From bebaf0e0fc2bed2b8e67812b5b3ac5bce0fb52f0 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Fri, 3 Oct 2003 00:30:56 +0000 Subject: You have been a thorn in my side for far too long Avatar^H^H^H^H^H^H bad code svn-id: r10554 --- backends/sdl/sdl-common.cpp | 75 +++++++++++++++++++++++++++++++-------------- 1 file changed, 52 insertions(+), 23 deletions(-) (limited to 'backends/sdl') diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp index 4421ee17f0..cb4e49966f 100644 --- a/backends/sdl/sdl-common.cpp +++ b/backends/sdl/sdl-common.cpp @@ -146,29 +146,29 @@ void OSystem_SDL_Common::init_size(uint w, uint h) { load_gfx_mode(); } -void OSystem_SDL_Common::copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) { +void OSystem_SDL_Common::copy_rect(const byte *src, int pitch, int x, int y, int w, int h) { if (_screen == NULL) return; StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends - if (((long)buf & 3) == 0 && pitch == _screenWidth && x==0 && y==0 && + if (((long)src & 3) == 0 && pitch == _screenWidth && x==0 && y==0 && w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) { /* Special, optimized case for full screen updates. * It tries to determine what areas were actually changed, * and just updates those, on the actual display. */ - add_dirty_rgn_auto(buf); + add_dirty_rgn_auto(src); } else { /* Clip the coordinates */ if (x < 0) { w += x; - buf -= x; + src -= x; x = 0; } if (y < 0) { h += y; - buf -= y * pitch; + src -= y * pitch; y = 0; } @@ -191,21 +191,23 @@ void OSystem_SDL_Common::copy_rect(const byte *buf, int pitch, int x, int y, int if (_mouseDrawn) undraw_mouse(); + // Try to lock the screen surface if (SDL_LockSurface(_screen) == -1) error("SDL_LockSurface failed: %s.\n", SDL_GetError()); byte *dst = (byte *)_screen->pixels + y * _screenWidth + x; if (_screenWidth==pitch && pitch==w) { - memcpy(dst, buf, h*w); + memcpy(dst, src, h*w); } else { do { - memcpy(dst, buf, w); + memcpy(dst, src, w); + src += pitch; dst += _screenWidth; - buf += pitch; } while (--h); } + // Unlock the screen surface SDL_UnlockSurface(_screen); } @@ -216,6 +218,9 @@ void OSystem_SDL_Common::move_screen(int dx, int dy, int height) { if ((dx == 0 && dy == 0) || height <= 0) return; + StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends + + byte *src, *dst; int x, y; // We'll have to do a full screen redraw anyway, so set the flag. @@ -225,34 +230,58 @@ void OSystem_SDL_Common::move_screen(int dx, int dy, int height) { if (_mouseDrawn) undraw_mouse(); - // FIXME - calling copy_rect repeatedly is horribly inefficient, as it (un)locks the surface repeatedly - // and it performs unneeded clipping checks etc. - // Furthermore, this code is not correct, techincally: the pixels members of an SDLSource may be 0 - // while it is not locked (e.g. for HW surfaces which are stored in the graphic card's VRAM). - + // Try to lock the screen surface + if (SDL_LockSurface(_screen) == -1) + error("SDL_LockSurface failed: %s.\n", SDL_GetError()); + // vertical movement if (dy > 0) { // move down - copy from bottom to top - for (y = height - 1; y >= dy; y--) - copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1); + dst = (byte *)_screen->pixels + (height - 1) * _screenWidth; + src = dst - dy * _screenWidth; + for (y = dy; y < height; y++) { + memcpy(dst, src, _screenWidth); + src -= _screenWidth; + dst -= _screenWidth; + } } else if (dy < 0) { // move up - copy from top to bottom - dy = -dy; - for (y = dy; y < height; y++) - copy_rect((byte *)_screen->pixels + _screenWidth * y, _screenWidth, 0, y - dy, _screenWidth, 1); + dst = (byte *)_screen->pixels; + src = dst - dy * _screenWidth; + for (y = -dy; y < height; y++) { + memcpy(dst, src, _screenWidth); + src += _screenWidth; + dst += _screenWidth; + } } // horizontal movement if (dx > 0) { // move right - copy from right to left - for (x = _screenWidth - 1; x >= dx; x--) - copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height); + dst = (byte *)_screen->pixels + (_screenWidth - 1); + src = dst - dx; + for (y = 0; y < height; y++) { + for (x = dx; x < _screenWidth; x++) { + *dst-- = *src--; + } + src += _screenWidth + (_screenWidth-dx); + dst += _screenWidth + (_screenWidth-dx); + } } else if (dx < 0) { // move left - copy from left to right - dx = -dx; - for (x = dx; x < _screenWidth; x++) - copy_rect((byte *)_screen->pixels + x, _screenWidth, x - dx, 0, 1, height); + dst = (byte *)_screen->pixels; + src = dst - dx; + for (y = 0; y < height; y++) { + for (x = -dx; x < _screenWidth; x++) { + *dst++ = *src++; + } + src += _screenWidth - (_screenWidth+dx); + dst += _screenWidth - (_screenWidth+dx); + } } + + // Unlock the screen surface + SDL_UnlockSurface(_screen); } void OSystem_SDL_Common::add_dirty_rect(int x, int y, int w, int h) { -- cgit v1.2.3