From b51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f Mon Sep 17 00:00:00 2001 From: Max Horn Date: Tue, 19 Jun 2007 22:39:59 +0000 Subject: Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax. svn-id: r27548 --- backends/platform/sdl/sdl.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'backends/platform/sdl/sdl.cpp') diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index 0fe16e0520..fe78bd4236 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -243,6 +243,7 @@ OSystem_SDL::OSystem_SDL() _savefile(0), _mixer(0), _timer(0), + _screenIsLocked(false), _graphicsMutex(0), _transactionMode(kTransactionNone) { // allocate palette storage -- cgit v1.2.3