From 0082a84b8d956bf25c6aaef153d401d641f0923d Mon Sep 17 00:00:00 2001 From: Andre Heider Date: Sun, 15 Feb 2009 14:42:27 +0000 Subject: make keyboard support optional with USE_WII_KBD since libwiikeyboard is not in the official libogc svn. svn-id: r38244 --- backends/platform/wii/Makefile | 19 +++++++++++++++-- backends/platform/wii/osystem_events.cpp | 35 +++++++++++++++++++------------- 2 files changed, 38 insertions(+), 16 deletions(-) (limited to 'backends/platform/wii') diff --git a/backends/platform/wii/Makefile b/backends/platform/wii/Makefile index 81ab9f4c5a..c8325a0cc8 100644 --- a/backends/platform/wii/Makefile +++ b/backends/platform/wii/Makefile @@ -14,14 +14,25 @@ DEBUG_WII_GDB = 0 # Builds a Gamecube version. Cleanup object files before flipping this! GAMECUBE = 0 -# Enable DVD ISO9660/Joliet support using libdi (included in libogc) -# This requires a working DVDX install to function, not available on Gamecube +# Enable DVD ISO9660/Joliet support using libdi (included in libogc, but the +# ISO9660 support has not been commited to the official svn yet, requires the +# git repository for now). +# This requires a working DVDX install to function, not available on Gamecube. ifeq ($(GAMECUBE),1) USE_WII_DI = 0 else USE_WII_DI = 1 endif +# Enable USB keyboard support through libwiikeyboard (included in libogc, but +# it has not been commited to the official svn yet, requires the git repository +# for now). Not available on Gamecube. +ifeq ($(GAMECUBE),1) +USE_WII_KBD = 0 +else +USE_WII_KBD = 1 +endif + # List of game engines to compile in. Comment a to disable the engine. ENABLE_SCUMM = STATIC_PLUGIN ENABLE_SCUMM_7_8 = STATIC_PLUGIN @@ -142,6 +153,10 @@ ifeq ($(USE_WII_DI),1) CXXFLAGS += -DUSE_WII_DI endif +ifeq ($(USE_WII_KBD),1) +CXXFLAGS += -DUSE_WII_KBD +endif + ifeq ($(USE_ZLIB),1) CXXFLAGS += -DUSE_ZLIB LIBS += -lz diff --git a/backends/platform/wii/osystem_events.cpp b/backends/platform/wii/osystem_events.cpp index 9bef3edc2d..32421ea299 100644 --- a/backends/platform/wii/osystem_events.cpp +++ b/backends/platform/wii/osystem_events.cpp @@ -24,6 +24,8 @@ #ifndef GAMECUBE #include +#endif +#ifdef USE_WII_KBD #include #endif @@ -63,7 +65,7 @@ #define PADS_RIGHT PAD_BUTTON_RIGHT #endif -#ifndef GAMECUBE +#ifdef USE_WII_KBD static int keymap[][2] = { { KBD_return, Common::KEYCODE_RETURN }, { KBD_Up, Common::KEYCODE_UP }, @@ -114,7 +116,7 @@ static void * timer_thread_func(void *arg) { return NULL; } -#ifndef GAMECUBE +#ifdef USE_WII_KBD static lwpq_t kbd_queue; static lwp_t kbd_thread; static u8 *kbd_stack; @@ -158,11 +160,14 @@ void OSystem_Wii::initEvents() { } timer_thread_running = res == 0; + #ifndef GAMECUBE WPAD_Init(); WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR); WPAD_SetIdleTimeout(120); +#endif +#ifdef USE_WII_KBD if(KEYBOARD_Init() >= 0) { kbd_thread_quit = false; @@ -196,7 +201,7 @@ void OSystem_Wii::deinitEvents() { timer_thread_running = false; } -#ifndef GAMECUBE +#ifdef USE_WII_KBD if (kbd_thread_running) { kbd_thread_quit = true; LWP_ThreadBroadcast(kbd_queue); @@ -208,7 +213,9 @@ void OSystem_Wii::deinitEvents() { KEYBOARD_Deinit(); } +#endif +#ifndef GAMECUBE WPAD_Shutdown(); #endif } @@ -220,7 +227,7 @@ void OSystem_Wii::updateEventScreenResolution() { #endif } -#ifndef GAMECUBE +#ifdef USE_WII_KBD bool OSystem_Wii::pollKeyboard(Common::Event &event) { int i; keyboard_event kbdEvent; @@ -290,7 +297,7 @@ bool OSystem_Wii::pollKeyboard(Common::Event &event) { } #endif -#define KBD_EVENT(pad_button, kbd_keycode, kbd_ascii, modifier) \ +#define PAD_EVENT(pad_button, kbd_keycode, kbd_ascii, modifier) \ do { \ if ((bd | bu) & pad_button) { \ if (bd & pad_button) \ @@ -336,14 +343,14 @@ bool OSystem_Wii::pollEvent(Common::Event &event) { #endif if (bd || bu) { - KBD_EVENT(PADS_Z, Common::KEYCODE_RETURN, Common::ASCII_RETURN, 0); - KBD_EVENT(PADS_X, Common::KEYCODE_ESCAPE, Common::ASCII_ESCAPE, 0); - KBD_EVENT(PADS_Y, Common::KEYCODE_PERIOD, '.', 0); - KBD_EVENT(PADS_START, Common::KEYCODE_F5, Common::ASCII_F5, 0); - KBD_EVENT(PADS_UP, Common::KEYCODE_F5, Common::ASCII_F5, Common::KBD_CTRL); - KBD_EVENT(PADS_DOWN, Common::KEYCODE_F7, Common::ASCII_F7, 0); - //KBD_EVENT(PADS_LEFT, Common::KEYCODE_F8, Common::ASCII_F8, 0); - //KBD_EVENT(PADS_RIGHT, Common::KEYCODE_n, 'n'); + PAD_EVENT(PADS_Z, Common::KEYCODE_RETURN, Common::ASCII_RETURN, 0); + PAD_EVENT(PADS_X, Common::KEYCODE_ESCAPE, Common::ASCII_ESCAPE, 0); + PAD_EVENT(PADS_Y, Common::KEYCODE_PERIOD, '.', 0); + PAD_EVENT(PADS_START, Common::KEYCODE_F5, Common::ASCII_F5, 0); + PAD_EVENT(PADS_UP, Common::KEYCODE_F5, Common::ASCII_F5, Common::KBD_CTRL); + PAD_EVENT(PADS_DOWN, Common::KEYCODE_F7, Common::ASCII_F7, 0); + //PAD_EVENT(PADS_LEFT, Common::KEYCODE_F8, Common::ASCII_F8, 0); + //PAD_EVENT(PADS_RIGHT, Common::KEYCODE_n, 'n', 0); if ((bd | bu) & (PADS_A | PADS_B)) { if (bd & PADS_A) @@ -428,7 +435,7 @@ bool OSystem_Wii::pollEvent(Common::Event &event) { } } -#ifndef GAMECUBE +#ifdef USE_WII_KBD if (kbd_thread_running && pollKeyboard(event)) return true; #endif -- cgit v1.2.3