From f3ea868cf6b3603e88e0899fef6e71bcc800e481 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Thu, 24 Feb 2011 23:04:34 +0100 Subject: SDL: Prevent graphics manager hotswapping on startup. (This time for real) --- backends/platform/sdl/sdl.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'backends/platform') diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index 0bc0119a80..bddb48ca95 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -128,7 +128,6 @@ void OSystem_SDL::init() { #ifdef USE_OPENGL // Setup a list with both SDL and OpenGL graphics modes setupGraphicsModes(); - _graphicsMode = _sdlModesCount; #endif } @@ -149,11 +148,15 @@ void OSystem_SDL::initBackend() { Common::String gfxMode(ConfMan.get("gfx_mode")); bool use_opengl = false; const OSystem::GraphicsMode *mode = OpenGLSdlGraphicsManager::supportedGraphicsModes(); + int i = 0; while (mode->name) { - if (scumm_stricmp(mode->name, gfxMode.c_str()) == 0) + if (scumm_stricmp(mode->name, gfxMode.c_str()) == 0) { + _graphicsMode = i + _sdlModesCount; use_opengl = true; + } mode++; + ++i; } // If the gfx_mode is from OpenGL, create the OpenGL graphics manager -- cgit v1.2.3