From 1f0c925c2b953c2832f478307ece40f9eb50058c Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Mon, 30 Jun 2003 14:31:09 +0000 Subject: Allow the 3x scaler in fullscreen mode. Since we have aspect ratio correction now it can look quite different from 1x and 2x. svn-id: r8674 --- backends/sdl/sdl.cpp | 5 ----- backends/sdl/sdl_gl.cpp | 5 ----- 2 files changed, 10 deletions(-) (limited to 'backends/sdl') diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp index f1078ded0b..27616d09f8 100644 --- a/backends/sdl/sdl.cpp +++ b/backends/sdl/sdl.cpp @@ -119,16 +119,11 @@ void OSystem_SDL::load_gfx_mode() { break; case GFX_TRIPLESIZE: - if (_full_screen) { - warning("full screen in useless in triplesize mode, reverting to normal mode"); - goto normal_mode; - } _scaleFactor = 3; _scaler_proc = Normal3x; break; case GFX_NORMAL: -normal_mode:; _scaleFactor = 1; _scaler_proc = Normal1x; break; diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp index 22fb1f10f2..ec23965a76 100644 --- a/backends/sdl/sdl_gl.cpp +++ b/backends/sdl/sdl_gl.cpp @@ -159,16 +159,11 @@ void OSystem_SDL_OpenGL::load_gfx_mode() { break; case GFX_TRIPLESIZE: - if (_full_screen) { - warning("full screen in useless in triplesize mode, reverting to normal mode"); - goto normal_mode; - } _scaleFactor = 3; _scaler_proc = Normal3x; break; case GFX_NORMAL: -normal_mode:; _scaleFactor = 1; //_usingOpenGL ? 2 : 1; _scaler_proc = Normal1x; break; -- cgit v1.2.3