From a108df30a753bc062d2e2c041c70a4477f08b671 Mon Sep 17 00:00:00 2001 From: Fabio Battaglia Date: Wed, 30 Dec 2009 21:11:38 +0000 Subject: Add Nintendo 64 port to trunk. svn-id: r46773 --- backends/platform/n64/nintendo64.cpp | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 backends/platform/n64/nintendo64.cpp (limited to 'backends/platform/n64/nintendo64.cpp') diff --git a/backends/platform/n64/nintendo64.cpp b/backends/platform/n64/nintendo64.cpp new file mode 100644 index 0000000000..76c00c8fb9 --- /dev/null +++ b/backends/platform/n64/nintendo64.cpp @@ -0,0 +1,35 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * + */ + +#include "osys_n64.h" + +int main(void) { + g_system = new OSystem_N64(); + assert(g_system); + + // Invoke the actual ScummVM main entry point: + int res = scummvm_main(0, NULL); + g_system->quit(); // TODO: Consider removing / replacing this! + return res; +} + -- cgit v1.2.3