From 6c14d8a95052b68c9f076d32e520c6befac3d959 Mon Sep 17 00:00:00 2001 From: Littleboy Date: Mon, 4 Apr 2011 12:35:19 -0400 Subject: BACKENDS: Integrate glib main event loop - Unity needs a glib event loop to dispatch events. - Cleanup whitespace and indentation --- backends/platform/sdl/posix/posix.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'backends/platform/sdl/posix') diff --git a/backends/platform/sdl/posix/posix.cpp b/backends/platform/sdl/posix/posix.cpp index f124a3af7d..94f8d95ffb 100644 --- a/backends/platform/sdl/posix/posix.cpp +++ b/backends/platform/sdl/posix/posix.cpp @@ -51,8 +51,8 @@ void OSystem_POSIX::init() { _fsFactory = new POSIXFilesystemFactory(); #if defined(USE_TASKBAR) - // Initialize taskbar manager - _taskbarManager = new UnityTaskbarManager(); + // Initialize taskbar manager + _taskbarManager = new UnityTaskbarManager(); #endif // Invoke parent implementation of this method @@ -66,6 +66,11 @@ void OSystem_POSIX::initBackend() { // Invoke parent implementation of this method OSystem_SDL::initBackend(); + +#if defined(USE_TASKBAR) + // Register the taskbar manager as an event source (this is necessary for the glib event loop to be run) + _eventManager->getEventDispatcher()->registerSource((UnityTaskbarManager *)_taskbarManager, false); +#endif } bool OSystem_POSIX::hasFeature(Feature f) { -- cgit v1.2.3