From 627d766325e1d435816648f85dbf9c007269b3f2 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Mon, 16 Feb 2015 00:49:42 +0100 Subject: SDL: Add basic abstraction class for the SDL window. --- backends/platform/sdl/sdl-window.h | 103 +++++++++++++++++++++++++++++++++++++ 1 file changed, 103 insertions(+) create mode 100644 backends/platform/sdl/sdl-window.h (limited to 'backends/platform/sdl/sdl-window.h') diff --git a/backends/platform/sdl/sdl-window.h b/backends/platform/sdl/sdl-window.h new file mode 100644 index 0000000000..da3dda7f2d --- /dev/null +++ b/backends/platform/sdl/sdl-window.h @@ -0,0 +1,103 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_PLATFORM_SDL_WINDOW_H +#define BACKENDS_PLATFORM_SDL_WINDOW_H + +#include "backends/platform/sdl/sdl-sys.h" + +#include "common/str.h" + +class SdlWindow { +public: + SdlWindow(); + virtual ~SdlWindow(); + + /** + * Change the caption of the window. + * + * @param caption New window caption in UTF-8 encoding. + */ + void setWindowCaption(const Common::String &caption); + + /** + * Attach an icon to the window. + * + * @param icon The surface to use as icon. SdlGraphicsManager takes + * ownership over it. + */ + void setWindowIcon(SDL_Surface *icon); + + /** + * Toggle mouse grab state. This decides whether the cursor can leave the + * window or not. + */ + void toggleMouseGrab(); + + /** + * Check whether the application has mouse focus. + */ + bool hasMouseFocus() const; + + /** + * Warp the mouse to the specified position in window coordinates. + */ + void warpMouseInWindow(uint x, uint y); + + /** + * Iconifies the window. + */ + void iconifyWindow(); + +#if SDL_VERSION_ATLEAST(2, 0, 0) +public: + /** + * @return The window ScummVM has setup with SDL. + */ + SDL_Window *getSDLWindow() const { return _window; } + + /** + * Creates a new SDL window (and destroies the old one). + * + * @param width Width of the window. + * @param height Height of the window. + * @param flags SDL flags passed to SDL_CreateWindow + * @return true on success, false otherwise + */ + bool createWindow(int width, int height, uint32 flags); + + /** + * Destroies the current SDL window. + */ + void destroyWindow(); + +protected: + SDL_Window *_window; + +private: + bool _inputGrabState; + Common::String _windowCaption; + SDL_Surface *_windowIcon; +#endif +}; + +#endif -- cgit v1.2.3