recent changes
- -
- -
Refined audio hacks to reduce audio delay a little more.
- -Enabled hardware scalar code.
- -Now built using SDL 1.2.9 for the parts of the port that use SDL (some -parts now hit the hardware directly).
- -Enabled new launcher - (Ensure defaulttheme.zip is in the same folder -as the executable).
- -Aspect Ratio Correction can now be disabled ‘per -game’. When adding a game you can find this option on the GFX -tab.
- -Note: This will cause the game to run with a black border at the bottom -as it will be rendered to a 320*200 frame.
- -
- -
How to save
- -
- -NOTE: -Everything is saved to the SD card, saves are stored in the saves folder under -your main ScummVM executable unless you set another save location.
- -
- -The configiration file for ScummVM (.scummvmrc) is stored in the -same place as the ScummVM executable.
- -
- -The save process below is for Scumm engine games but the -principle is the same for all.
- -
- -In Game.
- -
- -1. Right Trigger
- -2. Select SAVE with B
- -3. Select a position with B
- -4. Right trigger puts ? in the name box for some text.
- -5. Press B to save
- -
- -Basically the emulated keys you can use are equivelent to the values -buttons are mapped to,
- -
- -I have a virtual keyboard like the GP32 one (left/right on the stick to -pick chars) to add in at some point ;-)
- -
- -
Controller mappings
- -
- -Mouse emulation:
- -
- -Stick: Move Pointer
- -Stick Click: ‘light’ Left Click
- -B: Left click
- -X: Right click
- -
- -Keyboard emulation:
- -
- -Start: Return
- -Select: Escape
- -Y: Space Bar (Pause)
- -Right Trigger: Game Menu (Save, Load, Quit etc.)
- -Volume Buttons: Increase and Decrease volume (5% per press)
- -
- -Fancy button combos:
- -
- -NOTE: To use button combos press and hold the Left Trigger then...
- -
- -Y: Toggle "zoom" mode - Try it in larger games like Broken Sword.
- -Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games)
- -Right Trigger: 0 (For skipping the copy protection in Monkey Island 2)
- -Select: Exit ScummVM completely (and gracefully)
- -
- -
Know issues
- -
- -Possible random crash (well SegFault). I have had this happen twice and -have not tracked down the cause.
- -It happens very infrequently, both times it was in the DOTT CD intro. -Saving often is never a bad idea anyhow.
- -
- -
Major TODO's
- -
- -Fix save support when using the Sky engine (Beneath a Steel Sky) - You -CAN'T save at the moment but auto save works.
- -Look into inconsistencies with AGOS engine and map Y key to a button -combination to allow clean quitting (Simon 1/2).
- -Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings -etc.) - Partly done.
- -Fix TV out, maybe make it an option in the pre-ScummVM config menu.
- -Any help appreciated :).
- -
- -
Additional resources/links
- -
- -
Note: -When providing feedback, -requests, forum posts, bug reports or anything like that always include -a mention of the version of ScummVM you are using (the build version, -date and time can be seen in the main game launcher window).
- - - -
Credits
- -
- -Core ScummVM code (c) The ScummVM Team
- -Portions of the GP2X backend (c) John Willis
- -Detailed (c) information can be found within the source code
- -
- - - -- cgit v1.2.3