From a401f0a19e09d7d00a3ee94d928db82e658b7b48 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sun, 3 Jun 2012 02:02:57 +0200 Subject: ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic. All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there. --- backends/platform/ps2/systemps2.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'backends/platform/ps2/systemps2.cpp') diff --git a/backends/platform/ps2/systemps2.cpp b/backends/platform/ps2/systemps2.cpp index d4e993da63..668ac93a07 100644 --- a/backends/platform/ps2/systemps2.cpp +++ b/backends/platform/ps2/systemps2.cpp @@ -618,7 +618,7 @@ void OSystem_PS2::warpMouse(int x, int y) { _screen->setMouseXy(x, y); } -void OSystem_PS2::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) { +void OSystem_PS2::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) { _screen->setMouseOverlay(buf, w, h, hotspot_x, hotspot_y, keycolor); } -- cgit v1.2.3 From 31880186e1c78023e2e552a7fceaa27c3d2d08b1 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sat, 16 Jun 2012 02:18:01 +0200 Subject: BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer. This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data. --- backends/platform/ps2/systemps2.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'backends/platform/ps2/systemps2.cpp') diff --git a/backends/platform/ps2/systemps2.cpp b/backends/platform/ps2/systemps2.cpp index 668ac93a07..9413c55062 100644 --- a/backends/platform/ps2/systemps2.cpp +++ b/backends/platform/ps2/systemps2.cpp @@ -554,7 +554,7 @@ void OSystem_PS2::grabPalette(byte *colors, uint start, uint num) { _screen->grabPalette(colors, (uint8)start, (uint16)num); } -void OSystem_PS2::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) { +void OSystem_PS2::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) { _screen->copyScreenRect((const uint8*)buf, pitch, x, y, w, h); } -- cgit v1.2.3 From d27d951d0b079a301ea1c6a3731bc1fc83234cff Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sat, 16 Jun 2012 03:10:43 +0200 Subject: BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer. This is mainly for consistency with OSystem::copyRectToScreen. --- backends/platform/ps2/systemps2.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'backends/platform/ps2/systemps2.cpp') diff --git a/backends/platform/ps2/systemps2.cpp b/backends/platform/ps2/systemps2.cpp index 9413c55062..a639725d78 100644 --- a/backends/platform/ps2/systemps2.cpp +++ b/backends/platform/ps2/systemps2.cpp @@ -618,8 +618,8 @@ void OSystem_PS2::warpMouse(int x, int y) { _screen->setMouseXy(x, y); } -void OSystem_PS2::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) { - _screen->setMouseOverlay(buf, w, h, hotspot_x, hotspot_y, keycolor); +void OSystem_PS2::setMouseCursor(const void *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) { + _screen->setMouseOverlay((const byte *)buf, w, h, hotspot_x, hotspot_y, keycolor); } void OSystem_PS2::showOverlay(void) { -- cgit v1.2.3 From aec9b9e22a9bff54ae3c39bb796bae0f4b4c2d95 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Sat, 16 Jun 2012 04:17:14 +0200 Subject: ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values. This is a first step to get rid of OverlayColor, which is a requirement for proper 4Bpp overlay support. --- backends/platform/ps2/systemps2.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'backends/platform/ps2/systemps2.cpp') diff --git a/backends/platform/ps2/systemps2.cpp b/backends/platform/ps2/systemps2.cpp index a639725d78..5628658381 100644 --- a/backends/platform/ps2/systemps2.cpp +++ b/backends/platform/ps2/systemps2.cpp @@ -634,12 +634,12 @@ void OSystem_PS2::clearOverlay(void) { _screen->clearOverlay(); } -void OSystem_PS2::grabOverlay(OverlayColor *buf, int pitch) { - _screen->grabOverlay((uint16 *)buf, (uint16)pitch); +void OSystem_PS2::grabOverlay(void *buf, int pitch) { + _screen->grabOverlay((byte *)buf, (uint16)pitch); } -void OSystem_PS2::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) { - _screen->copyOverlayRect((const uint16*)buf, (uint16)pitch, (uint16)x, (uint16)y, (uint16)w, (uint16)h); +void OSystem_PS2::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { + _screen->copyOverlayRect((const byte *)buf, (uint16)pitch, (uint16)x, (uint16)y, (uint16)w, (uint16)h); } Graphics::PixelFormat OSystem_PS2::getOverlayFormat(void) const { -- cgit v1.2.3