From 627d766325e1d435816648f85dbf9c007269b3f2 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Mon, 16 Feb 2015 00:49:42 +0100 Subject: SDL: Add basic abstraction class for the SDL window. --- backends/platform/sdl/sdl-window.cpp | 155 +++++++++++++++++++++++++++++++++++ 1 file changed, 155 insertions(+) create mode 100644 backends/platform/sdl/sdl-window.cpp (limited to 'backends/platform/sdl/sdl-window.cpp') diff --git a/backends/platform/sdl/sdl-window.cpp b/backends/platform/sdl/sdl-window.cpp new file mode 100644 index 0000000000..b8cf4cfb4d --- /dev/null +++ b/backends/platform/sdl/sdl-window.cpp @@ -0,0 +1,155 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +#include "backends/platform/sdl/sdl-window.h" + +SdlWindow::SdlWindow() +#if SDL_VERSION_ATLEAST(2, 0, 0) + : _window(nullptr), _inputGrabState(false), _windowCaption("ScummVM"), _windowIcon(nullptr) +#endif + { +} + +SdlWindow::~SdlWindow() { +#if SDL_VERSION_ATLEAST(2, 0, 0) + SDL_FreeSurface(_windowIcon); + destroyWindow(); +#endif +} + +void SdlWindow::setWindowCaption(const Common::String &caption) { +#if SDL_VERSION_ATLEAST(2, 0, 0) + _windowCaption = caption; + if (_window) { + SDL_SetWindowTitle(_window, caption.c_str()); + } +#else + SDL_WM_SetCaption(caption.c_str(), caption.c_str()); +#endif +} + +void SdlWindow::setWindowIcon(SDL_Surface *icon) { +#if SDL_VERSION_ATLEAST(2, 0, 0) + SDL_FreeSurface(_windowIcon); + _windowIcon = icon; + if (_window) { + SDL_SetWindowIcon(_window, icon); + } +#else + SDL_WM_SetIcon(icon, NULL); + SDL_FreeSurface(icon); +#endif +} + +void SdlWindow::toggleMouseGrab() { +#if SDL_VERSION_ATLEAST(2, 0, 0) + if (_window) { + _inputGrabState = !(SDL_GetWindowGrab(_window) == SDL_TRUE); + SDL_SetWindowGrab(_window, _inputGrabState ? SDL_TRUE : SDL_FALSE); + } +#else + if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) { + SDL_WM_GrabInput(SDL_GRAB_ON); + } else { + SDL_WM_GrabInput(SDL_GRAB_OFF); + } +#endif +} + +bool SdlWindow::hasMouseFocus() const { +#if SDL_VERSION_ATLEAST(2, 0, 0) + if (_window) { + return (SDL_GetWindowFlags(_window) & SDL_WINDOW_MOUSE_FOCUS); + } else { + return false; + } +#else + return (SDL_GetAppState() & SDL_APPMOUSEFOCUS); +#endif +} + +void SdlWindow::warpMouseInWindow(uint x, uint y) { +#if SDL_VERSION_ATLEAST(2, 0, 0) + if (_window) { + SDL_WarpMouseInWindow(_window, x, y); + } +#else + SDL_WarpMouse(x, y); +#endif +} + +void SdlWindow::iconifyWindow() { +#if SDL_VERSION_ATLEAST(2, 0, 0) + if (_window) { + SDL_MinimizeWindow(_window); + } +#else + SDL_WM_IconifyWindow(); +#endif +} + +#if SDL_VERSION_ATLEAST(2, 0, 0) +SDL_Surface *copySDLSurface(SDL_Surface *src) { + const bool locked = SDL_MUSTLOCK(src) == SDL_TRUE; + + if (locked) { + if (SDL_LockSurface(src) != 0) { + return nullptr; + } + } + + SDL_Surface *res = SDL_CreateRGBSurfaceFrom(src->pixels, + src->w, src->h, src->format->BitsPerPixel, + src->pitch, src->format->Rmask, src->format->Gmask, + src->format->Bmask, src->format->Amask); + + if (locked) { + SDL_UnlockSurface(src); + } + + return res; +} + +bool SdlWindow::createWindow(int width, int height, uint32 flags) { + destroyWindow(); + + if (_inputGrabState) { + flags |= SDL_WINDOW_INPUT_GRABBED; + } + + _window = SDL_CreateWindow(_windowCaption.c_str(), SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, width, height, flags); + if (!_window) { + return false; + } + SDL_SetWindowIcon(_window, _windowIcon); + + return true; +} + +void SdlWindow::destroyWindow() { + SDL_DestroyWindow(_window); + _window = nullptr; +} +#endif -- cgit v1.2.3