From e8f3f1706755f8da74afb85898c1628ca466b6a9 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Mon, 14 Oct 2002 11:02:27 +0000 Subject: renamed get_320x200_image() to get_screen_image(); cleanup svn-id: r5145 --- backends/sdl/sdl-common.cpp | 4 +++- backends/sdl/sdl-common.h | 2 +- backends/sdl/sdl.cpp | 52 ++++++++++++++++++++++++++++----------------- backends/sdl/sdl_gl.cpp | 3 ++- 4 files changed, 39 insertions(+), 22 deletions(-) (limited to 'backends/sdl') diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp index 7229d2b204..aa9a825bf4 100644 --- a/backends/sdl/sdl-common.cpp +++ b/backends/sdl/sdl-common.cpp @@ -48,8 +48,10 @@ OSystem *OSystem_SDL_Common::create(int gfx_mode, bool full_screen) { SDL_ShowCursor(SDL_DISABLE); +#ifndef MACOSX // Don't set icon on OS X, as we use a nicer external icon there // Setup the icon syst->setup_icon(); +#endif #ifndef MACOSX // Work around a bug in OS X // Clean up on exit @@ -634,7 +636,7 @@ bool OSystem_SDL_Common::set_sound_proc(void *param, SoundProc *proc, byte forma /* retrieve the 320x200 bitmap currently being displayed */ -void OSystem_SDL_Common::get_320x200_image(byte *buf) { +void OSystem_SDL_Common::get_screen_image(byte *buf) { /* make sure the mouse is gone */ undraw_mouse(); diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h index 5712c2f84a..86ddf74068 100644 --- a/backends/sdl/sdl-common.h +++ b/backends/sdl/sdl-common.h @@ -187,7 +187,7 @@ protected: virtual void unload_gfx_mode() = 0; virtual void hotswap_gfx_mode() = 0; - void get_320x200_image(byte *buf); + void get_screen_image(byte *buf); void setup_icon(); void kbd_mouse(); diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp index 0542deded5..8fb6df31b9 100644 --- a/backends/sdl/sdl.cpp +++ b/backends/sdl/sdl.cpp @@ -27,7 +27,7 @@ class OSystem_SDL_Normal : public OSystem_SDL_Common { public: - OSystem_SDL_Normal() : sdl_tmpscreen(0), sdl_hwscreen(0) {} + OSystem_SDL_Normal() : sdl_tmpscreen(0), sdl_hwscreen(0), _overlay_visible(false) {} // Set colors of the palette void set_palette(const byte *colors, uint start, uint num); @@ -198,11 +198,8 @@ void OSystem_SDL_Normal::undraw_mouse() { void OSystem_SDL_Normal::load_gfx_mode() { _forceFull = true; - _scaleFactor = 1; - _mode_flags = 0; - _overlay_visible = false; + _mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL; - _scaler_proc = NULL; sdl_tmpscreen = NULL; TMP_SCREEN_WIDTH = (_screenWidth + 3); @@ -243,26 +240,41 @@ normal_mode:; _scaleFactor = 1; _scaler_proc = Normal1x; break; + default: + error("unknown gfx mode"); + _scaleFactor = 1; + _scaler_proc = NULL; } + // + // Create the surface that contains the 8 bit game data + // _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0); if (_screen == NULL) - error("_screen failed failed"); + error("_screen failed"); - uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16)); - _mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL; + // + // Create the surface that contains the scaled graphics in 16 bit mode + // sdl_hwscreen = SDL_SetVideoMode(_screenWidth * _scaleFactor, _screenHeight * _scaleFactor, 16, _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE ); if (sdl_hwscreen == NULL) error("sdl_hwscreen failed"); - /* Need some extra bytes around when using 2XSAI */ - if (sdl_hwscreen->format->Rmask == 0x7C00) // HACK HACK HACK + // + // Create the surface used for the graphics in 16 bit before scaling, and also the overlay + // + + // Distinguish 555 and 565 mode + if (sdl_hwscreen->format->Rmask == 0x7C00) Init_2xSaI(555); else Init_2xSaI(565); + + // Need some extra bytes around when using 2xSaI + uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16)); sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen, TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2, sdl_hwscreen->format->Rmask, @@ -402,40 +414,42 @@ void OSystem_SDL_Normal::update_screen() { } void OSystem_SDL_Normal::hotswap_gfx_mode() { - /* hmm, need to allocate a 320x200 bitmap - * which will contain the "backup" of the screen during the change. - * then draw that to the new screen right after it's setup. + /* We allocate a screen sized bitmap which contains a "backup" + * of the screen data during the change. Then we draw that to + * the new screen right after it's setup. */ byte *bak_mem = (byte*)malloc(_screenWidth*_screenHeight); - get_320x200_image(bak_mem); + get_screen_image(bak_mem); unload_gfx_mode(); load_gfx_mode(); - _forceFull = true; - // reset palette SDL_SetColors(_screen, _currentPalette, 0, 256); // blit image - OSystem_SDL_Normal::copy_rect(bak_mem, _screenWidth, 0, 0, _screenWidth, _screenHeight); + copy_rect(bak_mem, _screenWidth, 0, 0, _screenWidth, _screenHeight); free(bak_mem); - OSystem_SDL_Normal::update_screen(); + update_screen(); } uint32 OSystem_SDL_Normal::property(int param, Property *value) { if (param == PROP_TOGGLE_FULLSCREEN) { + assert(sdl_hwscreen != 0); _full_screen ^= true; if (!SDL_WM_ToggleFullScreen(sdl_hwscreen)) { - /* if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode */ + // if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode hotswap_gfx_mode(); } return 1; + } else if (param == PROP_OVERLAY_IS_565) { + assert(sdl_tmpscreen != 0); + return (sdl_tmpscreen->format->Rmask != 0x7C00); } return OSystem_SDL_Common::property(param, value); diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp index 67626a7ea0..2f21850e37 100644 --- a/backends/sdl/sdl_gl.cpp +++ b/backends/sdl/sdl_gl.cpp @@ -154,12 +154,13 @@ void OSystem_SDL_GL::hotswap_gfx_mode() { byte *bak_mem = (byte*)malloc(_screenWidth*_screenHeight); - get_320x200_image(bak_mem); + get_screen_image(bak_mem); unload_gfx_mode(); load_gfx_mode(); fb2gl.setPalette(0,256); + // FIXME - this seems to be tied to 320x200 - what about Zak256 which needs 320x240 ? fb2gl.update(_screen->pixels,320,200,320,0,_currentShakePos); /* blit image */ -- cgit v1.2.3