From 4a54db07a68e52a993f6345cf6b22109d556fe39 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sun, 2 Apr 2006 20:44:07 +0000 Subject: To detect specific games, you want to look at the gameid, not the targetname (which can take on arbitrary values) svn-id: r21567 --- backends/wince/CEActionsPocket.cpp | 20 ++++++++++---------- backends/wince/CEActionsSmartphone.cpp | 14 +++++++------- backends/wince/wince-sdl.cpp | 16 ++++++++-------- 3 files changed, 25 insertions(+), 25 deletions(-) (limited to 'backends/wince') diff --git a/backends/wince/CEActionsPocket.cpp b/backends/wince/CEActionsPocket.cpp index b7177bd40c..fca69ddb52 100644 --- a/backends/wince/CEActionsPocket.cpp +++ b/backends/wince/CEActionsPocket.cpp @@ -98,21 +98,21 @@ void CEActionsPocket::initInstanceMain(OSystem *mainSystem) { } void CEActionsPocket::initInstanceGame() { - bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0); - bool is_sword1 = (_detector->_targetName == "sword1"); - bool is_sword2 = (strcmp(_detector->_targetName.c_str(), "sword2") == 0); - bool is_queen = (_detector->_targetName == "queen"); - bool is_sky = (_detector->_targetName == "sky"); - bool is_comi = (strncmp(_detector->_targetName.c_str(), "comi", 4) == 0); - bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0); - bool is_ite = ((strncmp(_detector->_targetName.c_str(), "ite", 3) == 0) || - (strncmp(_detector->_targetName.c_str(), "ihnm", 4) == 0)); + bool is_simon = (strncmp(_detector->_gameid.c_str(), "simon", 5) == 0); + bool is_sword1 = (_detector->_gameid == "sword1"); + bool is_sword2 = (strcmp(_detector->_gameid.c_str(), "sword2") == 0); + bool is_queen = (_detector->_gameid == "queen"); + bool is_sky = (_detector->_gameid == "sky"); + bool is_comi = (strncmp(_detector->_gameid.c_str(), "comi", 4) == 0); + bool is_gob = (strncmp(_detector->_gameid.c_str(), "gob", 3) == 0); + bool is_ite = ((strncmp(_detector->_gameid.c_str(), "ite", 3) == 0) || + (strncmp(_detector->_gameid.c_str(), "ihnm", 4) == 0)); GUI_Actions::initInstanceGame(); // See if a right click mapping could be needed if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || - _detector->_targetName == "samnmax") + _detector->_gameid == "samnmax") _right_click_needed = true; // See if a "hide toolbar" mapping could be needed diff --git a/backends/wince/CEActionsSmartphone.cpp b/backends/wince/CEActionsSmartphone.cpp index cfa73bab7e..d573b463ef 100644 --- a/backends/wince/CEActionsSmartphone.cpp +++ b/backends/wince/CEActionsSmartphone.cpp @@ -112,17 +112,17 @@ void CEActionsSmartphone::initInstanceMain(OSystem *mainSystem) { } void CEActionsSmartphone::initInstanceGame() { - bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0); - bool is_sky = (_detector->_targetName == "sky"); - bool is_queen = (_detector->_targetName == "queen"); - bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0); - bool is_ite = ((strncmp(_detector->_targetName.c_str(), "ite", 3) == 0) || - (strncmp(_detector->_targetName.c_str(), "ihnm", 4) == 0)); + bool is_simon = (strncmp(_detector->_gameid.c_str(), "simon", 5) == 0); + bool is_sky = (_detector->_gameid == "sky"); + bool is_queen = (_detector->_gameid == "queen"); + bool is_gob = (strncmp(_detector->_gameid.c_str(), "gob", 3) == 0); + bool is_ite = ((strncmp(_detector->_gameid.c_str(), "ite", 3) == 0) || + (strncmp(_detector->_gameid.c_str(), "ihnm", 4) == 0)); GUI_Actions::initInstanceGame(); // See if a right click mapping could be needed - if (is_sky || _detector->_targetName == "samnmax" || is_gob) + if (is_sky || _detector->_gameid == "samnmax" || is_gob) _right_click_needed = true; // Initialize keys for different actions diff --git a/backends/wince/wince-sdl.cpp b/backends/wince/wince-sdl.cpp index 23821a5ae4..eabcc9c969 100644 --- a/backends/wince/wince-sdl.cpp +++ b/backends/wince/wince-sdl.cpp @@ -525,7 +525,7 @@ bool OSystem_WINCE3::checkOggHighSampleRate() { void OSystem_WINCE3::get_sample_rate() { // Force at least medium quality FM synthesis for FOTAQ - if (_gameDetector._targetName == "queen") { + if (_gameDetector._gameid == "queen") { if (!((ConfMan.hasKey("FM_high_quality") && ConfMan.getBool("FM_high_quality")) || (ConfMan.hasKey("FM_medium_quality") && ConfMan.getBool("FM_medium_quality")))) { ConfMan.set("FM_medium_quality", true); @@ -534,9 +534,9 @@ void OSystem_WINCE3::get_sample_rate() { } // See if the output frequency is forced by the game if ((_gameDetector._game.features & Scumm::GF_DIGI_IMUSE) || - _gameDetector._targetName == "queen" || - strncmp(_gameDetector._targetName.c_str(), "sword", 5) == 0 || - strncmp(_gameDetector._targetName.c_str(), "sky", 3) == 0) + _gameDetector._gameid == "queen" || + strncmp(_gameDetector._gameid.c_str(), "sword", 5) == 0 || + strncmp(_gameDetector._gameid.c_str(), "sky", 3) == 0) _sampleRate = SAMPLES_PER_SEC_NEW; else { if (ConfMan.hasKey("high_sample_rate") && ConfMan.getBool("high_sample_rate")) @@ -653,7 +653,7 @@ bool OSystem_WINCE3::setSoundCallback(SoundProc proc, void *param) { void OSystem_WINCE3::check_mappings() { CEActionsPocket *instance; - if (!_gameDetector._targetName.size() || GUI_Actions::Instance()->initialized()) + if (!_gameDetector._gameid.size() || GUI_Actions::Instance()->initialized()) return; GUI_Actions::Instance()->initInstanceGame(); @@ -696,7 +696,7 @@ void OSystem_WINCE3::check_mappings() { } // Extra warning for Zak Mc Kracken - if (strncmp(_gameDetector._targetName.c_str(), "zak", 3) == 0 && + if (strncmp(_gameDetector._gameid.c_str(), "zak", 3) == 0 && !GUI_Actions::Instance()->getMapping(POCKET_ACTION_HIDE)) { GUI::MessageDialog alert("Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory"); alert.runModal(); @@ -706,7 +706,7 @@ void OSystem_WINCE3::check_mappings() { void OSystem_WINCE3::update_game_settings() { // Finish panel initialization - if (!_panelInitialized && _gameDetector._targetName.size()) { + if (!_panelInitialized && _gameDetector._gameid.size()) { Panel *panel; _panelInitialized = true; // Add the main panel @@ -729,7 +729,7 @@ void OSystem_WINCE3::update_game_settings() { _toolbarHandler.setVisible(true); // Keyboard is active for Monkey 1 or 2 initial copy-protection - if (strncmp(_gameDetector._targetName.c_str(), "monkey", 6) == 0) { + if (strncmp(_gameDetector._gameid.c_str(), "monkey", 6) == 0) { _monkeyKeyboard = true; _toolbarHandler.setActive(NAME_PANEL_KEYBOARD); } -- cgit v1.2.3