From 185337f6a5afc72deec54e11d3ff70d76463d9bf Mon Sep 17 00:00:00 2001 From: Bluddy Date: Mon, 2 May 2011 14:45:53 +0300 Subject: PSP: fixed cursor disappearance bug in 16-bit games The 5650 16-bit format doesn't include alpha bits and is treated as having alpha by the PSP hardware. Other formats such as 5551 don't have their alpha bit set in the cursor buffer. Instead of adding it, we just turn on the 'reverse alpha' feature for these bits. The problem was not making an exception for 5650. --- backends/platform/psp/cursor.cpp | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) (limited to 'backends') diff --git a/backends/platform/psp/cursor.cpp b/backends/platform/psp/cursor.cpp index cf879e095a..420b0398c3 100644 --- a/backends/platform/psp/cursor.cpp +++ b/backends/platform/psp/cursor.cpp @@ -327,8 +327,20 @@ inline void Cursor::setRendererModePalettized(bool palettized) { _renderer.setAlphaReverse(false); _renderer.setColorTest(false); } else { // 16 bits, no palette + // Color test is an easy way for the hardware to make our keycolor + // transparent. + _renderer.setColorTest(true); + + // Alpha blending is not strictly required, but makes the cursor look + // much better _renderer.setAlphaBlending(true); - _renderer.setAlphaReverse(true); // We can't change all alpha values, so just reverse - _renderer.setColorTest(true); // Color test to make our key color transparent + + // Pixel formats without alpha (5650) are considered to have their alpha set. + // Since pixel formats with alpha don't have their alpha bits set, we reverse + // the alpha format for them so that 0 alpha is 1. + if (_buffer.getPixelFormat() != PSPPixelFormat::Type_5650) + _renderer.setAlphaReverse(true); + else + _renderer.setAlphaReverse(false); } } -- cgit v1.2.3