From c4a88559a5577e816793b02a6eaaa3ab69c8ecdb Mon Sep 17 00:00:00 2001 From: Andre Heider Date: Sun, 5 Sep 2010 12:52:17 +0000 Subject: PLUGINS: Move platform specific code out of the generic ELF loader. Instead overwrite pure virtual functions in a backend specific class. svn-id: r52556 --- backends/plugins/ps2/ps2-provider.cpp | 72 +++++++++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 backends/plugins/ps2/ps2-provider.cpp (limited to 'backends/plugins/ps2/ps2-provider.cpp') diff --git a/backends/plugins/ps2/ps2-provider.cpp b/backends/plugins/ps2/ps2-provider.cpp new file mode 100644 index 0000000000..71e715ae50 --- /dev/null +++ b/backends/plugins/ps2/ps2-provider.cpp @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#if defined(DYNAMIC_MODULES) && defined(__PLAYSTATION2__) + +#include "backends/plugins/ps2/ps2-provider.h" +#include "backends/plugins/elf/mips-loader.h" + +class PS2DLObject : public MIPSDLObject { +public: + PS2DLObject() : + MIPSDLObject() { + } + + virtual ~PS2DLObject() { + unload(); + } + +protected: + virtual void *allocSegment(size_t boundary, size_t size) const { + return memalign(boundary, size); + } + + virtual void freeSegment(void *segment) const { + free(segment); + } + + virtual void flushDataCache(void *, uint32) const { + FlushCache(0); + FlushCache(2); + } +}; + +class PS2Plugin : public ELFPlugin { +public: + PS2Plugin(const Common::String &filename) : + ELFPlugin(filename) { + } + + virtual DLObject *makeDLObject() { + return new PS2DLObject(); + } +}; + +Plugin *PS2PluginProvider::createPlugin(const Common::FSNode &node) const { + return new PS2Plugin(node.getPath()); +} + +#endif // defined(DYNAMIC_MODULES) && defined(__PLAYSTATION2__) + -- cgit v1.2.3