From 14ec3f45fa08a0c0071693f4094fc088eb0062b5 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Wed, 17 May 2006 23:52:45 +0000 Subject: - Heavily modified patch #1214784: "Disable overlay scaling" - Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505 --- backends/ps2/systemps2.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'backends/ps2/systemps2.h') diff --git a/backends/ps2/systemps2.h b/backends/ps2/systemps2.h index a77ea7a31a..e3de3e1a4e 100644 --- a/backends/ps2/systemps2.h +++ b/backends/ps2/systemps2.h @@ -45,7 +45,7 @@ class OSystem_PS2 : public OSystem { public: OSystem_PS2(void); virtual ~OSystem_PS2(void); - virtual void initSize(uint width, uint height, int overScale = -1); + virtual void initSize(uint width, uint height); virtual int16 getHeight(void); virtual int16 getWidth(void); -- cgit v1.2.3