From 6092b324f39f7370da0257c0a2d32ccae55f81fe Mon Sep 17 00:00:00 2001 From: CeRiAl Date: Fri, 15 Jul 2011 00:24:44 +0200 Subject: WINCE: Change default values for "FM_high_quality" & "high_sample_rate" Changed the default values from "false" to "true" as current devices are fast enough to handle this. It's still possible to change the values to "false" if the device isn't fast enough. --- backends/platform/wince/README-WinCE.txt | 20 ++++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) (limited to 'backends/platform') diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt index 8f1262051a..87f6e78ffe 100644 --- a/backends/platform/wince/README-WinCE.txt +++ b/backends/platform/wince/README-WinCE.txt @@ -1,10 +1,15 @@ ScummVM Windows CE FAQ -Last updated: 2011-07-01 -Release version: 1.3.1 +Last updated: 2011-07-14 +Release version: x.x.x ------------------------------------------------------------------------ New in this version ------------------- +x.x.x: +- Changed default values for "high_sample_rate" & "FM_high_quality" to "true" as + most devices today are fast enough to handle this. It's still possible to set + this to "false" if you have a slower device. + 1.3.1: - Fix for Normal2xAspect scaler which was causing screen update issues in some games. @@ -361,14 +366,13 @@ Some parameters are specific to this port : Game specific sections (f.e. [monkey2]) - performance options * high_sample_rate bool Desktop quality (22 kHz) sound output if - set. The default is 11 kHz. - If you have a fast device, you can set this - to true to enjoy better sound effects and - music. + set. This is the default. + If you have a slow device, you can set this + to false to prevent lags/delays in the game. * FM_high_quality bool Desktop quality FM synthesis if set. Lower - quality otherwise. The default is low + quality otherwise. The default is high quality. You can change this if you have a - fast device. + slow device. * sound_thread_priority int Set the priority of the sound thread (0, 1, 2). Depending on the release, this is set to 1 internally (above normal). -- cgit v1.2.3