From bf68de9aa7c3131ffac65b15d5e971788c7fe9c9 Mon Sep 17 00:00:00 2001 From: vanfanel Date: Thu, 9 Apr 2015 15:16:39 +0200 Subject: RASPBERRYPI: Changed the RGB code for the game screen surface and added RaspberryPi information file. --- .../platform/sdl/raspberrypi/README.RASPBERRYPI | 100 +++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 backends/platform/sdl/raspberrypi/README.RASPBERRYPI (limited to 'backends/platform') diff --git a/backends/platform/sdl/raspberrypi/README.RASPBERRYPI b/backends/platform/sdl/raspberrypi/README.RASPBERRYPI new file mode 100644 index 0000000000..f7143805a8 --- /dev/null +++ b/backends/platform/sdl/raspberrypi/README.RASPBERRYPI @@ -0,0 +1,100 @@ +ScummVM-RASPBERRYPI README +============================================================================== + +Notes +============ + +This version of ScummVM is specially tailored to use DispmanX, the native 2D +API on the Raspberry Pi. The idea is that scaling and drawing on a double +buffer with a non-blocking vsync wait is all done using the on-board VideoCore +hardware, thus using only a small fraction of the CPU ScummVM uses when ran +on a clunky, software-scaled and desynced X11 enviroment using the X11 API. +Thus, running this version under an X11 session is not supported. + +Requirements +============ +- Raspberry Pi 1 or 2 microcomputer. +- Raspbian (Debian) installed on SD card. Other distros may be supported if + they include the VideoCore runtime libraries that Raspbian includes. +-An attached keyboard and mouse, or alternatively joystick. + +Controls +============ + +The standard ScummVM keyboard and mouse controls are used as in any other +GNU/Linux based system. +Use the --joystick parameter if you want to use a joystick instead of the +intended mouse for playing the games (not recommended). + +Installation from binaries +============================== + +We have at least three methods to get the binaries into the Raspbian SD: + +1) Since Debian (Raspbian) includes an ssh service by default, I recommend +keeping the SD card on the Raspberry Pi, and using scp to copy the package over +to your home directory in the Debian filesystem. + +scp scummvm-rpi_.zip pi@:/home/pi + +2) If your RaspberryPi has internet access, you can simply use wget to +download the package to your home folder: + +cd ~/ +wget + +3) You could also connect the Raspbian SD card to your main PC and, after +mounting it (or being automounted as it would be in most desktop GNU/Linux +systems), copy the package file manually to your home directory. +How to mount an SD and copy files to it is beyond the scope of this README. + +Once we have the package file in our home directory using one of the three +aforementioned methods, we would need to uncompress it: + +unzip scummvm-rpi_.zip + +As a result, a directory containing the scummvm along with this README will be +created. +We can run it by simply changing to our scummvm directory and executing the +scummvm file. + +cd scummvm-rpi +./scummvm + +I recommend copying the games to /home/pi/scummvm-rpi. Adding the games via the menu +works as in any other system ScummVM runs on. + +Building from sources +============================== + +We have two options to build once we have the sources in our main GNU/Linux desktop +class PC or in our Raspberry Pi: + +1) Building on the Raspberry Pi itself, although possible, is an SLOW task for the +little computer unless you use distributed gcc (or distcc for short). + +Local compilation would simply consist of the "standard" GNU/Linux building process: + +cd + +./configure ./configure --backend=raspberrypi -disable-debug --enable-release +--enable-optimizations --disable-mt32emu --disable-flac --disable-mad --disable-vorbis +--disable-tremor --disable-fluidsynth --disable-taskbar --disable-timidity --disable-alsa + +make + +¡¡It will be an SLOW process, taking several hours to complete, unless you +are running distcc against a fast compilation server!! + +2) If we wandt to build by cross-compiling on a GNU/Linux X86-based computer, +we can find concise instructions for this can be found on the ScummVM wiki: + +http://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI + +NOTE: Distcc is my preferred method as it does cross-compiling totally transparent +(we build ON the Pi but the actual CPU-intensive compilation is made on an external +server), but it involves building a custom gcc version on the compilation server and +configuring a server and client in both the Raspberry Pi and the server. +More info here: http://elinux.org/RPi_Linaro_GCC_Compilation#Build_GCC_Linaro + +Enjoy! -- cgit v1.2.3