From e47e474cff9823c789626f4b0b26ff69257b5263 Mon Sep 17 00:00:00 2001 From: Yotam Barnoy Date: Wed, 6 Oct 2010 21:26:45 +0000 Subject: PSP: rewrote input code and added an input mode The old input code was getting too messy. A redesign made it easier to modify and add several modes and combos, including one for 1st person games which benefit from a different control scheme. A combo switches between the modes. I also added directional support while the virtual keyboard is visible, using the nub. This allows moving around in the text in some games, and moving the character while typing for others (e.g. AGI) svn-id: r53042 --- backends/platform/psp/cursor.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'backends/platform/psp/cursor.h') diff --git a/backends/platform/psp/cursor.h b/backends/platform/psp/cursor.h index c3d4d76803..2ff0415c6c 100644 --- a/backends/platform/psp/cursor.h +++ b/backends/platform/psp/cursor.h @@ -26,6 +26,8 @@ #ifndef MOUSE_H #define MOUSE_H +#include "backends/platform/psp/default_display_client.h" + class Cursor : public DefaultDisplayClient { private: int _hotspotX, _hotspotY; -- cgit v1.2.3