From 4c3d302e19e9435e3fad3ff1f71f73b541f641ae Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Thu, 17 Mar 2005 09:49:22 +0000 Subject: If a game is scaled with the 2x or 3x scaler, use the same scaler on the cursor as well. It looks strange if the game is blocky and the cursor is smooth. svn-id: r17173 --- backends/sdl/graphics.cpp | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) (limited to 'backends/sdl') diff --git a/backends/sdl/graphics.cpp b/backends/sdl/graphics.cpp index 05307b0565..23b84460c6 100644 --- a/backends/sdl/graphics.cpp +++ b/backends/sdl/graphics.cpp @@ -1288,9 +1288,21 @@ void OSystem_SDL::blitCursor() { } SDL_LockSurface(_mouseSurface); - (scalersMagn[_cursorTargetScale-1][_scaleFactor-1])((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2, + + ScalerProc *scalerProc; + + // If possible, use the same scaler for the cursor as for the rest of + // the game. This only works well with the non-blurring scalers so we + // actually only use the 1x, 1.5x, 2x and AdvMame scalers. + + if (_cursorTargetScale == 1 && (_mode == GFX_DOUBLESIZE || _mode == GFX_TRIPLESIZE)) + scalerProc = _scalerProc; + else + scalerProc = scalersMagn[_cursorTargetScale - 1][_scaleFactor - 1]; + + scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2, _mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch, - _mouseCurState.w, _mouseCurState.h); + _mouseCurState.w, _mouseCurState.h); if (_adjustAspectRatio) cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, hW, hH1, 0, 0, 0); -- cgit v1.2.3