From 9a2eac7eee8fbe6a903e842cb257d96bd57f8702 Mon Sep 17 00:00:00 2001 From: Yotam Barnoy Date: Mon, 12 Apr 2010 06:49:05 +0000 Subject: PSP: refactoring/redesign of the backend svn-id: r48632 --- backends/platform/psp/memory.cpp | 227 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 227 insertions(+) create mode 100644 backends/platform/psp/memory.cpp (limited to 'backends/platform/psp/memory.cpp') diff --git a/backends/platform/psp/memory.cpp b/backends/platform/psp/memory.cpp new file mode 100644 index 0000000000..9cf7ba7c6c --- /dev/null +++ b/backends/platform/psp/memory.cpp @@ -0,0 +1,227 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $ + * $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $ + * + */ + +#include "common/scummsys.h" +#include "common/singleton.h" +#include "common/list.h" +#include "backends/platform/psp/psppixelformat.h" +#include "backends/platform/psp/memory.h" + +// Class Copier -------------------------------------------------------------------------- +//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */ +//#define __PSP_DEBUG_PRINT__ + +#include "backends/platform/psp/trace.h" + +void Copier::copy(byte *dst, const byte *src, uint32 bytes, PSPPixelFormat *format /* = NULL */) { + DEBUG_ENTER_FUNC(); + + uint32 prefixDst = (((uint32)dst) & 0x3); + prefixDst = prefixDst ? 4 - prefixDst : 0; // prefix only if we have address % 4 != 0 + uint32 prefixSrc = (((uint32)src) & 0x3); + prefixSrc = prefixSrc ? 4 - prefixSrc : 0; // prefix only if we have address % 4 != 0 + uint32 *dst32, *src32; + bool swapRB = format ? format->swapRB : false; // take swap value from pixelformat if it's given +#ifdef __PSP_DEBUG_PRINT__ + uint32 debugBytes = bytes; + const byte *debugDst = dst, *debugSrc = src; +#endif + uint32 words, remainingBytes; + + //PSP_DEBUG_PRINT("dst[%p], src[%p], bytes[%d], swap[%s], prefixDst[%u], prefixSrc[%u]\n", dst, src, bytes, swapRB ? "true" : "false", prefixDst, prefixSrc); + + if (prefixDst || prefixSrc) { // we're not aligned to word boundaries + if (prefixDst != prefixSrc) { // worst case: we can never be aligned. this mode is highly inefficient. try to get engines not to use this mode too much + PSP_DEBUG_PRINT("misaligned copy of %u bytes from %p to %p\n", bytes, src, dst); + if ((prefixDst & 1) || (prefixSrc & 1)) + copy8(dst, src, bytes); // no swap is possible on 8 bit + else + copy16((uint16 *)dst, (uint16 *)src, bytes, format); + + goto test; + } + + // Do the prefix: the part to get us aligned + if (prefixDst & 1) { // byte + copy8(dst, src, prefixDst); // no swap available + } else { // short + copy16((uint16 *)dst, (uint16 *)src, prefixDst, format); + } + if (bytes > prefixDst) // check that we can afford to subtract from bytes + bytes -= prefixDst; + else { + DEBUG_EXIT_FUNC(); + return; + } + dst32 = (uint32 *)(dst + prefixDst); + src32 = (uint32 *)(src + prefixSrc); + } else { // We're aligned to word boundaries + dst32 = (uint32 *)dst; + src32 = (uint32 *)src; + } + + words = bytes >> 2; + remainingBytes = bytes & 0x3; + + if (swapRB) { // need to swap + for (; words > 0; words--) { + *dst32 = format->swapRedBlue32(*src32); + dst32++; + src32++; + } + } else { // no swapping + for (; words > 0; words--) { + *dst32 = *src32; + dst32++; + src32++; + } + } + + // Do any remaining bytes + if (remainingBytes) { + if (remainingBytes & 1) // we have bytes left + copy8((byte *)dst32, (byte *)src32, remainingBytes); + else // 16bits left + copy16((uint16*)dst32, (uint16 *)src32, remainingBytes, format); + } + +test: + // debug +#ifdef __PSP_DEBUG_PRINT__ + bool mismatch = false; + + for (uint32 i=0; i 0; bytes--) { + *dst = *src; + dst++; + src++; + } +} + +inline void Copier::copy16(uint16 *dst, const uint16 *src, uint32 bytes, PSPPixelFormat *format /* = NULL */) { + uint32 shorts = bytes >> 1; + uint32 remainingBytes = bytes & 1; + bool swapRB = format ? format->swapRB : false; + + if (swapRB) { + for (; shorts > 0 ; shorts--) { + *dst = format->swapRedBlue16(*src); + dst++; + src++; + } + } else { + for (; shorts > 0 ; shorts--) { + *dst = *src; + dst++; + src++; + } + } + if (remainingBytes) + *(byte *)dst = *(byte *)src; +} + + +// Class VramAllocator ----------------------------------- + +DECLARE_SINGLETON(VramAllocator) + +//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */ +//#define __PSP_DEBUG_PRINT__ + +#include "backends/platform/psp/trace.h" + + +void *VramAllocator::allocate(int32 size, bool smallAllocation /* = false */) { + DEBUG_ENTER_FUNC(); + assert (size > 0); + + byte *lastAddress = smallAllocation ? (byte *)VRAM_SMALL_ADDRESS : (byte *)VRAM_START_ADDRESS; + Common::List::iterator i; + + // Find a block that fits, starting from the beginning + for (i = _allocList.begin(); i != _allocList.end(); ++i) { + byte *currAddress = (*i).address; + + if (currAddress - lastAddress >= size) // We found a match + break; + + if ((*i).getEnd() > lastAddress) + lastAddress = (byte *)(*i).getEnd(); + } + + if (lastAddress + size > (byte *)VRAM_END_ADDRESS) { + PSP_DEBUG_PRINT("No space for allocation of %d bytes. %d bytes already allocated.\n", + size, _bytesAllocated); + return NULL; + } + + _allocList.insert(i, Allocation(lastAddress, size)); + _bytesAllocated += size; + + PSP_DEBUG_PRINT("Allocated in VRAM, size %u at %p.\n", size, lastAddress); + PSP_DEBUG_PRINT("Total allocated %u, remaining %u.\n", _bytesAllocated, (2 * 1024 * 1024) - _bytesAllocated); + + DEBUG_EXIT_FUNC(); + return lastAddress; +} + +// Deallocate a block from VRAM +void VramAllocator::deallocate(void *address) { + DEBUG_ENTER_FUNC(); + address = (byte *)CACHED(address); // Make sure all addresses are the same + + Common::List::iterator i; + + // Find the Allocator to deallocate + for (i = _allocList.begin(); i != _allocList.end(); ++i) { + if ((*i).address == address) { + _bytesAllocated -= (*i).size; + _allocList.erase(i); + PSP_DEBUG_PRINT("Deallocated address[%p], size[%u]\n", (*i).address, (*i).size); + DEBUG_EXIT_FUNC(); + return; + } + } + + PSP_DEBUG_PRINT("Address[%p] not allocated.\n", address); + DEBUG_EXIT_FUNC(); +} -- cgit v1.2.3