From 709bf1214c9abcdac7dcd4ebac01705e27766918 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Mon, 25 Jan 2010 01:53:32 +0000 Subject: Strip trailing whitespaces/tabs in documentation files too. svn-id: r47543 --- backends/platform/gp2x/mmuhack/readme.txt | 4 ++-- backends/platform/psp/kbd/readme_kbd.txt | 4 ++-- backends/platform/symbian/README | 12 ++++++------ backends/platform/wince/README-WinCE.txt | 22 +++++++++++----------- 4 files changed, 21 insertions(+), 21 deletions(-) (limited to 'backends/platform') diff --git a/backends/platform/gp2x/mmuhack/readme.txt b/backends/platform/gp2x/mmuhack/readme.txt index c20246fe6e..bea49d7d6d 100644 --- a/backends/platform/gp2x/mmuhack/readme.txt +++ b/backends/platform/gp2x/mmuhack/readme.txt @@ -10,7 +10,7 @@ memory built into the processor (called 'cache'). Access to the upper 32MB can be sped up by Squidge's MMU hack. The easiest way to use the MMU hack is to add and load the MMU hack kernel module into your program. -Note: Building this module requries a GP2X 'kernel' toolchain (i.e. GCC 2.95.* +Note: Building this module requries a GP2X 'kernel' toolchain (i.e. GCC 2.95.* for the GP2X stock, 3.* for Open2X). You can't build this module with the GCC 4 based application toolchains. @@ -78,7 +78,7 @@ else If the above call succeeded, you are all done. I recommend to unload the module when your program exits, because the other program may want to load a different mmuhack.o and may fail, because you left -your mmuhack.o loaded (it does not get unloaded automatically on exit). +your mmuhack.o loaded (it does not get unloaded automatically on exit). system("/sbin/rmmod mmuhack"); diff --git a/backends/platform/psp/kbd/readme_kbd.txt b/backends/platform/psp/kbd/readme_kbd.txt index 692bc3ea4f..f1d362e871 100644 --- a/backends/platform/psp/kbd/readme_kbd.txt +++ b/backends/platform/psp/kbd/readme_kbd.txt @@ -4,6 +4,6 @@ This keyboard started out as the Danzeff keyboard, but was modified by Bluddy fo Image Modification ------------------ -The .xcf files are GIMP 2.0 files which were used to build the images. From these files, 32-bit PNG files were created (GIMP doesn't support 8 or 4 bit files properly i.e. letter anti-aliasing becomes messed up). -The program pngquant.exe which is part of libpng was then used to reduce the image from 32-bits to 4-bits using the command "pngquant 256 pngname.png". +The .xcf files are GIMP 2.0 files which were used to build the images. From these files, 32-bit PNG files were created (GIMP doesn't support 8 or 4 bit files properly i.e. letter anti-aliasing becomes messed up). +The program pngquant.exe which is part of libpng was then used to reduce the image from 32-bits to 4-bits using the command "pngquant 256 pngname.png". Finally, for the selection images only (*_s.png), Irfanview (www.irfanview.com) was used to save the images and select the transparent background color. GIMP was not used for this purpose as its default transparent color is black. (Irfanview also doesn't fully support alpha bits for 8 or 4-bit PNG images, but it was useful in setting the background to transparent in this particular case.) diff --git a/backends/platform/symbian/README b/backends/platform/symbian/README index 640017abc5..60238442c6 100644 --- a/backends/platform/symbian/README +++ b/backends/platform/symbian/README @@ -9,14 +9,14 @@ $URL$ $Id$ -Using parts of snprintf.c by +Using parts of snprintf.c by Mark Martinec , April 1999, June 2000 -Copyright © 1999,2000,2001,2002 Mark Martinec. All rights reserved. +Copyright © 1999,2000,2001,2002 Mark Martinec. All rights reserved. under these conditions: "Terms and conditions ... -This program is free software; it is dual licensed, the terms of the "Frontier Artistic License" or -the "GNU General Public License" can be chosen at your discretion. -The chosen license then applies solely and in its entirety. +This program is free software; it is dual licensed, the terms of the "Frontier Artistic License" or +the "GNU General Public License" can be chosen at your discretion. +The chosen license then applies solely and in its entirety. Both licenses come with this Kit." About ScummVM @@ -73,7 +73,7 @@ Building ScummVM - libogg, the free media file container format http://www.xiph.org/ogg/ - + - libvorbis, the free audio codec http://www.vorbis.com/ These are probably too heavy-duty for your phone: diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt index 13b745bae3..549dfc4e38 100644 --- a/backends/platform/wince/README-WinCE.txt +++ b/backends/platform/wince/README-WinCE.txt @@ -14,7 +14,7 @@ be a speed improvement when using these scalers. Also new is the aspect 2x upscaling mode, which is auto detected and used when the scaler is set to (normal) 2x mode and the panel is hidden. Hence, -a 320x200 game running on a VGA or higher resolution device will be +a 320x200 game running on a VGA or higher resolution device will be aspect scaled to fill the 640x480 screen. Be aware that Discworld 2 tries to allocate a big chunk of memory (10 MB) @@ -192,8 +192,8 @@ The following actions are available : * Right click : acts as a right mouse button click * Cursor : hide or display the mouse cursor * Free look : go in or out of free-look mode. In this mode, you can tap - the screen to look for interesting locations without - walking. Click a second time near the pointer's location + the screen to look for interesting locations without + walking. Click a second time near the pointer's location equals to a left click. * Zoom up : magnify the upper part of the screen for 640x480 games rendered on a QVGA device. @@ -299,10 +299,10 @@ Game specific sections (f.e. [monkey2]) - performance options * high_sample_rate bool Desktop quality (22 kHz) sound output if set. The default is 11 kHz. If you have a fast device, you can set this - to true to enjoy better sound effects and + to true to enjoy better sound effects and music. * FM_high_quality bool Desktop quality FM synthesis if set. Lower - quality otherwise. The default is low + quality otherwise. The default is low quality. You can change this if you have a fast device. * sound_thread_priority int Set the priority of the sound thread (0, 1, @@ -315,14 +315,14 @@ Game specific sections (f.e. [monkey2]) - performance options Game specific sections (f.e. [monkey2]) - game options - * landscape int 0: Portrait, 1: Landscape, + * landscape int 0: Portrait, 1: Landscape, 2: Inverse Landscape. You can also use this in the [scummvm] section to display the launcher in landscape for example, at startup. - * no_doubletap_rightclick int 1: Turn off the default behavior of + * no_doubletap_rightclick int 1: Turn off the default behavior of simulating a right-click when the screen is - double-tapped. + double-tapped. [scummvm] section - keys definition @@ -372,7 +372,7 @@ Game specific questions I need to press a special key ----------------------------- -Bring up the virtual keyboard. On Smartphones take a look at the Keyboard +Bring up the virtual keyboard. On Smartphones take a look at the Keyboard action above. On Pocket PCs it's easier to double-tap at the top of the screen. The panel is obscuring the playfield area @@ -600,7 +600,7 @@ as this interferes with the game's controls. This setting can be overridden -- Discworld 2 -- ----------------- -Crashes at startup of this game are usually due to the high memory +Crashes at startup of this game are usually due to the high memory requirements of this game. ------------------------- @@ -665,7 +665,7 @@ with file name scummvm1.exe, includes support for the following engines: - scumm, sword1, sword2, queen, sky, lure, agi, touche while the second, with file name scummvm2.exe: - gob, cine, saga, kyra, agos, parallaction, drascula, groovie, tucker -The user must make sure to execute the correct file for a game. All +The user must make sure to execute the correct file for a game. All previously detected games will be shown in the launcher. Trying to launch a gob engine game with scummvm1.exe will not work. Detection also works as implied: scummvm1.exe will detect only the games -- cgit v1.2.3