From 7d0598d81025793dd078722a68b429a7e807c8a8 Mon Sep 17 00:00:00 2001 From: Angus Lees Date: Mon, 25 Oct 2010 07:35:40 +0000 Subject: ANDROID: Provide an alternate partial texture update for stride != width The new one copies into a temp buffer and only does one glTexSubImage2D. I'm led to believe that this is faster on some devices (but slower on others). Disabled for now, but someone might want to try both versions on their slow device. Also manually set glColor before calling DrawTexiOES, following mention of a bug in a discussion I stumbled across. DrawTexiOES-use is disabled for now, so this is a noop. svn-id: r53803 --- backends/platform/android/video.cpp | 40 +++++++++++++++++++++++++++---------- 1 file changed, 30 insertions(+), 10 deletions(-) (limited to 'backends/platform') diff --git a/backends/platform/android/video.cpp b/backends/platform/android/video.cpp index d4c002fbd0..81a8f7fbc7 100644 --- a/backends/platform/android/video.cpp +++ b/backends/platform/android/video.cpp @@ -38,6 +38,9 @@ #include "backends/platform/android/video.h" +// Unfortunately, Android devices are too varied to make broad assumptions :/ +#define TEXSUBIMAGE_IS_EXPENSIVE 0 + #undef LOG_TAG #define LOG_TAG "ScummVM-video" @@ -158,13 +161,11 @@ void GLESTexture::allocBuffer(GLuint w, GLuint h) { // later (perhaps with multiple TexSubImage2D operations). CHECK_GL_ERROR(); glBindTexture(GL_TEXTURE_2D, _texture_name); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); CHECK_GL_ERROR(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - CHECK_GL_ERROR(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - CHECK_GL_ERROR(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - CHECK_GL_ERROR(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR(); glTexImage2D(GL_TEXTURE_2D, 0, glFormat(), @@ -177,6 +178,7 @@ void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h, const void* buf, int pitch) { ENTER("updateBuffer(%u, %u, %u, %u, %p, %d)", x, y, w, h, buf, pitch); glBindTexture(GL_TEXTURE_2D, _texture_name); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); setDirtyRect(Common::Rect(x, y, x+w, y+h)); @@ -185,7 +187,25 @@ void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h, glFormat(), glType(), buf); } else { // GLES removed the ability to specify pitch, so we - // have to do this row by row. + // have to do this ourselves. + if (h == 0) + return; + +#if TEXSUBIMAGE_IS_EXPENSIVE + byte tmpbuf[w * h * bytesPerPixel()]; + const byte* src = static_cast(buf); + byte* dst = tmpbuf; + GLuint count = h; + do { + memcpy(dst, src, w * bytesPerPixel()); + dst += w * bytesPerPixel(); + src += pitch; + } while (--count); + glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, + glFormat(), glType(), tmpbuf); +#else + // This version avoids the intermediate copy at the expense of + // repeat glTexSubImage2D calls. On some devices this is worse. const byte* src = static_cast(buf); do { glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, @@ -193,16 +213,15 @@ void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h, ++y; src += pitch; } while (--h); +#endif } } void GLESTexture::fillBuffer(byte x) { - byte tmpbuf[_surface.h * _surface.w * bytesPerPixel()]; - memset(tmpbuf, 0, _surface.h * _surface.w * bytesPerPixel()); - glBindTexture(GL_TEXTURE_2D, _texture_name); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _surface.w, _surface.h, - glFormat(), glType(), tmpbuf); - setDirty(); + int rowbytes = _surface.w * bytesPerPixel(); + byte tmpbuf[_surface.h * rowbytes]; + memset(tmpbuf, x, _surface.h * rowbytes); + updateBuffer(0, 0, _surface.w, _surface.h, tmpbuf, rowbytes); } void GLESTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) { @@ -215,6 +234,7 @@ void GLESTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) { //glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); const GLint crop[4] = {0, _surface.h, _surface.w, -_surface.h}; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); + glColor4ub(0xff, 0xff, 0xff, 0xff); // Android GLES bug? glDrawTexiOES(x, y, 0, w, h); } else #endif -- cgit v1.2.3