From 4f30f09456cd672797e69d574888a65dd60dedce Mon Sep 17 00:00:00 2001 From: Robert Göffringmann Date: Mon, 10 Mar 2008 20:34:34 +0000 Subject: forgot to commit these svn-id: r31099 --- backends/platform/ps2/savefilemgr.h | 107 ++++++++++++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 backends/platform/ps2/savefilemgr.h (limited to 'backends/platform/ps2/savefilemgr.h') diff --git a/backends/platform/ps2/savefilemgr.h b/backends/platform/ps2/savefilemgr.h new file mode 100644 index 0000000000..0164d4551b --- /dev/null +++ b/backends/platform/ps2/savefilemgr.h @@ -0,0 +1,107 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef __SAVEFILEMGR_H__ +#define __SAVEFILEMGR_H__ + +#include +#include "common/savefile.h" + +class Gs2dScreen; +class OSystem_PS2; + + +class McAccess { +public: + McAccess(int port, int slot); + ~McAccess(void); + int open(const char *name, int mode); + int close(int fd); + int size(int fd); + int read(int fd, void *buf, int size); + int write(int fd, const void *buf, int size); + int mkDir(const char *name); + int getDir(const char *name, unsigned int mode, int max, void *dest); + int getInfo(int *type, int *free, int *format); + int remove(const char *name); + +private: + int _sema; + int _port, _slot; +}; + +class Ps2SaveFileManager : public Common::SaveFileManager { +public: + Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen); + virtual ~Ps2SaveFileManager(); + + virtual Common::InSaveFile *openForLoading(const char *filename); + virtual Common::OutSaveFile *openForSaving(const char *filename); + virtual void listSavefiles(const char *prefix, bool *marks, int num); + + virtual Common::StringList listSavefiles(const char *regex); + virtual bool removeSavefile(const char *filename); + + /** Get the path to the save game directory. */ + virtual const char *getSavePath() const; + + void writeSaveNonblocking(char *name, void *buf, uint32 size); + void saveThread(void); + void quit(void); + + McAccess *getMcAccess(void); +private: + bool setupIcon(const char *dest, const char *ico, const char *descr1, const char *descr2); + + bool mcReadyForDir(const char *dir); + + void checkMainDirectory(void); + void splitPath(const char *fileName, char *dir, char *name); + uint16 *decompressIconData(uint16 *size); + + Gs2dScreen *_screen; + OSystem_PS2 *_system; + McAccess *_mc; + + int _autoSaveTid; + int _autoSaveSignal; + void *_autoSaveStack; + volatile bool _systemQuit; + uint8 *_autoSaveBuf; + uint32 _autoSaveSize; + char _autoSaveName[256]; + + mcTable *_mcDirList; + int _mcEntries; + char _mcDirName[256]; + bool _mcNeedsUpdate, _mcPresent; + uint32 _mcCheckTime; + + static const uint8 _rleIcoData[14018]; + static const iconIVECTOR _bgcolor[4]; + static const iconFVECTOR _lightdir[3], _lightcol[3], _ambient; +}; + +#endif // __SAVEFILE_MGR_H__ -- cgit v1.2.3