From a4b5891dd15b85fbdca322e88cea19cddf652cdc Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sun, 20 Jul 2003 15:31:47 +0000 Subject: Use automatic dirty rect code for simon games for now to reduce CPU usage svn-id: r9093 --- backends/sdl/sdl-common.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'backends/sdl') diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp index 1fa453e5c8..af809591fc 100644 --- a/backends/sdl/sdl-common.cpp +++ b/backends/sdl/sdl-common.cpp @@ -895,6 +895,10 @@ void OSystem_SDL_Common::clear_sound_proc() { uint32 OSystem_SDL_Common::property(int param, Property *value) { switch(param) { + case PROP_WANT_RECT_OPTIM: + _mode_flags |= DF_WANT_RECT_OPTIM; + break; + case PROP_GET_FULLSCREEN: return _full_screen; -- cgit v1.2.3