From 8388e0dfea4ae0d80e51368acd12685c740c5bb5 Mon Sep 17 00:00:00 2001 From: Jordi Vilalta Prat Date: Tue, 12 Oct 2010 02:18:11 +0000 Subject: JANITORAL: Clean trailing whitespaces. svn-id: r53160 --- backends/platform/psp/mp3.cpp | 86 +++++++++++++++++++++---------------------- 1 file changed, 43 insertions(+), 43 deletions(-) (limited to 'backends/platform/psp/mp3.cpp') diff --git a/backends/platform/psp/mp3.cpp b/backends/platform/psp/mp3.cpp index 574cf0d719..0e88418f13 100644 --- a/backends/platform/psp/mp3.cpp +++ b/backends/platform/psp/mp3.cpp @@ -38,13 +38,13 @@ #include #include #include -#include +#include #include "backends/platform/psp/mp3.h" //#define DISABLE_PSP_MP3 // to make us use the regular MAD decoder instead //#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */ -//#define __PSP_DEBUG_PRINT__ +//#define __PSP_DEBUG_PRINT__ #include "backends/platform/psp/trace.h" //#define PRINT_BUFFERS /* to debug MP3 buffers */ @@ -77,7 +77,7 @@ enum { bool Mp3PspStream::initDecoder() { DEBUG_ENTER_FUNC(); - + if (_decoderInit) { PSP_ERROR("Already initialized!"); return true; @@ -97,15 +97,15 @@ bool Mp3PspStream::initDecoder() { PSP_ERROR("failed to load audiocodec.prx. ME cannot start.\n"); _decoderFail = true; return false; - } - } else { + } + } else { if (sceUtilityLoadAvModule(PSP_AV_MODULE_AVCODEC) < 0) { PSP_ERROR("failed to load AVCODEC module. ME cannot start.\n"); _decoderFail = true; return false; } } - + PSP_DEBUG_PRINT("Using PSP's ME for MP3\n"); // important to know this is happening _decoderInit = true; @@ -114,10 +114,10 @@ bool Mp3PspStream::initDecoder() { bool Mp3PspStream::stopDecoder() { DEBUG_ENTER_FUNC(); - + if (!_decoderInit) return true; - + // Based on PSP firmware version, we need to do different things to do Media Engine processing if (sceKernelDevkitVersion() == 0x01050001){ // TODO: how do we unload? /* if (!unloadAudioModule("flash0:/kd/me_for_vsh.prx", PSP_MEMORY_PARTITION_KERNEL) || @@ -130,10 +130,10 @@ bool Mp3PspStream::stopDecoder() { if (sceUtilityUnloadModule(PSP_MODULE_AV_AVCODEC) < 0) { PSP_ERROR("failed to unload avcodec module\n"); return false; - } + } } - - _decoderInit = false; + + _decoderInit = false; return true; } @@ -176,27 +176,27 @@ Mp3PspStream::Mp3PspStream(Common::SeekableReadStream *inStream, DisposeAfterUse _length(0, 1000), _sampleRate(0), _totalTime(mad_timer_zero) { - + DEBUG_ENTER_FUNC(); assert(_decoderInit); // must be initialized by now - + // let's leave the buffer guard -- who knows, it may be good? memset(_buf, 0, sizeof(_buf)); memset(_codecInBuffer, 0, sizeof(_codecInBuffer)); - + initStream(); // init needed stuff for the stream findValidHeader(); // get a first header so we can read basic stuff - + _sampleRate = _header.samplerate; // copy it before it gets destroyed _stereo = (MAD_NCHANNELS(&_header) == 2); - + while (_state != MP3_STATE_EOS) findValidHeader(); // get a first header so we can read basic stuff - + _length = Timestamp(mad_timer_count(_totalTime, MAD_UNITS_MILLISECONDS), getRate()); - + deinitStream(); _state = MP3_STATE_INIT; @@ -222,7 +222,7 @@ int Mp3PspStream::initStream() { // Read the first few sample bytes into the buffer readMP3DataIntoBuffer(); - + return true; } @@ -230,7 +230,7 @@ bool Mp3PspStream::initStreamME() { // The following will eventually go into the thread memset(_codecParams, 0, sizeof(_codecParams)); - + // Init the MP3 hardware int ret = 0; ret = sceAudiocodecCheckNeedMem(_codecParams, 0x1002); @@ -245,22 +245,22 @@ bool Mp3PspStream::initStreamME() { return false; } PSP_DEBUG_PRINT("sceAudioCodecGetEDRAM returned %d\n", ret); - + PSP_DEBUG_PRINT("samplerate[%d]\n", _sampleRate); _codecParams[10] = _sampleRate; - + ret = sceAudiocodecInit(_codecParams, 0x1002); if (ret < 0) { PSP_ERROR("failed to init MP3 ME module. sceAudiocodecInit returned 0x%x.\n", ret); return false; } - + return true; } Mp3PspStream::~Mp3PspStream() { DEBUG_ENTER_FUNC(); - + deinitStream(); releaseStreamME(); // free the memory used for this stream @@ -277,17 +277,17 @@ void Mp3PspStream::deinitStream() { // Deinit MAD mad_header_finish(&_header); mad_stream_finish(&_stream); - + _state = MP3_STATE_EOS; } void Mp3PspStream::releaseStreamME() { sceAudiocodecReleaseEDRAM(_codecParams); -} +} void Mp3PspStream::decodeMP3Data() { DEBUG_ENTER_FUNC(); - + do { if (_state == MP3_STATE_INIT) { initStream(); @@ -296,17 +296,17 @@ void Mp3PspStream::decodeMP3Data() { if (_state == MP3_STATE_EOS) return; - + findValidHeader(); // seach for next valid header while (_state == MP3_STATE_READY) { // not a real 'while'. Just for easy flow _stream.error = MAD_ERROR_NONE; uint32 frame_size = _stream.next_frame - _stream.this_frame; - - updatePcmLength(); // Retrieve the number of PCM samples. + + updatePcmLength(); // Retrieve the number of PCM samples. // We seem to change this, so it needs to be dynamic - + PSP_DEBUG_PRINT("MP3 frame size[%d]. pcmLength[%d]\n", frame_size, _pcmLength); memcpy(_codecInBuffer, _stream.this_frame, frame_size); // we need it aligned @@ -316,7 +316,7 @@ void Mp3PspStream::decodeMP3Data() { _codecParams[8] = (unsigned long)_pcmSamples; _codecParams[7] = frame_size; _codecParams[9] = _pcmLength * 2; // x2 for stereo, though this one's not so important - + // debug #ifdef PRINT_BUFFERS PSP_DEBUG_PRINT("mp3 frame:\n"); @@ -419,7 +419,7 @@ bool Mp3PspStream::seek(const Timestamp &where) { // Important to release and re-init the ME releaseStreamME(); initStreamME(); - + // Check if we need to rewind if (_state != MP3_STATE_READY || mad_timer_compare(destination, _totalTime) < 0) { initStream(); @@ -473,38 +473,38 @@ int Mp3PspStream::readBuffer(int16 *buffer, const int numSamples) { DEBUG_ENTER_FUNC(); int samples = 0; -#ifdef PRINT_BUFFERS +#ifdef PRINT_BUFFERS int16 *debugBuffer = buffer; -#endif - +#endif + // Keep going as long as we have input available while (samples < numSamples && _state != MP3_STATE_EOS) { const int len = MIN(numSamples, samples + (int)(_pcmLength - _posInFrame) * MAD_NCHANNELS(&_header)); - + while (samples < len) { *buffer++ = _pcmSamples[_posInFrame << 1]; samples++; if (MAD_NCHANNELS(&_header) == 2) { *buffer++ = _pcmSamples[(_posInFrame << 1) + 1]; samples++; - } + } _posInFrame++; // always skip an extra sample since ME always outputs stereo } - + if (_posInFrame >= _pcmLength) { // We used up all PCM data in the current frame -- read & decode more decodeMP3Data(); } } - + #ifdef PRINT_BUFFERS PSP_INFO_PRINT("buffer:\n"); for (int i = 0; i