From 17f1c47c5d9960749cec94aef15fb34bc5903669 Mon Sep 17 00:00:00 2001 From: Marcus Comstedt Date: Mon, 6 Dec 2004 13:36:46 +0000 Subject: Updated instructions. svn-id: r15993 --- backends/dc/README | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) (limited to 'backends') diff --git a/backends/dc/README b/backends/dc/README index 852de803c6..efc3337f3d 100644 --- a/backends/dc/README +++ b/backends/dc/README @@ -4,10 +4,11 @@ Compiling ScummVM for SEGA Dreamcast If you want to compile ScummVM for your Dreamcast, you'll need the following: -* gcc-3.3.3 configured as a cross-compiler for `sh-elf' - (including corresponding binutils) +* gcc-3.4.2 configured as a cross-compiler for `sh-elf' -* newlib for sh-elf : +* binutils-2.14 configured likewise (don't use 2.15, it's broken...) + +* newlib for sh-elf : * libronin-0.4 : @@ -15,6 +16,9 @@ you'll need the following: Edit the Makefile to contain the path to libronin if you installed it -somewhere other than /usr/local/ronin, then run `make', and you should -get an ELF binary with the name `scummvm.elf'. +somewhere other than /usr/local/ronin, then run `make dist', and you +should get a scrambled binary SCUMMVM.BIN and some plugins *.PLG. + +For serial/IP upload, remove the "BUILD_PLUGINS" line and just run `make', +to get a static binary with the name `scummvm.elf'. -- cgit v1.2.3