From 1f0c925c2b953c2832f478307ece40f9eb50058c Mon Sep 17 00:00:00 2001
From: Torbjörn Andersson
Date: Mon, 30 Jun 2003 14:31:09 +0000
Subject: Allow the 3x scaler in fullscreen mode. Since we have aspect ratio
 correction now it can look quite different from 1x and 2x.

svn-id: r8674
---
 backends/sdl/sdl.cpp    | 5 -----
 backends/sdl/sdl_gl.cpp | 5 -----
 2 files changed, 10 deletions(-)

(limited to 'backends/sdl')

diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp
index f1078ded0b..27616d09f8 100644
--- a/backends/sdl/sdl.cpp
+++ b/backends/sdl/sdl.cpp
@@ -119,16 +119,11 @@ void OSystem_SDL::load_gfx_mode() {
 		break;
 
 	case GFX_TRIPLESIZE:
-		if (_full_screen) {
-			warning("full screen in useless in triplesize mode, reverting to normal mode");
-			goto normal_mode;
-		}
 		_scaleFactor = 3;
 		_scaler_proc = Normal3x;
 		break;
 
 	case GFX_NORMAL:
-normal_mode:;
 		_scaleFactor = 1;
 		_scaler_proc = Normal1x;
 		break;
diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp
index 22fb1f10f2..ec23965a76 100644
--- a/backends/sdl/sdl_gl.cpp
+++ b/backends/sdl/sdl_gl.cpp
@@ -159,16 +159,11 @@ void OSystem_SDL_OpenGL::load_gfx_mode() {
 		break;
 
 	case GFX_TRIPLESIZE:
-		if (_full_screen) {
-			warning("full screen in useless in triplesize mode, reverting to normal mode");
-			goto normal_mode;
-		}
 		_scaleFactor = 3;
 		_scaler_proc = Normal3x;
 		break;
 
 	case GFX_NORMAL:
-normal_mode:;
 		_scaleFactor = 1; //_usingOpenGL ? 2 : 1;
 		_scaler_proc = Normal1x;
 		break;
-- 
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