From 97c31509241dff1ddc1b99a2d25d5538ef59c695 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Mon, 4 Aug 2003 22:25:51 +0000 Subject: while this fixed a problem with sdl_gl on OS X, it causes annoying problems with fullscreen mode with the regular SDL backend on OS X -> disabling it (plus I couldn't reproduce this segfault with the GL backend anymore, too) svn-id: r9468 --- backends/sdl/sdl-common.cpp | 8 -------- 1 file changed, 8 deletions(-) (limited to 'backends/sdl') diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp index 02932da927..de07498806 100644 --- a/backends/sdl/sdl-common.cpp +++ b/backends/sdl/sdl-common.cpp @@ -118,11 +118,7 @@ OSystem_SDL_Common::~OSystem_SDL_Common() { delete_mutex(_graphicsMutex); SDL_ShowCursor(SDL_ENABLE); -#ifdef MACOSX - // Work around segfault-on-exit with the OpenGL backend on Mac OS X. -#else SDL_Quit(); -#endif } void OSystem_SDL_Common::init_size(uint w, uint h) { @@ -945,11 +941,7 @@ void OSystem_SDL_Common::quit() { unload_gfx_mode(); SDL_ShowCursor(SDL_ENABLE); -#ifdef MACOSX - // Work around segfault-on-exit with the OpenGL backend on Mac OS X. -#else SDL_Quit(); -#endif exit(0); } -- cgit v1.2.3