From ab01f42a4bf33192c43bdae49ddfa9040d013c68 Mon Sep 17 00:00:00 2001 From: Oystein Eftevaag Date: Wed, 29 Sep 2010 00:19:13 +0000 Subject: IPHONE: The overlay will now always be in the native device resolution svn-id: r52939 --- backends/platform/iphone/iphone_common.h | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'backends/platform/iphone/iphone_common.h') diff --git a/backends/platform/iphone/iphone_common.h b/backends/platform/iphone/iphone_common.h index 1f5ed01982..7c7770f443 100644 --- a/backends/platform/iphone/iphone_common.h +++ b/backends/platform/iphone/iphone_common.h @@ -67,12 +67,19 @@ void iphone_main(int argc, char *argv[]); #endif // On the ObjC side -void iPhone_updateScreen(); +void iPhone_updateScreen(int mouseX, int mouseY); void iPhone_updateScreenRect(unsigned short* screen, int x1, int y1, int x2, int y2); +void iPhone_updateOverlayRect(unsigned short* screen, int x1, int y1, int x2, int y2); void iPhone_initSurface(int width, int height); bool iPhone_fetchEvent(int *outEvent, float *outX, float *outY); const char* iPhone_getDocumentsDir(); bool iPhone_isHighResDevice(); +int iPhone_getScreenHeight(); +int iPhone_getScreenWidth(); +void iPhone_enableOverlay(int state); +void iPhone_setMouseCursor(short* buffer, int width, int height); + +uint getSizeNextPOT(uint size); #ifdef __cplusplus } -- cgit v1.2.3