From 3b1e4b5bdcdd67db03c6d225c0a7985d8ce35d3b Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sun, 26 Feb 2012 01:25:18 +0100 Subject: IPHONE: Let hi-color games directly draw onto the screen texture buffer. This avoids an unecessary copying step from the framebuffer to the texture buffer. --- backends/platform/iphone/osys_main.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'backends/platform/iphone/osys_main.cpp') diff --git a/backends/platform/iphone/osys_main.cpp b/backends/platform/iphone/osys_main.cpp index 0f63a13db7..f3e0d97b97 100644 --- a/backends/platform/iphone/osys_main.cpp +++ b/backends/platform/iphone/osys_main.cpp @@ -71,7 +71,11 @@ OSystem_IPHONE::~OSystem_IPHONE() { AudioQueueDispose(s_AudioQueue.queue, true); delete _mixer; - _framebuffer.free(); + // Prevent accidental freeing of the screen texture here. This needs to be + // checked since we might use the screen texture as framebuffer in the case + // of hi-color games for example. + if (_framebuffer.pixels == _videoContext->screenTexture.pixels) + _framebuffer.free(); _mouseBuffer.free(); } -- cgit v1.2.3