From 8f36a5f887609ab5bf00309412312c563a5bafe9 Mon Sep 17 00:00:00 2001 From: Yotam Barnoy Date: Wed, 29 Dec 2010 15:25:21 +0000 Subject: PLUGINS: single plugin model now saves plugin filename to config file After searching for the right plugin once, the filename will be saved to the config file under the domain 'plugin_files'. The key is the gameid and the value is the plugin file. The backup mechanism is searching plugin by plugin. svn-id: r55061 --- backends/plugins/elf/elf-provider.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'backends/plugins/elf') diff --git a/backends/plugins/elf/elf-provider.h b/backends/plugins/elf/elf-provider.h index fe8346f95e..8cc9e0a996 100644 --- a/backends/plugins/elf/elf-provider.h +++ b/backends/plugins/elf/elf-provider.h @@ -48,15 +48,14 @@ protected: typedef const char *(*CharFunc)(); DLObject *_dlHandle; - Common::String _filename; void *_dso_handle; virtual VoidFunc findSymbol(const char *symbol); public: ELFPlugin(const Common::String &filename) : + DynamicPlugin(filename), _dlHandle(0), - _filename(filename), _dso_handle(0) { } -- cgit v1.2.3