From b809665671bd954faaa334677d877a37e961a0aa Mon Sep 17 00:00:00 2001 From: Kostas Nakos Date: Mon, 18 Aug 2008 17:24:25 +0000 Subject: do away with the smush force redraw hack svn-id: r33991 --- backends/platform/wince/README-WinCE.txt | 6 ------ 1 file changed, 6 deletions(-) (limited to 'backends/platform/wince/README-WinCE.txt') diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt index f4cb00dcfa..ecbf28968a 100644 --- a/backends/platform/wince/README-WinCE.txt +++ b/backends/platform/wince/README-WinCE.txt @@ -300,12 +300,6 @@ Game specific sections (f.e. [monkey2]) - performance options stuttering try setting this to a higher value. Set to 0 if your device is fast enough or if you prefer better audio/video synchronization. - * Smush_force_redraw int Force a Smush frame redraw every X missed - frames. Mainly used for Full Throttle action - sequences. Setting it lower gives more - priority to screen redraws. Setting it higher - gives more priority to stylus/keyboard input. - The default is 30. Game specific sections (f.e. [monkey2]) - game options -- cgit v1.2.3