From a108df30a753bc062d2e2c041c70a4477f08b671 Mon Sep 17 00:00:00 2001 From: Fabio Battaglia Date: Wed, 30 Dec 2009 21:11:38 +0000 Subject: Add Nintendo 64 port to trunk. svn-id: r46773 --- backends/platform/n64/pakfs_save_manager.h | 124 +++++++++++++++++++++++++++++ 1 file changed, 124 insertions(+) create mode 100644 backends/platform/n64/pakfs_save_manager.h (limited to 'backends/platform/n64/pakfs_save_manager.h') diff --git a/backends/platform/n64/pakfs_save_manager.h b/backends/platform/n64/pakfs_save_manager.h new file mode 100644 index 0000000000..d3e4b94d39 --- /dev/null +++ b/backends/platform/n64/pakfs_save_manager.h @@ -0,0 +1,124 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef __PAKFS_SAVE_MANAGER__ +#define __PAKFS_SAVE_MANAGER__ + +#include +#include + +#include // N64 PakFS library + +bool deleteSaveGame(const char *filename); + +class InPAKSave : public Common::InSaveFile { +private: + PAKFILE *fd; + + uint32 read(void *buf, uint32 cnt); + bool skip(uint32 offset); + bool seek(int32 offs, int whence); + +public: + InPAKSave() : fd(0) { } + + ~InPAKSave() { + if (fd != NULL) + pakfs_close(fd); + } + + bool eos() const { + return pakfs_eof(fd); + } + void clearErr() { + pakfs_clearerr(fd); + } + int32 pos() const { + return pakfs_tell(fd); + } + int32 size() const { + return fd->size; + } + + bool readSaveGame(const char *filename) { + fd = pakfs_open(filename, "r"); + return (fd != NULL); + } +}; + +class OutPAKSave : public Common::OutSaveFile { +private: + PAKFILE *fd; + +public: + uint32 write(const void *buf, uint32 cnt); + + OutPAKSave(const char *_filename) { + fd = pakfs_open(_filename, "w"); + } + + ~OutPAKSave() { + if (fd != NULL) { + finalize(); + pakfs_close(fd); + flushCurrentPakData(); + } + } + + bool err() const { + return pakfs_error(fd); + } + void clearErr() { + pakfs_clearerr(fd); + } + void finalize() { + pakfs_flush(fd); + } +}; + +class PAKSaveManager : public Common::SaveFileManager { +public: + + virtual Common::OutSaveFile *openForSaving(const Common::String &filename) { + return Common::wrapCompressedWriteStream(new OutPAKSave(filename.c_str())); + } + + virtual Common::InSaveFile *openForLoading(const Common::String &filename) { + InPAKSave *s = new InPAKSave(); + if (s->readSaveGame(filename.c_str())) { + return Common::wrapCompressedReadStream(s); + } else { + delete s; + return NULL; + } + } + + virtual bool removeSavefile(const Common::String &filename) { + return ::deleteSaveGame(filename.c_str()); + } + + virtual Common::StringList listSavefiles(const Common::String &pattern); +}; + + +#endif + -- cgit v1.2.3