From c3b52343dceaae253df9324a417a526f13c52333 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Fri, 24 Feb 2012 01:44:17 +0100 Subject: IPHONE: Only update on screen mouse coordinates when it's needed. --- backends/platform/iphone/iphone_video.mm | 41 ++++++++++++++++---------------- 1 file changed, 21 insertions(+), 20 deletions(-) (limited to 'backends/platform/iphone/iphone_video.mm') diff --git a/backends/platform/iphone/iphone_video.mm b/backends/platform/iphone/iphone_video.mm index da954199ea..3aa76681ab 100644 --- a/backends/platform/iphone/iphone_video.mm +++ b/backends/platform/iphone/iphone_video.mm @@ -217,6 +217,11 @@ const char *iPhone_getDocumentsDir() { _overlayTexCoords[4] = _overlayTexCoords[5] = _overlayTexCoords[6] = _overlayTexCoords[7] = 0; + _mouseVertCoords[0] = _mouseVertCoords[1] = + _mouseVertCoords[2] = _mouseVertCoords[3] = + _mouseVertCoords[4] = _mouseVertCoords[5] = + _mouseVertCoords[6] = _mouseVertCoords[7] = 0; + _mouseTexCoords[0] = _mouseTexCoords[1] = _mouseTexCoords[2] = _mouseTexCoords[3] = _mouseTexCoords[4] = _mouseTexCoords[5] = @@ -304,6 +309,16 @@ const char *iPhone_getDocumentsDir() { } +- (void)notifyMouseMove { + const GLint mouseX = (GLint)(_videoContext.mouseX * _mouseScaleX) - _mouseHotspotX; + const GLint mouseY = (GLint)(_videoContext.mouseY * _mouseScaleY) - _mouseHotspotY; + + _mouseVertCoords[0] = _mouseVertCoords[4] = mouseX; + _mouseVertCoords[1] = _mouseVertCoords[3] = mouseY; + _mouseVertCoords[2] = _mouseVertCoords[6] = mouseX + _mouseWidth; + _mouseVertCoords[5] = _mouseVertCoords[7] = mouseY + _mouseHeight; +} + - (void)updateMouseCursorScaling { CGRect *rect; int maxWidth, maxHeight; @@ -338,6 +353,11 @@ const char *iPhone_getDocumentsDir() { // since the hotspot offset is substracted from the position. _mouseHotspotX -= (GLint)CGRectGetMinX(*rect); _mouseHotspotY -= (GLint)CGRectGetMinY(*rect); + + // FIXME: For now we also adapt the mouse position here. In reality we + // would be better off to also adjust the event position when switching + // from overlay to game screen or vica versa. + [self notifyMouseMove]; } - (void)updateMouseCursor { @@ -378,26 +398,7 @@ const char *iPhone_getDocumentsDir() { } - (void)updateMouseSurface { - int mouseX = _videoContext.mouseX; - int mouseY = _videoContext.mouseY; - - mouseX = (int)(mouseX * _mouseScaleX) - _mouseHotspotX; - mouseY = (int)(mouseY * _mouseScaleY) - _mouseHotspotY; - - GLfloat vertices[] = { - // Top left - mouseX , mouseY, - // Top right - mouseX + _mouseWidth, mouseY, - // Bottom left - mouseX , mouseY + _mouseHeight, - // Bottom right - mouseX + _mouseWidth, mouseY + _mouseHeight - }; - - //printf("Cursor: width %u height %u\n", _videoContext.mouseWidth, _videoContext.mouseHeight); - - glVertexPointer(2, GL_FLOAT, 0, vertices); printOpenGLError(); + glVertexPointer(2, GL_FLOAT, 0, _mouseVertCoords); printOpenGLError(); glTexCoordPointer(2, GL_FLOAT, 0, _mouseTexCoords); printOpenGLError(); glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError(); -- cgit v1.2.3